Star Trek: Retribution

Everything About Fiction You Never Wanted to Know.
If one wins...everyone loses.

Star Trek: Retribution is a Darker and Edgier sequel to the Star Trek fan film Star Trek: Specter of the Past, released in 2012.

The year is 2388, ten years after we last saw our crew of intrepid heroes aboard the USS F. Scott Fitzgerald. The story opens with the dire news that the fractured Romulan Empire--in tatters following the events of Star Trek: Nemesis--is united again, and about to invade The Federation. Their motive? Revenge--because they believe that Starfleet was behind the supernova that destroyed Romulus the previous year. Admiral Thornton tells Captain Bradley Prentice that the Romulans purport to have evidence to back up their claim, and that if they are to avert disaster, he must prove the evidence is false, and discredit the source, a mysterious individual known only as Drakus, who may or may not be human. A short time later, an expert in Romulan psychology arrives to help--none other than Admiral Gaius Reyf.

The Fitzgerald departs for Romulan space, but while en route Reyf is visited in his quarters by the ghost of Braiyon Garr, who warns him not to venture into Romulan space, that doing so will mean his certain doom--which Garr says he wants to inflict himself. Shortly thereafter, the Fitzgerald arrives at the edge of the Romulan Neutral Zone, only to find the Romulan battlecruiser that was supposed to be their escort has been savagely attacked. At Reyf's insistence, Prentice agrees to salvage the ship's cloaking device and press ahead, despite the dangers that await them.

With time running out until the start of the Romulan invasion, Captain Bradley Prentice finds himself caught between a mysterious warlord who will stop at nothing to see the Federation destroyed, and a superior officer who may be hiding something--a dark secret which could save the Federation...or seal its doom.

The cast:

