Sonic Rush Series/YMMV

Everything About Fiction You Never Wanted to Know.


Tropes

  • Alternate Character Interpretation - Actually Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, becuase she's desperate to prove to herself and others that she's useful, ironically she'd be much more useful if she just acted normally.
  • Breather Level: There are a few candidates, but Huge Crisis from Sonic Rush is a remarkably straightforward (quite nervewracking, but low on bottomless pits) stage despite being quite late in the game. Even the boss is just a rehash of the Leaf Storm boss.
    • Also Blizzard Peaks. Not like Rush Adventure is that hard, but Blizzard Peaks is shorter than most levels before and both of the levels after it.
  • Complete Monster - Eggman Nega is considerably more evil (and insane) than Eggman.
  • Crowning Music of Awesome - It's Sonic the Hedgehog!. It's the composer of Jet Set Radio! It's awesome!
  • Epileptic Trees - A somewhat popular fan theory is that Blaze's world is the world she sealed herself in in |Sonic the Hedgehog 2006.
    • Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in The Legend of Zelda. It's basically what would have happened if Iblis didn't fuck shit up.
  • Goddamned Boss: All over the place in the first game, but especially the boss of Huge Crisis and how it loves to spam its missile attack.
  • Memetic Mutation: "Get ready to be schooled!"
  • That One Level - Again there are a few candidates, but the stand-out example is probably Altitude Limit from Sonic Rush, with its insta-kill lasers and tricky gimmicks. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).
    • Sky Babylon in Adventure, especially Act 2. And the very Trial and Error Gameplay snowboarding/minecart missions to collect the flags in order, and you can't backtrack at all.
    • Don't forget the seventh Chaos Emerald stage in Rush. Randomly placed bombs, not very many rings at all, and the trick bumpers are hard to get to. Did I mention those randomly placed bombs?
    • Haunted Ship in Sonic Rush Adventure grinds you up mercilessly if you ever try boost too much using Sonic. However, it seems to heavily favor Blaze over Sonic as it's more vertically oriented, so it might not have this title as Blaze.
  • The Scrappy - Marine for some. In fact, she even annoys the other three heroes by constantly reminding them that she's ship captain, and also for her 'get the treasure first, ask questions later' personality which often leads the four into trouble. Her horribly overplayed Australian accent in the dub doesn't help either. This results in Blaze telling her exactly why she can't come to the final zone with them.
  • Wasted Song: The Training theme from Rush Adventure. It incredibly catchy but since its only used on the tutorial stage, which is skippable plus a very quick stage. It hardly used in the game at all.
  • Woolseyism: Say what you want about Marine, but the English translation giving her an Australian accent makes sense considering all the koala NPCs.