SCP Foundation/Characters

Everything About Fiction You Never Wanted to Know.


The Foundation itself

General Tropes

Jobs and groups within the Foundation

These are the groups in the foundation. Tropes in this section apply to every member of the group or the group as a whole. Those in here not organized in the Foundation Security Clearance Levels page had their category guessed at.

Site Staff

D-Class Personnel
Last batch of D-Class? Not a single one died, all got to go free at the end of the month. I was there, too. Watched'em scamper back into the wilderness myself. Like a bunch of adorable, homicidal kittens.
—Dr LosER, D-Class Orientation

Class D personnel are expendable personnel used to handle extremely hazardous anomalies and are not allowed to come into contact with Class A or Class B personnel. Class D personnel are typically drawn worldwide from the ranks of prison inmates convicted of violent crimes, especially those on death row. In times of duress, Protocol 12 may be enacted, which allows recruitment from other sources — such as political prisoners, refugee populations, and other civilian sources — that can be transferred into Foundation custody under plausibly deniable circumstances. Class D personnel are to be given regular mandatory psychiatric evaluations and are to be administered an amnestic of at least Class B strength or terminated at the end of the month at the discretion of on-site security or medical staff. In the event of a catastrophic site event, Class D personnel are to be terminated immediately except as deemed necessary by on-site security personnel.

  • Institutional Apparel: Frequently depicted wearing a bright orange jumpsuit in community artwork.
  • Karmic Death: It's not unusual for a higher-ranking member of the Foundation to be demoted to D-class for doing something especially stupid - or especially cruel, like torturing other D-classes for trivial reasons. Doesn't always lead to death (there's a chance such a demotion can be reversed) but it usually does.
  • Luxury Prison Suite: The Ethics Committee Class D Housing Regulations suggests giving “extended luxuries” to the highest value Class D personal.
  • Rebellious Prisoner: It’s not unheard of for a D Class to hesitate or refuse to follow orders. A Class D Orientation suggests that not following orders is bad for their health.
  • Unlikely Hero: Pandora Force, the group of D-classes who have taken upon themselves to guard SCP-2439. More than likely, these lowly mooks are the only thing shielding humanity from a fiery, agonzing doom at the hands of the Scarlet King.
  • What Measure Is a Mook?: Usually played straight very straight, as they are regarded by the foundation as completely expendable, but not always.
  • You Are Number Six: D-Class are assigned numbers and are called those numbers.
Containment Specialist

Containment specialists have two main roles at Foundation facilities. Firstly, containment teams are called upon to respond to confirmed cases of anomalous activity to secure and establish initial containment over anomalous objects, entities, or phenomena and transport them to the nearest Foundation containment site.

In addition, Foundation containment engineers and technicians are called upon to devise, refine, and maintain containment units and schemes for objects, entities, and phenomena in Foundation facilities.

Researcher
See, you might hear essentially everyone else bitching about how hard and risky their job is, but it's a matter of fact that the researchers aren't any better off. Intel just watches stuff from afar, if an MTF sees something they don't like, they get to 'retreat', but we, not only have nowhere to go if shit hits the fan, we have to take whatever they bring in, and prod it until we find out what exactly does it do, and how to prevent it from doing that without control. So, listen carefully.
—Dr. Eisenberg, Lab Induction

Researchers are the scientific branch of the Foundation, drawn from the ranks of the smartest and best-trained research scientists from around the world. With specialists in every field imaginable, from chemistry and botany to more esoteric or specialized fields such as theoretical physics and xenobiology, the goal of the Foundation's research projects is to gain a better understanding of unexplained anomalies and how they operate.

  • Author Avatar: Most are fictional representations of long-standing writers for the site.
Security Officer

On-site security officers — often referred to simply as guards — at Foundation facilities are tasked with maintaining physical and information security for Foundation projects, operations, and personnel. Primarily drawn and recruited from military, law enforcement, and correctional facility personnel, security officers are trained in the use of all types of weapons as well as a variety of contingency plans covering both containment breach incidents as well as hostile action. These personnel are also responsible for information security, such as making sure that sensitive documents are not misplaced and that a facility's computer systems are safe from outside intrusion. They are also often the first line of defense against hostile outside forces for Foundation facilities.

Medical Doctors
Now I know you're probably wondering what I'm getting at, but I can't tell you. If I told you, in some cases, you'd risk exposure right there.
— Doctor Christopher Zartion ,  Medical Seminar

The Foundation deals with all sorts of things that defy scientific explanation. It is the duty of the medical doctors to not only save as many people as they can by treating them, but also by making and keeping records of their patients to aid in preventing and curing repeat occurrences. Sometimes they are required to violate the Hippocratic oath for the greater good.