Tropes used in Star Trek: Retribution include:
  • Alternate Timeline: At the end of Specter, Garr traveled back in time, and in doing so created one of these, which still somehow manages to integrate all the events from Specter as we saw them. We're still in it now, as you can tell by the designs of some of the sets--some colors and certain design elements are "off" from what we might otherwise expect.
    • By far the most visible is the fact that the bridge still has colors from the bridge of the Enterprise-E.
    • Then there's Ronston's rank insignia. If you look closely, she has four rank pips, three gold, one black, kind of a "captain junior grade." In the Prime timeline, she'd simply have three gold pips.
    • Also, the uniforms worn by Operations officers versus Security officers. Operations officers wear the traditional gold, but Security officers have a more orange hue to their uniforms.
  • Animation Bump: A significant one between Specter and this film. So much so that when material from the first film wound up being re-used for the "Previously On..." sequence, a later draft of the movie showed that the background plates and character animations had all been re-rendered at higher resolution, ostensibly as a testbed for what would eventually happen with all the material in Retribution.
    • Shots from later in the movie that involve Kristie all had to be rendered at different settings than other shots, so that her ponytail would be seen as it was meant to be seen rather than as a wireframe. In the first film, the discrepancy could be explained away as the android simply being incomplete; this time Prentice goes out of his way to point out that she's been fully completed.
    • Midway through production, the producer found a new way to render exterior shots to make the hulls look more metallic and realistic, and give the lights (in particular the warp engines) a "glow halo" like they'd always had on the shows. The new render style first popped up in the second battle sequence.
  • Art Evolution: Between Specter and Retribution, there was considerable evolution to the appearance of the characters. Aside from some obvious facial adjustments to make them appear slightly older, there are more differences in hair and eye color now.
  • Asteroid Thicket: Justified; the debris field that the Fitzgerald flies through is from a planet that was recently destroyed, so the asteroids would naturally be closer together.
  • Big Damn Heroes: The Fitzgerald moves in to rescue the Gueridian Proconsul...from behind a fleet of over 300 Romulan Warbirds. To the accompaniment of some Crowning Music of Awesome.
    • Unfortunately, they aren't able to get to him before the Romulans destroy his ship. In the attempt, the Fitzgerald is damaged and becomes the new target of the Romulans--prompting Captain Prentice to take the helm and, in a Crowning Moment of Awesome, pilots the ship through some extremely daring maneuvers. Ultimately, he manages to shake the Romulans by launching a probe rigged to emit a false warp signature, then cloaking the Fitzgerald. The Romulans buy it, and take off in pursuit of the probe.
  • Blooper: After visiting Commander Kal in sickbay, Mitchell steps into the corridor to talk to Ronston. When the sickbay door closes behind her, the word "TURBOLIFT" is clearly visible on the label.
    • The dedication plaque on the bridge simply says "USS Fitzgerald" instead of the ship's proper name, F. Scott Fitzgerald, which is clearly visible on the hull several times.
    • Then again, there are other times when the saucer section doesn't have any name visible on it.
    • And if you look closely at the big ship schematic in Engineering, not only is the ship's name wrong (the shorter one), the registry number is wrong too: NCC-85767.
    • Even though Main Engineering is located on Deck 36, the doors in Engineering all clearly have "01" as the deck number.
    • Sometimes, Reyf's belt buckle is vertical. Other times, it's horizontal.
    • In some shots, Captain Prentice's left boot appears to be missing.
    • While on the holodeck, there are several shots in which Prentice's and Garr's reflections in the black marble floor don't match up quite right.
      • And several more occasions where the characters don't appear to be in the same place from one cut to the next.
  • Call Back: Naturally, the events of Specter are referenced several times, but not immediately, and at first it isn't clear what role (if any) they will play this time around.
    • In the shuttle on the way back to the Fitzgerald, Prentice and Ronston discuss how far they've come since. Prentice even jokes about how much of a handful Ronston was back in those days.
    • Mitchell's line "Ready captain--we'll get there with time to spare, even if I have to get out and push" is a nod to Star Trek VI the Undiscovered Country, when Montgomery Scott said something very similar.
    • Reyf says that the Romulan fleet is massing in Sector 585, the location where he and Garr finally met up for their Showdown At High Noon.
    • On Garr's visit via hologram: "Something very similar happened to me ten years ago. At the time, I thought I was hallucinating, and it wasn't until much later that we discovered what I'd seen was real."
    • The subtle "coffee cup" gag from Specter also returns here. In the first film, the presence of coffee cups signaled that Garr was either present, had been or would be soon. In Retribution, both times coffee mugs appear, Garr appears soon after.
    • When Garr goes to inspect his armada, he takes the same runabout we saw all the way back in the prologue of Specter.
      • We get a hint that it's the same one when Reyf says "When he arrived to deliver the evidence to the Romulans, he was in a shuttlecraft," as opposed to runabout.
