SNK vs. Capcom SVC Chaos

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SNK vs. Capcom: SVC Chaos, is the final Fighting Game entry for the SNK vs. Capcom series, which is also part of the Capcom vs. Whatever series. It was launched in 2003 for arcades, the Neo Geo AES, and the PlayStation 2 (and a year later for Xbox), after SNK's bankruptcy and rebirth as SNK Playmore.

This game was notorious by breaking the trend of only Fighting Game characters for their bosses and secret characters:

SNK side:

Capcom side:

The gameplay is based on that of The King of Fighters 2002, and is the only game on this series to follow the traditional one-on-one battle system. The gauge system also allowed the players to execute many special attacks, plus Guard Cancels, Super Special moves and Exceeds (which also requires the player to have half of its lifebar).


  • Ambidextrous Sprite: Sagat's eyepatch.
  • Art Shift: One of the game's strong points are the SNK-made sprites for the Capcom characters, especially notable in the Street Fighter characters. Compare Dhalsim, for example, who has beefy muscles in the Alpha series, and his SVC sprite, which is skinny, for emphasizing the Yoga side; and Demitri, who looks even more menacing than it's 1994 sprite...
  • Ascended Extra: Mars People as a Mid Boss. The Red Arremer is a Bonus Boss.
  • Ass Kicks You: Earthquake.
  • Attract Mode
  • Battle Aura: Demitri
  • Baleful Polymorph: Losing to either Firebr-I mean, Red Arremer or Athena results in your character being transformed into a demonic creature (vs. Arremer) or an animal (vs. Athena). A small version of this is Demitri's Midnight Bliss attack, where he transforms male characters into women (for the girls, he makes them more attractive). The change isn't permanent, thanks to Demitri's courtesy to suck your blood and blow you up before turning you back to normal.
  • Combat Tentacles: The only plausible explanation as to how Mars People made the cut over Marco Rossi.
  • Damn You, Muscle Memory!: The game tried to keep some of the medium attacks as SNK-style command moves (a direction + a button) with hit-and-miss results; many of those could now be canceled into, but the inputs often conflicted with instinctive 2D fighter reflexes (such as holding back to block).
  • Desperation Attack: The Exceed ultras, inherited from Art of Fighting and Fatal Fury's similar modes. Its execution at the end of a match is required for the fights against the Bonus Bosses.
  • Dialogue Tree: All of the pre-fighting chats among characters.
  • Even The Satsui No Hadou Has Standards: Akuma shows his disdain for child abuse with this winquote:

"Defeating you takes less effort than smacking a baby. Not that I'd ever do that!"

  1. Ryu, Ken and Sagat are technically from the first Street Fighter, but their character designs here are based on their II incarnations.
  2. Battle 'til you drop