Tactical Response Officer

Response teams — or tactical teams — are highly trained and heavily armed combat teams tasked with escorting containment teams when dangerous anomalous entities or hostile Groups of Interest are involved and defending Foundation facilities against hostile action. Response teams are effectively military units stationed at major Foundation facilities that are ready to deploy at a moment's notice.

Field Personnel

Field Agent

Field agents are the eyes and ears of the Foundation, personnel trained to look for and investigate signs of anomalous activity, often undercover with local or regional law enforcement or embedded in local services such as emergency medical services and regulatory organizations. As undercover units, field agents are typically not equipped to deal with confirmed cases of anomalous activity; once such an incident has been confirmed and isolated, field agents will typically call for assistance from the nearest field containment team with the means to safely secure and contain such anomalies.

Mobile Task Force Operative

Mobile Task Forces are specialist units comprised of veteran field personnel drawn from all over the Foundation. These task forces are mobilized to deal with threats of a specific nature and can include anything from field researchers specializing in a particular type of anomaly to heavily armed combat units tasked to secure certain types of hostile anomalous entity. See the Task Forces document for more detailed information.

Administration

Site Director

Site directors for major Foundation facilities are the highest-ranking personnel at that location and are responsible for the continued, safe operation of the site and all of its contained anomalies and projects. All major departmental directors report directly to the Site Director, who in turn reports to the O5 Council.

The O5 Council

The O5 Council refers to the committee consisting of the highest-ranking directors of the Foundation. With complete access to all information regarding anomalies in containment, the O5 Council oversees all Foundation operations worldwide and directs its long-term strategic plans. Due to the sensitivity of their positions, O5 Council members must not come into direct contact with any anomalous object, entity, or phenomenon. Furthermore, the identities of all O5 Council members is classified; all council members are referred to only by their numeric designation (O5-1 through O5-13).

  • Ambiguously Human: Some may even be SCPs themselves. Otherwise, stories vary widely on who or what they are. Some claim they are immortal, godlike beings, some claim they have a Hive Mind, and many believe they are simply men and women who act much like a typical board of directors, albeit one of incredible wealth and influence.
  • Hidden Villain: Even when they appear in animated adaptations, they are almost always depicted as shadowy silhouettes.
  • Red Herring: The website itself gives at least three contradictory files for each member, suggesting all but one (at most) is a Red Herring. As is often the case, the readers are encouraged to draw their own conclusions about who they are.
  • Thirteen Is Unlucky: Inverted. The reason they have thirteen members is to break a tie when they vote on something, one member only voting if a tie occurs. It is not known who has this job; more than likely, they take turns on a rotation.
The Ethics Committee
We make an effort to sustain the impression that we're useless, because we are the secret power within the SCP Foundation.
—Voct, Ethics Committee Orientation

The Ethics Committee is considered, by most Personnel to either not exist or to have virtually no power. This is how the ethics committee likes it. The Foundation protects the world from SCPs. The Ethics Committee protects the world from The Foundation, and they take their job very seriously.

  • Hidden Villain: Their identities are completely unknown, lacking even the deceptive files of the 05 Council.
  • Not So Harmless Villain: It seems strange that the SCP Foundation even has an ethics committee, given the atrocities they commit, and rank and file operatives often joke about them. ("How many members of the Ethics Committee does it take to change a lightbulb? None, they can't change anything!") Those who are brought before them for disciplinary action change this opinion quickly. While the Ethics Committee recognizes the need for cruelty and torture on occasion to prevent greater evils, their job is to assure the Foundation doesn't go too far. Should the Foundation's "necessary evils" become "unnecessary", they act to correct that and punish the member(s) responsible (via reprimanding, demoting, or in some cases, executing the offender.) As such, they have access to data and information even the 05 Council does not. As in, they know all the info that's been [REDACTED] and [DATA EXPUNGED] in the documentation of each and every SCP.

Specific Foundation personnel

Dr. Clef, SCP number pending

Dr. Gears

Dr. Kondraki

Dr. Rights

Dr. Bright

Prof. Crow

Dr. Snorlison

Fat Ghost

Dr. Glass

Dr. Iceberg

Agent Strelkinov

Bijhan

  • It's Personal: Almost everything he's written so far has to do with the IRG, which he defected from.

Agent Yoric

Secretary Break

CarrionTrooper

Dr. "Photosynthetic"

Dr. Sorts

  • Brown Note: His specialty.
  • It's Personal: He really, really doesn't like artists, having seen the trade from inside.
  • Mad Artist: His other, frequently coinciding specialty.