    • When Prentice gives his Patrick Stewart Speech to the crew just before they head back towards Romulan space, he almost directly quotes something Reyf said at the beginning of Specter, specifically: "If we all stick together, there's nothing we can't do" (the original line was "If we all stick together, nothing can stand in our way").
      • Lampshaded when Prentice turns to Reyf, and he responds, "Well said, captain."
    • When Kendra calls Earth to talk to Merv, she repeats almost word for word what Uncle Phil said about her in Specter, namely that "the only thing I cared about was the next good time."
  • Came Back Wrong: Dr. Braiyon Garr.
  • The Cameo: Overlaps with Easter Egg. A surprising number:
    • Babylon 5 in the first scene as set dressing in Admiral Thornton's office.
    • Mark Kingsnorth's Insignia-class mesh appears early on in a spacedock scene, and again later as one of three ships that rescue our heroes.
    • The Rimward Space Station from the Star Wars Expanded Universe makes an appearance here as Drakus' command station.
      • The Mustafar Board Room from Star Wars Episode III stands in as Drakus' observation room.
      • Later, Palpatine's Death Star throne room from Star Wars Episode VI appears as another observation room.
      • And even later, Genomex appears as Drakus' command office.
    • Medjai's USS Dumont (an updated Oberth-class starship) appears during an early Spacedock flythrough, exactly where a classic Oberth-class ship appeared at the end of Star Trek IV the Voyage Home.
    • In Reyf's quarters, one of the pictures hanging on the wall is a photo of Proxy Blue.
    • The Romulan consulate building is actually the Galactic Senate building.
    • In Prentice's quarters is a gold replica of the classic Battlestar Galactica.
    • And directly above that, in a rare instance of Product Placement, is the Firefox Nebula wallpaper.
    • Drakus' command ship--the Iron Vulture--is played by none other than the Event Horizon.
    • The launch bay at Rimward Station is played by Lorenzo Mangogna's Death Star hangar bay.
    • In the first officer's quarters, a gold model of the NSEA Protector by one door, and the USS Palomino by the other.
    • In Reyf's office on the Fitzgerald, several pieces of artwork on the walls are recognizeable as being from the Voyager briefing room.
    • In the Jefferies Tubes, Hargrove's tool is another appearance by a Jedi lightsaber.
    • When Kendra contacts the Starfleet Corps of Engineers to speak to Merv, the "office wall" behind him looks suspiciously like a wall from the USS Defiant.
    • The "Romulan mines" the Fitzgerald flies through are actually recolored Jedi training remotes.
  • Catch Phrase: Reyf's is once again "Indeed."
    • And Prentice's seems to be "We're doomed."
  • Character Development: A lot of that seems to have happened between Specter and now:
    • Prentice and Erickson Ronston seem to be getting along much better.
    • For that matter, Erickson apparently married Merv Ronston at some point (it's explained later that it lasted for less than a year, and that Merv went back to take over the Starfleet Corps of Engineers).
    • Hargrove, Mitchell, and Kal (all ensigns in the first film) are all grown up and have assumed senior positions on the Fitzgerald.
      • Hargrove stands out in particular, as she was the nervous ensign that Reyf met with in his ready room, who's grown into a fierce and determined (if somewhat pessimistic) young woman as security chief.
    • Admiral Gaius Reyf has gone from being The Woobie to being dark and mysterious. Many fans found his explanation for why he's there to be a bit of a Hand Wave, and that even for a Mysterious Informant He Knows Too Much. This led many fans to conclude early on that there must be more to Reyf than meets the eye.
  • The Chessmaster: Drakus.
  • Conspicuous CG: Given that it's a CGI film...this is perhaps inevitable.
    • Fans have agreed, however, that the CG has improved significantly over Specter.
  • Conspicuously Light Patch: You can usually tell when a shot's going to have camera motion to it--if there's something in the background that's supposed to be animated (i.e. LCA Rs, alert lights, warp stars, etc.), and it is in one shot but not the next, usually the "next" shot will be a motion camera shot. (Another tell is that the "motion" shots involve background plates whose blur is different from the regular ones).
  • Continuity Nod: There are numerous references to canonical Star Trek events, including:
  • Cool Starship: The USS F. Scott Fitzgerald returns.
    • At one point, the camera pans across the interior of Spacedock towards a fancy and advanced-looking ship, which many fans immediately assumed would be the "future" USS Fitzgerald. Then the camera pans over it (similar to the end of Star Trek IV the Voyage Home, and we see the genuine article).
    • When the Fitzgerald loses warp power and the cloaking device in Romulan space, a trio of these comes to the rescue. One is Mark Kingsnorth's Insignia, and another is starship's Enterprise-F.
  • Darker and Edgier: Compared to Specter, this film is definitely darker.
    • This time, it's not just about one Mad Scientist obsessing about lost love, hatching a plan with unknown repercussions. This time, it's about an insane warlord who's determined to wipe out The Federation no matter what it takes. This time, it's a very real life-or-death struggle.
    • Dr. Braiyon Garr in SPADES. In Specter, he was only mildly threatening, and was a bit of a Sympathetic Villain. This time, after repeated failures, he shoots and vaporizes an aide seemingly without a second thought, and then moves on with his cleverly fiendish sinister plotting.
  • Deadpan Snarker: Loads and loads of this. Every character gets in their fair share. The film even opens with one from Admiral Thornton:

