Shadow of the Colossus/Tear Jerker

Everything About Fiction You Never Wanted to Know.


  • Fits these with the ending and a certain scene involving a collapsing bridge before the final Colossus.
    • After following you silently yet with utter devotion, your only companion in the vast empty world. And to top it off, it was to save your bacon...
  • Here's an experiment. Try to look the Colossi in the eye before you kill them, then watch their slowmo deaths. Its okay to cry, it means you're still human.
  • The Downer Ending sent this trope in tears as you try to fight a current to see if the girl you killed sixteen colossi for is okay. Then you shed tears of joy when she wakes up to find your loyal horse who's Not Quite Dead, and then as the credits roll, the camera pans over the decaying carcasses of all the Colossi. It was so simplistic and honest it was overwhelming.
    • This troper can keep it together until the very end when "The Sunlit Earth" starts playing and it shows the hawk flying away, and then... Oh boy...
    • What's even worse about the ending is that while you know that Mono's okay, Wander doesn't, since he's killed before she wakes up. He probably died thinking he'd failed her and that everything he did was for nothing.
    • YMMV, of course. There are all sorts of interpretations to this game. Mine? Wander sprouts horns near the end, and then turns into a Colossus, but it's implied that he may be able to someday atone for his sins. This may stretch believability in terms of how quickly it could happen, but at the end, Mono finds a baby with horns who could be Wander! So you could be crying tears of joy. Maybe.
  • The scene where Wander dreams about Mono coming back to life. Ten times more wibbling when he actually mumbles her name before waking up.
  • This troper started to tear up when he got to the end and fully realized that Wander, and by extension, the player is the real villain in this story!
    • I got teared up when I realized the villain (who, from my perspective, is Lord Emon) actually won.
  • Killing Phalanx is something of a traumatic experience, mainly because it never does anything to attack Wander, ever, even when he starts firing arrows at it and stabbing its weak spots. Watching it crash to the ground was just as sad for me as the actual ending was.