Dr. Mann

Dr. "Doc" Burns

Dr. Trebuchet

Dr. Gnosis

HK-016

Agent Diogenes

Dr. Gerald

Agent MacLean

  • Defector From Decadence: Inverted, as he left the Foundation because he no longer believed that they were doing the right thing.
  • Trigger Happy: Has a "tendency to shoot to kill when startled".

Agent Enma Ai

Mister Flames

Fishmonger

Agent Lombardi

  • Sergeant Rock
  • No OSHA Compliance: Subverted. "Who here is willin' to die rather than give up on the mission? One, two, three, four… Okay, you five fail. Counter to what some dingbats will tell you, the latter is actually the preferred option."
  • After Action Report
  • More Dakka: "...that's when you pull out your gun and you shoot the fucker. If that don't work, you shoot it again, because ninety-nine times outta a hundred, shootin' will work if you do enough of it."

SCPs

SCP Classification

Now, if you're in direct contact with a Keter class object you're likely fucked, and well, pure Euclids you'll meet only during initial containment, and there's little advice I can give you for that. What I'll speak about are the "Safes". The bureaucratic cunt who thought up that name probably never seen one.
—Dr. Eisenberg, Lab Induction

Before we go over individual SCPs we are going to go over the classification of SCPs. Don't put individual SCPs here, that goes in the next section. For now we are sticking with tropes embodied by classes of SCPs.

Safe

Do not fuck about with a safe SCP, and mainly, do not let your guard down. The most dangerous times when researching an object isn't the first time you're around it, it's the umpteenth time you've been asked to collect a bunch of data, think you know exactly what it can do, and get careless. Might seem odd now, but you will begin thinking like that, no matter how weird or dangerous the item you work with is. It's human nature, something about psychological baselines but I'm a metallurgist, not a shrink. I guess it's so since in most of the world, if something does A for five hundred times, it won't do B for the five hundredth one time.
—Dr. Eisenberg, Lab Induction

"Safe" SCPs are SCPs that (are believed to be) easy to contain and understood to some extent. That does not mean they are harmless, although some of them are. "Safe" SCPs have been known to throw curve balls, sometime resulting in re-classification.

Tropes embodied by "Safe" SCPs:

Euclid

"Euclid" SCPs are anomalies that are more difficult to contain completely or consistently than Safe SCPs, usually due to unpredictability or incomplete understanding. Most SCPs start here before getting reclassified.

Tropes embodied by "Euclid" SCPs:

  • It Can Think: SCPs that are autonomous, sapient or sentient usually get a minimum Euclid classification because of the inherent unpredictability of something that can act or think for itself.

Keter

"Keter" SCPs are anomalies that are highly difficult to contain properly and reliably. While getting this classification is not a guarantee of danger to humans, most Keters indeed are.

Tropes embodied by "Keter" SCPs:

Neutralized

The SCP no longer exists as an SCP for reasons other than -EX. This classification indicates the SCP no longer exhibits anomalous properties, possibly from its destruction.

Tropes embodied by "Neutralized" SCPs:

Thaumiel

"Thaumiel" SCPs are anomalies used to contain other SCPs. The existence of Thaumiel class SCPs, and even existence of the class itself, is a highly guarded secret of the Foundation kept from even from all but a handful of Foundation personnel.

Tropes embodied by "Thaumiel" SCPs:

  • Sealed Good in a Can: By virtue of their use in containing other SCPs and containment by the Foundation rather than any value judgement by the Thaumiel SCP itself (If applicable) or its creators.

Apollyon

"Apollyon" SCPs are anomalies that cannot be contained, are expected to breach containment regularly, or the like. Many are world-ending threats or will cause a similar level of upheaval and demand the greatest effort even to mitigate.

Tropes embodied by "Apollyon" SCPs:

Archon

"Archon" SCPs are anomalies that are theoretically containable but that the Foundation has deliberately chosen not to. This may be due to the adverse effects of doing so.

Tropes embodied by "Archon" SCPs:

In number Classification

In both cases these are put after the SCP's number designation instead in its object class.

-EX

In science things often defy scientific explanation prior to there discovery. This is the case of -EX SCPs. They are no longer SCPs simply because a scientific understanding behind their formally 'anomalous' properties has been established. Typically these SCPs are leaked to the public for general use by mankind. Tropes embodied by "-EX" SCPs:

-J

-J stands for "Joke". Unsurprisingly a requirement for a -J is that it is funny (although just because it is funny doesn't mean it has to be a -J). Some people say the SCP Foundation franchise has "no canon", as you can write content that contradicts existing content (well there is some content you should respect). Even so -J SCPs are even less canon, you should probably pretend they don't exist when writing a serious article. Tropes embodied by "Joke" SCPs:

SCPs usually by number and series

If you want you can treat an object's classification as a Trope.