Captain Prentice: "You can't be serious, Admiral! The magnitude of this...it's unthinkable!"
Admiral Thornton: "Whether you think about it or not, it's happening anyway."

Captain Prentice: "Spare me the villainous posturing. What do you want?"

    • Then later:

Captain Prentice: "If you're hoping to win me over with flattery, don't bother. Now if you'll excuse me, I haven't slept in two days, and I'm starting to feel a tad cranky. Why don't you go bother the admiral, I'm sure he'd be glad you stopped by?"

    • At the end of the minefield scene, Garr loudly clears his throat and glares at Prentice until he thanks him for his efforts. His response, in the style of Jack O'Neill: "Oh it was nothing, really."
    • Holo Garr gets in a nice one at Kristie's expense:

Garr: "See, that's how you can tell I'm the one who programmed you: such boundless optimism."

  • Dramatic Thunder:
    • Type 1: The initial shot of the consulate building is backed by ominous stormclouds overhead and a clap of thunder, foreshadowing the coup eventually instigated by Drakus' operatives.
    • Type 3: During the conversation in the same scene, a particularly emphatic "I believe" by the proconsul is accompanied by loud thunderclap. Then a few minutes later, the proconsul trails off after saying, "Only Drakus' most trusted aides have ever seen his face; anyone else who is summoned before him...", and right on cue, there is thunder and lightning as we understand that Drakus is most definitely a Card-Carrying Villain.
  • Drop What You Are Doing: When Garr first appears, Reyf is so startled that he drops the mug of coffee he's just ordered.
  • Establishing Character Moment: Prentice's comes in the shuttle, as does Ronston's, as they discuss their fond memories of what they learned from Reyf during his tenure as captain.
    • Hargrove's comes during the crew briefing, where we learn that she's pragmatic but pessimistic, a stark change from the young and nervous ensign we saw in Specter.
    • Mitchell's comes later, when she's sitting next to Kal's biobed in sickbay waiting for her to wake up.
  • Evil Laugh: If you thought Braiyon Garr's was creepy in Specter, wait till you hear it this time around.
    • The producer has said that it's the exact same audio file, but it sounds WAY creepier here, because you know Garr's totally lost it. Or has he?
  • The Faceless: Drakus for most of the film, until The Reveal. The only hint we get about his identity before that comes early on, a very quick glimpse of a very human ear when he turns to address a Romulan aide.
  • Fan Film
  • First-Name Basis: Most of the crew of the Fitzgerald seem to be on this with each other.
    • Captain Prentice and Commander Ronston refer to each other as "Kendra" and "Bradley."
    • The chief of operations is referred to mostly as "Lesley."
    • The chief engineer is usually referred to as "Renee."
    • The chief of security is usually referred to as "Jennifer."
    • Notably averted though, in that everyone refers to Reyf as "Admiral."
  • Four Eyes, Zero Soul: Dr. Braiyon Garr IN SPADES.
  • Genre Savvy: Bradley Prentice: "Spare me the villainous posturing."
  • Glowing Eyes of Doom/Red Eyes, Take Warning: Drakus. His eyes flash red early on when he addresses his aide, which is the moment you know he must be Ultimate Evil.
    • Dr. Garr had this several times in Specter, but curiously when he first appears to Reyf as a hologram, he doesn't. Fans have questioned that, but the creator has pointed out that Garr's Sinister Shades have changed--they used to be gold with clear lenses, but now they're black with blue lenses.
  • Glowing Mechanical Eyes: Garr's eyes glow red when he gets angry.
  • Gone Horribly Wrong: New Romulus. Just...New Romulus.
  • Hand Wave: Overlaps with They Just Didn't Care for some of the film's weaker plot elements.
    • The reason for a number of small things, such as the Garr hologram's glowing red eyes, or the green clouds our heroes find when they reach the Romulan Neutral Zone for the second time.
      • Actually the green clouds make a certain amount of sense: the scene involves a field of cloaked mines, and when the viewscreen switches to a sensor graphic, it wouldn't have looked nearly as cool without false-color clouds behind them.
      • Word of God says the fact that the clouds are blue in the sensor graphic (already established as Garr's primary color) was no accident.
  • Hannibal Lecture: Braiyon Garr drops in on Captain Prentice just to deliver one of these.
    • The end of the same scene gives us the first hint that there may be a Batman Gambit going on.
  • Idiot Ball: Braiyon Garr/Drakus definitely wields this. His plan to go back in time and alter history works, up until the point that he lets his past self get killed. Nice work.
    • Justified in that since he was re-living his original life in order to prevent time from unraveling, he might not have been in a position to prevent it until it was too late.
  • Imperial Stormtrooper Marksmanship Academy: Subverted in the New Romulus battle sequence--the disruptor shots all hit their intended target, it just so happened that the target had good shields.
  • Irony: Admiral Thornton tells Prentice and Ronston to expect an expert in Romulan psychology, adding "I think you'll be pleasantly surprised." Several times after that, the characters gripe about being stuck with an interloper.

