Shin Megami Tensei II/YMMV

Everything About Fiction You Never Wanted to Know.


  • Anticlimax Boss:
    • The Twelve Shinshou. They are mentioned as early as during the first trip to the Abyss, and you start to mentally prepare for an epic Boss Rush that requires careful conservation of resources... only to find out that they're complete pushovers who die in 1-4 turns, have trouble consistently hitting your party and yield less XP than a Random Encounter.
    • Kuzuryuu is very important to both sides' plans and is the only Neutral exclusive boss in the game. He ends up being relatively easy compared to Lucifer beforehand and the Shinreis afterwards.
  • Anvilicious: The subplot about the poor Woobie Shinto gods being imprisoned by YHVH so no one can worship them anymore is about as subtle as a sledgehammer upside the head.
  • Complete Monster: YHVH. Wants nothing more than to turn the universe and its life into his personal playthings. Even his angels think he's gone off the deep end.
    • It's a tossup who's worse between real YHVH and fake YHVH. Real YHVH, as mentioned, sees everyone on Earth as his Cosmic Playthings, and his ultimate plan is to nuke everyone who doesn't want to be one off the face of the planet with a Kill Sat. Fake YHVH has less intended victims, but he's no less horrible: he runs the horrible Dystopia Aleph is born into and his ultimate plan is to put everyone in it into an And I Must Scream state.
  • Crazy Awesome: Messian Terminators are armored knights with jetpacks Dual-Wielding a shotgun and assault rifle. And don't forget they have jetpacks.
  • Crosses the Line Twice: Yes, Mara appears, but he doesn't have the Hurricane of Puns surrounding him this time. No, this game has Crowley/Master Therion, who holds Sabbaths to have sex with demons and, when forbidden to by Lucifer, complains about how horny he is and decides to kill you to calm himself.
  • Ear Worm: The disco theme.
  • Game Breaker: No, not Zio. This time around, it's damage and defense buffs and debuffs, which stack with themselves and last until they are dispelled, something that not every boss is capable of. But more-so is the Divine Retribution spell. It tears off a quarter of an enemy's health with an alignment opposite to the spell's caster, and it works on bosses with no reduction.
  • Hilarious in Hindsight: The Puck subquest, in which Daleth tries to screw you over with Infidelity Sap, and how it comedically backfires is funny by itself. However, when the reveal about Hiroko being Aleph's mom is discovered, it gets more hilarious when you realize Daleth got your MOTHER to chase him around like a lovestruck twit!
  • Seinfeld Is Unfunny: In the pre-Quake days, its pseudo-3D movement was seen as interesting and different. For any gamer who cut their teeth after 1996, movement and the interface will feel like chilled molasses. Even the inclusion of an auto-mapping system and a minimap producing spell can't quite help the confusion and slowness of 3D map travel.
  • That One Attack: The last two bosses of the Neutral and Chaos routes and the Final Boss of the Law route both have one hit kills they can use any time. Granted, they do use it on specific targets, but it's still extremely annoying.