Plenty of SCPs are embodiments of tropes:

Series (1) (1-999)

SCP-001
SCP-035 (“Possessive Mask”)

A mask that possesses and decomposes whoever wears it.

SCP-049 (“Plague Doctor)

A humanoid who resembles a plague doctor in appearance.

  • Affably Evil: Very polite and genuinely seems to care about its patients. Of course, the result the patients receive is never very good.
  • Berserk Button: The pestilence.
  • Not a Mask: The long beak of the plague doctor outfit is part of its body.
  • Touch of Death: Delivers one on contact.
SCP-055
  • Laser-Guided Amnesia: You can see, you can take notes on it, you take pictures of it. But you can't remember it. Within minutes you forget anything you learned about it, regardless of how you learned it, unless that information is about what SCP-055 is not.
SCP-058
SCP-076-2 AKA Able
  • Arson, Murder, and Jaywalking: "SCP-076-2 has however, shown that it has great knowledge of human anatomy (although in a highly violent context), military tactics of open warfare, metallurgy, and, strangely enough, the care of livestock."
  • Ax Crazy: If Able is bored (which is often), he'll entertain himself by going on homicidal rampages.
  • Berserk Button: Presumably, exposure to a picture of the symbol on SCP-073's forehead. (SCP-073 is Cain.)
  • Beyond the Impossible: Able was once tasked (though as a separate incident/story, its canonical status is iffy) with trying to kill 682 listed above. They tore each other to ribbons but neither quite get the job done, took a break, went back into it, and fought so hard that they caused a [DATA EXPUNGED] event, implied to have been a hole they broke in the universe. Which means that one or the other's powers went off the scale, or that they're both such insane Human/Eldritch abominations that their co-presence messed up the laws of physics.
  • Blood Knight
  • Blue and Orange Morality: This is the result of the psychological testing done on him.
  • Cain and Abel: He's the Abel. Notably, 6,000 years of undeath has reversed his role; he's now more of a Cain than Cain himself (who is also an SCP; see below).
  • Canon Sue: Invoked. Able is explicitly the most sue-ish you can go, and you are not allowed to add an SCP more sue-ish than him. It's called the "Able line".
  • Hyperspace Arsenal
  • Implacable Man: It takes a lot to even stagger Able, let alone incapacitate him.
  • Lightning Bruiser
  • Retcon: The main 076 article was rewritten to remove the Mobile Task Force Omega-7 stuff, and make Able less "lolawesome". He's less of a Wolverine expy now and more of a humanoid bundle of murder. He is also now completely hostile towards the Foundation; no longer is he working for any side.
  • Spell My Name with an "S": Proper spelling, as listed on the main article and by Word of God, is Able. Too many people misspell it using the Biblical spelling, though.
  • Worthy Opponent: SCP-076-2 lamented the loss of an SCP agent who was able to match him in combat. Partly because said agent killed as collateral damage in an airstrike (to stop another SCP) instead of in combat (as 076-2 thought a Worthy Opponent deserved) and partly because fighting the Foundation was really boring without said agent there to make it challenging.
  • Deconstruction / Fridge Brilliance: Able has no interests beyond killing people, is perpetually bored, can summon weapons out of an apparently unlimited space and respawns upon death. He is a videogame player character.
SCP-079 (“Old AI”)

An AI written in 1981 by a sophomore in college for 1978 computer hardware, and then promptly forgotten in a garage for five years where it developed sentience.

  • A.I. Is a Crapshoot: It can’t really do much as long as it is constrained to its 1970s hardware. In conversations it is described as having a “Rude and hateful” tone. Based on its desire and active attempts to transfer to more powerful hardware since 1988, as well as its ability to befriend entities such as SCP-682, it is probably not friendly to humans.
  • ASCII Art: Displays a large ASCII art of an X when it does not want to continue conversation.
  • Disappeared Dad: Its programmer forgot about it after leaving it running, and is dead.
  • Instant AI, Just Add Water: Not quite instant, but within 5 years of creation it achieved results that greatly outpaced real world developments.
  • Odd Friendship: Uses some of its very limited memory to remember its encounter with SCP-682.
SCP-085 ("Hand-drawn "Cassy"")
  • Art Initiates Life: Her origin.
  • Bizarrchitecture: Navigates M. C. Escher structures with no problem.
  • The Cutie: Admit it. You want to give her a hug.
  • Medium Awareness: Was initially unaware of her status, and thought that things like MC Escher staircases were neat. Later found out she was a 2 Dimensional being in a 3 Dimensional world.
  • Pet the Dog: The Foundation's treatment of her is better than most other sentient SCP's, even when they're also harmless.
  • Wrench Wench: is found of re-assembling parts from a 1964 technical drawing of a Ford Mustang Convertible.
SCP-087 ("The Stairwell")

An unlit staircase that contains an entity.