Ronston: "Probably some...back room wag from the diplomatic corps eager for some field action."

    • Then later:

Prentice: "This mission is going to be tough enough without being saddled with a know-it-all bureaucrat."

    • Guess who it turns out to be.
  • Light Is Good: The interiors of the Fitzgerald are, for the most part, brightly lit (except when the ship is cloaked), and even the ones that aren't look warm and inviting. By contrast, Drakus' command station is dark and austere, metallic and decidedly uninviting.
  • Limited Wardrobe: The characters are always--always--seen in Starfleet uniforms, unless someone is recovering in sickbay.
    • When Drakus' true identity was revealed, many viewers complained about the fact that he was wearing the same Starfleet uniform variant as had been seen in Specter. Some suggested that a cloak or robe of some kind might be a better choice--but aside from the producer's affinity for the existing outfit, in 2011 the selection of clothing for the P4 male was very limited.
  • Living MacGuffin: It's ultimately revealed that the true purpose of the Fitzgerald being behind enemy lines was to find and kill Drakus, by any means necessary, because of his true identity as the evil Dr. Braiyon Garr.
  • Magical Security Cam: Just exactly where the "intelligence footage" of Drakus that Reyf shows the crew comes from is never explained.
  • Malevolent Architecture. Drakus' command ship (considering it's played by the USS Event Horizon, this is practically a given for anyone who recognizes it).
    • And yet, it still manages to be cool with the addition of some Tron Lines.
  • Mission Briefing: "...and we know that any Romulan incursion would have to pass through these four sectors."
  • Mood Whiplash: We go from Drakus being evil and threatening, to Mitchell being warm and compassionate with Kal.
  • Mr. Exposition: In a particularly gutsy move, the film's first scene is almost four minutes of straight exposition, explaining the circumstances of the past ten years.
  • Mysterious Past: We don't know exactly what happened to Braiyon Garr after his ill-fated time jump, only that it almost killed him.
    • Likewise, we don't know exactly what Reyf has been up to--only that he's become affiliated with Starfleet Intelligence somehow.
  • Names to Run Away From Really Fast: DRAKUS.
    • And his flagship, the IRON VULTURE.
  • Nice Job Breaking It, Hero: When Drakus abandoned Rimward Station, HE SET THE AUTODESTRUCT! But wait, there's more: the self-destruct sequence wouldn't have activated if the away team hadn't triggered a holographic message left for them by Drakus. What triggered the holographic message, you ask? Why, the voiceprint of one Admiral Gaius Reyf, of course!
  • No Flow in CGI: When the Ops console explodes during the scene over New Romulus and Commander Kal is thrown to the deck, amazingly her ponytail is completely intact.
  • No Indoor Voice: When conversations aboard the USS Fitzgerald begin to get tense even in the slightest, the characters ALWAYS START TALKING VERY LOUDLY TO EACH OTHER! EVEN WHEN THEY'RE STANDING LESS THAN TWO FEET APART!
    • Hilariously inverted by Drakus, who spends most of his time dramatically whispering. He only raises his voice a few times, but when he does you know he's VERY ANGRY!
  • Noodle Incident: When Prentice takes the helm of the Fitzgerald to elude the Romulans, he references "the Battle of Witch Head." All we know about it is that it involved the Fitzgerald going very fast around a moon.
    • And that there were twelve Jem'Hadar fighters.
  • Oh Crap: When Reyf realizes just who it is that's mysteriously appeared in his quarters: "Braiyon!"
    • When Drakus' aide brings him word of the latest failure to eliminate the Fitzgerald, the aide's terrified expression has Oh Crap written all over it...just before Drakus shoots and vaporizes him for his failure.
    • Amazingly, fans had this reaction to the end of the scene showing Garr's second visit to the Fitzgerald, which showed Reyf observing Prentice's quarters after Garr beamed away.
  • Ominous Latin Chanting: After The Reveal of Drakus' face, the BGM starts to do this. The effect is very eerie now that we know who Drakus really is.
  • "Previously On...": The film opens with a brief recap of the events of Specter.
  • Pardon My Klingon: In one scene, the tactical officer swears in Klingon. We don't know what it means, but based on Prentice's reaction, it ain't pretty.
  • Reality Subtext: Midway through production, the movie saw the addition of a "For Elaine" title card, nearly identical to the "For Kristie" card at the beginning of Specter.
  • Real Life Writes the Plot: Word of God says that there's a real-life reason why the Chief of Operations changes from "Lesley" to "Commander Kal" shortly into the film.
  • Really Seven Hundred Years Old: Dr. Braiyon Garr. Apparently, following the events of Specter, the ISS Voyager was thrown back not ten years, but seventy-eight, but because he's been rejuvenated by Borg nanoprobes, he doesn't appear to have aged a day since we first met him.
  • Recycled Set: As many sets as possible were recycled from Specter, most with some slight modifications to reflect the "alternate but future" setting of the film.
    • The set last seen as Dr. Garr's office at Starfleet Headquarters appears as Admiral Thornton's office at Starbase 54.
      • And Thornton's desk later shows up again in Reyf's office, virtually unchanged.
    • Applies in-film as well; the same set serves as the crew quarters of Admiral Reyf, Captain Prentice, and Commander Ronston.
    • Reyf's office on the Fitzgerald is a redress of a part of the crew quarters set, built to resemble the security office from Voyager.
  • Refuge in Audacity: Last time, the key to cracking the case was a holographic replica of the set of The Price Is Right. This time around, the first major break comes when the characters realize Drakus' name is from Teenage Mutant Ninja Turtles.
  • The Reveal: The first glimpse we get of Drakus' face. Even the BGM thinks it's Serious Business.
  • Rule of Funny: Most of the exchanges between Prentice and Ronston seem to have been written with this rule in mind, as early on they each get a number of One Liners.