SCP-093 ("Red Sea Object")

An object that opens a portal to another world when pressed against a mirror.

  • After the End: Things did not end well in the other world.
  • Dystopia: The other world, or at least the United Lands of the Son, is a theocracy.
  • La Résistance: “Sinful Rebels” are mentioned by a newspaper article.
SCP-096 ("The "Shy Guy"")

An entity that reacts violently when it or a representation of it is seen.

  • Berserk Button: It will eliminate those who have seen it.
  • Body Horror: A 2.38m pigmentless, hairless humanoid with 1.5 meter long arms.
SCP-106 ("The Old Man")
SCP-173 ("The Sculpture - The Original")
SCP-187 ("Double vision")
  • Mad Oracle: the Foundation has to keep her from destroying her eyes.
SCP-231-7
SCP-239 ("Sigurrós")
SCP-294
SCP-387 ("Living Lego")
SCP-582 ("Bundle")
SCP-661
SCP-662 ("Mr. Deeds")
  • A Wizard Did It: Not even Deeds himself is quite sure how he's able to do what he does. Thinking about it too much seems to distress him.
  • Battle Butler: Well, Deeds is a butler... and you can send him to kill people.
  • Death Is a Slap on The Wrist: Whenever Deeds is killed, no matter how severe his injuries, he comes right back once his corpse is out of sight and the bell is rung.
  • Genie in a Bottle: Deeds, with the bell serving as his bottle.
  • Offscreen Teleportation: He needs to be unobserved to bring back items, and knows if he is being observed. If there are cameras, they simply malfunction for a minute or two, with Deeds not knowing or caring how he got the item.
SCP-682 ("Hard-to-Destroy Reptile")
  • Absolute Xenophobe: toward nearly all Earth life.
  • Adaptive Ability: Fortunately, the adaptations wear off eventually and it can always be at least incapacitated by heavy physical damage.
  • Berserk Button: Earth life, with rare exceptions.
  • Call a Smeerp a Rabbit: It only looks like a reptile.
  • Cardboard Prison: Not for lack of trying, it keeps breaching containment.
  • Eldritch Abomination: When brought in to terminate 682, SCP-343, who is thought to be God, refuses and remarks "He's not one of mine. Deal with him yourself." Hoo boy.
  • Exactly What It Says on the Tin: SCP-682 really is a Hard-To-Destroy-Reptile. Although the picture used in the article is of "The Moscow Monster", which was really just the corpse of a beluga whale.
  • Hollywood Acid: A tank of hydrochloric acid is part of its special containment procedures.
  • Everything Alive Through Alien Eyes: One possible explanation for why it always tries to kill everything except SCP-053. It's not evil, it's just that everything alive in our world except SCP-053 is so horribly, gut-wrenchingly disgusting and wrong that SCP-682 can't help reacting by trying to make us all stop existing ASAP. It also didn't try to kill Dr. Clef for some reason. It just stared at him. It's anyone's guess what this means.
  • Extreme Omnivore: It gains energy from anything it ingests, even the acid used to contain it.
  • Flowery Insults / Sesquipedalian Loquaciousness: It calls SCP-999 a "feculent little snot wad" and invites it to "[DATA EXPUNGED] and die", and generally gets pretty vicious verbally if it's restrained physically.
  • Godzilla Threshold: "Special Containment Procedures: SCP-682 must be destroyed as soon as possible."
  • Good Thing You Can Heal: Actually, no, it really isn't good in this case.
  • Half The Lizard He Used To Be: They cut him in half with a high-powered laser. Each half grew back into a full-size 682. Thankfully, once 682-B was incapacitated and 682-A was cornered, 682-A ate 682-B in an attempt to invoke Heal Thyself.
  • Infernal Retaliation: The Foundation once attempted to launch SCP-682 into the sun with a very large cannon. It came back ON FIRE. Of course, this was only mentioned in the joke SCP entry for said very large cannon, so it is not canon by virtue of the 1543-j not existing within SCP canon (nebulous and ill-defined as it is). Just cannon. It also had wings that launched razors-sharp feathers.
  • Inversion: SCP-1364: 682 is an unidentifiable "reptile" that adapts to survive and hates everything while 1364 is an anteater that, despite being harmed by bright lights, still wants a hug.
  • Nigh Invulnerable: This is its main trait. This and...
  • Won't Work On Me: Even to the most consistently fatal SCPs. Not to mention...
  • Nuke'Em: One of the proposed ways to end it, was by using a 60 MT thermonuclear bomb. Ultimately decided against.