Prentice: "A Federation starship with Romulan upgrades. That's just wacky."

    • Or this:

Ronston: "Running headlong into hostile territory. Trusting our lives to untested, experimental weapons. What Could Possibly Go Wrong??"
Prentice: "Now now, let's not predict disaster before we even leave spacedock."
Ronston: "Fine. I'll wait 'till we're in open space. Then I'll predict disaster."
Prentice: "That's all I ask." (looks at padd) "It looks like the only thing we're waiting for now is our specialist to arrive, then we can leave. This mission is going to be tough enough without being saddled by a know-it-all bureaucrat."
Ronston: "Didn't I just hear someone preaching the power of positive thinking?"
Prentice: "No idea what you're talking about. Whoever it was must've been insane."

    • When the tactical officer swears in Klingon, Prentice dryly responds, "No need for that kind of language, lieutenant."
    • After the flight through the minefield, Prentice congratulates his helm officer on a job well done. Dr. Garr loudly clears his throat from across the bridge.
    • In the shuttle, when the away team is attempting to penetrate Drakus' shields, Holo Garr and Kristie have this exchange, which is also a Call Back to an episode of Star Trek: Voyager:

Holo Garr: "Kristie, stop breathing down my neck!"
Kristie: "My breathing is just a simulation!"
Holo Garr: "So is my neck, stop it anyway!"