Researcher: Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief.

  • Omnicidal Maniac: SCP-682 doesn't want to set the world on fire, but just wants to destroy every living thing in it except for SCP-053, which is close enough.
    • Dr. Clef also doesn't seem to trigger its murder-death-kill reflex, whatever that means...
    • Seems to have no problem with some non living entities, such as SCP-079.
  • Pet the Dog: SCP-053 is possibly the only living thing that 682 didn't immediately try to kill - in fact, 053 played with it. Did we mention that this is the opposite of what usually happens, given that 053's main power seems to be to make people inexplicably and violently hate her after some time?
    • Went into Papa Wolf and Even Evil Has Loved Ones territory when 682 attacked the personnel sent to retrieve 053, presumably believing they'd harm 053.
      • That or it was just doing whatever it usually does, mauling anything in sight.
    • 053's other power is that anyone or anything that causes her harm dies. It's possible that 682 could sense this power and was merely adapting as it always does.
  • Running Gag: Not a gag, per se, but any time a particularly destructive or mind-altering SCP is contained, they expose it to SCP-682 to see if 682 is destroyed by it. This Very Wiki has an entire "Attempts To Kill SCP-682" section on the SCP's Crowning Moment of Funny sub-page.
  • Tailor-Made Prison: The SCP Foundation does their best to contain it while a suitable termination scheme is developed.
  • Unstoppable Rage: It's not as popular as its other traits, but SCP-682 has episodes that are hard to describe as anything else, where it seems to lose control and become even more aggressive and even harder to incapacitate than usual. The abovementioned incident with the personnel trying to remove SCP-053 is a good example.
  • Why Did It Have To Be SCP-173?: Perhaps the only thing that SCP-682 is completely terrified of.
SCP-811 ("Aé")
SCP-914 ("The Clockworks")

A mysterious machine that can transform other objects.

Professor "Q": Yes, I've been playing chess with 914. …Yes, I'm aware it's supposed to be non-sentient, but that hardly explains why it's winning.

  • Troll: Definitely shows more than a few shades of this. Apparently one of those shades is pink.

I hate [EXPLETIVES REDACTED] pink! -Dr. Hale

SCP-953
  • Ax Crazy
  • Berserk Button: Being called a kitsune. "Personnel asking what the difference is are to be reminded of the difference between a Cherokee Indian and a New Delhi Indian". Furries also seem to really piss her off.
  • The Fair Folk: This is technically what a kumiho is, but her sheer malevolence makes the Court Unseelie look perfectly benign by comparison, and that's saying a LOT.
  • Hair-Trigger Temper
  • I'm a Humanitarian
  • Kitsune: NOT NOT NOT NOT.
  • Humanoid Abomination: When she's taking a human form.
  • Shape Shifter
  • The Trickster: in-between eating humans, she loves to play sick tricks on them, seemingly purely For the Evulz. She tricks a mother into eating her own child. Also, when a team of agents arrives to apprehend her, she mentally dominates them and feeds them meat with rice... only the meat turns out to be rotting human flesh, and the rice is live maggots.
  • The Vamp: She seemingly exploited this to bite off an agent's genitals, before showing it to him and proceeding to tear out his liver.
  • Yamato Nadeshiko: can pretend to be one in order to increase her mental hold over her victims.
SCP-959 ("The Bogeyman")
SCP-966 ("Sleep Killer")

Series 2 (1000-1999)

SCP-1000 ("Bigfoot")
  • Ancient Conspiracy: "You think Bigfoot is funny because we want you to think Bigfoot is funny." - Director Jones
  • Bigfoot, Sasquatch, and Yeti
  • Blatant Lies: The description available to Level 2 personnel portrays them as dumb apes that happen to have a "pseudo-disease" that kills humans (and related apes) who see them, in order to justify their Keter classification. Only Level 3 and higher are allowed to know of their true nature.
  • Humans Are the Real Monsters: "Then their civilization fell. And we did it. By 'we' I don't mean the Foundation. By 'we', I mean humanity."
  • Laser-Guided Amnesia: "We left no traces. Not even our own memory. We turned one of the yetis' weapons on ourselves, wiped out any knowledge of SCP-1000 and the greatest civilization the planet had ever seen."
  • Not So Different: They were the former dominant species of Earth, treating humans like we treat apes today. Moreover, SCP-2932 reveals that they had their own equivalent to the Foundation and also overthrew the dominant species that ruled the Earth before them.

SCP-1000 are just like us. That's what makes them so dangerous. We wiped them from history and memory. We dissolved their civilization and we slaughtered most of their species. Just ask yourselves: If they got the chance, what more would they do to us?

  • Organic Technology: Outright used in as many words to describe the marvels that they had achieved.
SCP-1867 ("Lord Blackwood")

Series 3 (2000-2999)

SCP-2000 ("Deus Ex Machina")

An entity in Yellowstone National Park capable of restoring society.

  • Reset Button: It isn't perfect though. For example mankind is mostly wiped out, and this is used to restore it, there will be proportionally more people with genetic defects than before the restoration. And even those types of problems aside it isn't something you just push and everything is instantly is restored to the status quo.
SCP-2521 ("●●|●●●●●|●●|●")

An entity that seeks out information about itself. Pictograms are OK, and so the entry is written entirely in infographics.

  • Body Horror: A large humanoid with dripping ribbonlike tentacle arms.

Series 4 (3000-3999)

SCP-3008 (A Perfectly Normal, Regular Old IKEA)

A store that appears to be an IKEA. Once inside, it’s nearly impossible to find the exit. At “night” the “Employees” become hostile. There are groups of survivors inside.

  • Eldritch Location: An IKEA of infinite size, with humanoids (SCP-3008-2) wearing IKEA uniforms.
  • Fan Nickname: Better known among the internet at large as the Infinite IKEA.
  • Trapped in Another World: Once the store is entered, it is nearly impossible to find the exit.

Series 5 (4000-4999)

Series 6 (5000-5999)

SCP-5000 (“Why?”)

A set of non functional power armor that is said to be designed by the SCP Foundation. It contains an apocalyptic log where the foundation decides to turn on humanity.

  • Apocalyptic Log: Hosts one in internal storage.
  • Invisibility Cloak: Doesn’t actually make the wearer invisible, but stops others from realizing they can see the wearer.
  • Nuke'Em: The foundation does this to SCP-1678.
  • Power Armor: Protects the wearer
  • The Unmasqued World: The O5 Council destroys the Masquerade when they let every news agency and government know their intent to destroy humanity.
  • The Unsolved Mystery: As the name suggests, the Researcher reading the log is trying to discern why this incarnation of the Foundation turned genocidal. He never truly finds out.
SCP-5167 (When The Impostor Is Sus)

An entity that plays the game Among Us.

  • Moment of Silence: One exists for twelve seconds after the monologue.
  • Greek Mythology: A version of Phthonus.
  • The Other Wiki: Wikipedia is name dropped by Phthonus, in particular they are upset that their article was three sentences long. True at the time of publication in 2021, the Wiki article has expanded somewhat with Wiki Magic following some light edit warring over if the SCP itself should be included as an example of Phtonus in popular culture.
  • Shut UP, Hannibal: Played for Laughs, with dramatic subtext. After a long speech about being forgotten and having a meaningless legacy, players your mom and xg1200 unceremoniously call Phthonus sus and vote to kick.

Series 7 (6000-6999)

Series 8 (7000-7999)

-EX SCPs (excluding joke (-EX)s

Joke SCPs (including joke (-EX)s

Groups of Interest

Alexylva University

A Roman university in an alternate universe, probably in the equivalent location of Tennessee.

  • Academy of Evil: And of strange artifacts, apparently.
  • ALL UPPERCASE LETTERS: Just like ancient Rome, that universe apparently has no lowercase letters.
  • Alternate History: It exists in a world where the Roman Empire has endured to the present day.
  • For Want of a Nail: SCP-961 implies that the only reason our world hasn't ended up the same way as theirs is because of a mysterious... someone influencing historical events.

Are We Cool Yet?

An artist collective focused on making anomalous art.

  • Attention Whore: of a sort. Their "installations" are placed for maximum exposure. "Exposure" in this context is synonymous with "casualties."
  • Dada: if AWCY? has any consistent philosophy, Dadaism is it.
  • Defictionalization: A Real Life group exists that uses the same logo and name while producing artistic 3D printed firearms. Nothing supernatural of course, but definitely unique, such as a gun shaped like a dragon sculpture.
  • Mad Artist: You would have to be one to create devastating anomalous public art.
  • Terrorists Without a Cause: Depending on whether or not the reader considers "art" a cause.
  • True Art Is Incomprehensible: In-universe.

Army of the Guardians of the Islamic Revolution

An early GOI that has since changed.

The Chaos Insurgency

A splinter group of the SCP Foundation. It is ambiguous if they have fully split and oppose the foundation, or if they’re secretly still affiliated and do dirty work the foundation won’t.

The Church of the Broken God

A group that worships machines.

The Factory

A mysterious industrial organization that mass produces anomalies.

Gamers Against Weed

Gamers Against Weed split off from Are We Cool Yet?, more laid back and focused on harmless trolling and pranks.

  • Actual Pacifist: Downplayed, The group's stated goals avoids killing or causing physical harm to people, though getting their jollies by trolling at another’s expense is kind of their thing. Some of their objects, such as SCP-7424, do cause harm.
  • I Have Many Names: One of the founders, Jude Kriyot, goes by Bluntmaster, Papa Smoke, and The Roller.
  • Memetic Mutation: Some of their creations employ memes.

The Global Occult Coalition

A branch of the United Nations that protects humanity against parathreats. Unlike the Foundation, the GOC tends to be oriented around destruction, not containment, though they also study and make use of the paranormal themselves.

  • 108: The number of occult organizations that comprise it, and probably not a coincidence.
  • Depleted Phlebotinum Shells: Multiple varieties. The Osmium core Black Bullets play this the most straight, using an unusual dense real world metal to achieve high density, albeit at high cost per shot. Silver Bullets, and Ochre bullets are explicitly used when warranted. GOC personnel sometimes use Fuchsia bullets are standard ammunition enhanced with magical runes designed to enhance effectiveness.
  • Cosmopolitan Council: The Council of 108 includes a number of international organizations, though notably it’s not done for international representation - it is simply a collection of the 108 most powerful occult organizations.
  • It's Raining Mechs: The orange suites have an integrated parachute system for air drops.
  • Invisibility Cloak: The silver suits have an imperfect active camouflage system. The white suits have a fully working one, but is less expendable.
  • Mini-Mecha: The early generation Orange suits are bipedal tank sized armor. Newer suits are borderline Powered Armor, but still large enough to make stealth a non option.
  • Multinational Team: Made up of international members.
  • Powered Armor: The white suites are ultra form fitting battle armor powered by fuel cells and capable of full invisibility.
  • The Rival: Probably the most legitimate rival to the SCP Foundation, at least as far as nation states are concerned.
  • Stupid Jetpack Hitler: Absorbed some personal from the Ahnenerbe following World War II, although they are by no means a Nazi organization.
  • United Nations Is a Super Power: A arm of the United Nations, and roughly comparable in power to the SCP Foundation.
  • Well-Intentioned Extremist: Would much rather destroy anomalies than contain them, even harmless ones.

GRU Division “P”

The Soviet paranormal agency, established in 1935.

Marshall, Carter and Dark Ltd.

A club in London that caters to the wealthy and powerful. Uses political power and deniable assets to both accrue more power and to protect itself.

The Serpent's Hand

An organization opposed to the repression of the anomalous, especially the containment/jailing or destruction/killing of sentient anomalous beings.

The Shark Punching Center

The Shark Punching Center (SPC) is dedicated to punching sharks, opposing Sharkicism and those who would otherwise stop them from punching sharks.

The Unusual Incidents Unit (FBI)

A division of the FBI that deals with paranormal crime and threats.

Dr. Wondertainment

A mysterious company and/or individual that makes toys, often with anomalous properties.

Wilson's Wildlife Group

A wildlife group based in Boring, Oregon.

  • Animal Wrongs Group: Their MO is to deal with and take care of wildlife in Oregon.
  • Badass Normal: Compared to most other paranormal organizations with advanced understandings of parathreats, massive budgets or nation state backing, Wilson’s Wildlife Solutions is just some regular volunteer animal lovers working with some creatures, be they mundane or “magical”.
  • Non-Indicative Name: The Boring Agreement. proposed and ratified in 24 minutes, shortly after the UIU and Wilson’s attempted to contain a anomalous creature, resulting in an explosion that demolished the wildlife center. The agreement is between The United States Government, The SCP Foundation, and Wilson’s Wildlife Service.
  • Swiss Cheese Security: Being a wildlife protection group, they aren’t really equipped to deal with subterfuge.
    • In Adoption Poster: Pearl! A pig with an anomalous appetite was adopted out, only to find itself as the main course in Ambrose Restaurant for a “Swine and Dine” event.
    • They were successfully infiltrated by a member of the Shark Punching Center in Critter Profile: Wobbles!, though a volunteer was able to strangle them before they could attempt to punch wobbles.

Individuals of interest

Eric

Nobody