  • Scare Chord: The sting from "Klingon Attack" that plays right after we get our first glimpse of the villain near the beginning of the film.
  • Shadow Discretion Shot: When Drakus vaporizes an aide bringing news of failure, instead of seeing it actually happen, we get a closeup of his face, with the glow of the phaser energy reflecting off his face.
  • Shout-Out: Retribution actually has two categories of this--one for cast members, and one for everything else.
    • In the category of cast members, characters who were named after real people, usually acquaintences (current or former) of the executive producer:
      • Admiral Margaret Thornton
      • Captain Bradley Prentice
      • Commander Renee Mitchell
      • Lieutenant Commander Jennifer Hargrove
      • Lieutenant Commander Lesley Kal
      • Navigator Ensign Leets.
      • While technically not a cast member, the name of the shuttlecraft Guibert fits this.
    • In the category of "everything else":
      • Raul Mamoru's Starbase 54 mesh appears in the film as...Starbase 54. Could also qualify as an instance of The Danza.
      • Ronston: "Drakus? Sounds like something out of a childrens' story."
      • Garr says that after his experience he is "living flesh over a titanium endoskeleton."
      • Prentice: "We're doomed."
      • Reyf: "Can't get out backwards. Gotta go forwards to go back...better press on."
      • When the Fitzgerald enters battle at New Romulus, Prentice orders Attack Pattern Sierra Gulf One.
      • Followed a minute later by Attack Pattern Epsilon 9.
      • Prentice's method of escaping the Romulans was inspired by a tactic from the Battle of Witch Head.
      • Leets' method of calling out the course changes by degrees in pitch and yaw is a nod to Mr. Sulu's evasive maneuvers in Star Trek: The Motion Picture.
      • In a way, the entire minefield sequence is a shoutout to the climax of the TNG episode "Booby Trap," right down to the choice of music. In both cases, a Galaxy-class starship wades slowly through a debris field lined with hidden dangers.
      • While on the holographic Price is Right set, every single shot except for two originates directly from the show. Eagle-eyed fans can probably tell which shots correspond to what pricing game staging.
      • When our heroes arrive at Rimward Station and are talking about how to find the missing Romulan fleet, Prentice wryly suggests "sending hundreds of probes to every corner of the quadrant," not realizing that Darth Vader already tried that.
      • The computer algorithm Drakus used to wipe the main computer at Rimward Station was known as Korff-21.
  • Space Station: Several:
    • Starbase 54.
    • The starbase from which Drakus appears to be directing the battle plans.
  • Stock Footage: Unlike Specter, this time the creator has no qualms about re-using footage. Early preview clips showed several exterior shots recycled from Specter.
    • Early on, the shots of the ships flying through spacedock are recreations of similar shots from the end of Star Trek IV the Voyage Home.
    • The same two exterior shots of Rimward Station appear over and over again, usually backed by a Stock Sound Effect of wind from The Black Hole.
    • After the scene in Engineering when Mitchell discovers the trick with the plasma grid, the first shot of Reyf walking down the corridor is recycled from Specter.
    • It's not exactly Stock Footage, but to the fullest extent possible, camera setups from Specter have been recycled here, simply re-rendered with the updated sets.
    • The chase through the asteroid field re-used footage originally created for the prologue sequence of Specter, but new material was created as well, meaning that the asteroid field changes appearances from one shot to the next.
  • Stock Sound Effect: As mentioned above, the sound of eerie wind from The Black Hole accompanies the exterior shots of Rimward Station.
    • Then later, the sounds of explosions from the same movie show up during the chase through the Asteroid Thicket.
  • Take That: "Fear of superweapons is no way to run an Empire."
    • Also, during Garr's Hannibal Lecture, he makes a remark about "knowing my enemy" with a gold model of the JJ Abrams USS Enterprise prominently in the background. This is a deliberate stab at the producers of the 2009 Star Trek.
    • When the shuttle crew gets their first glimpse of Drakus' command ship (which is played by the USS Event Horizon from the film of the same name), Kristie's immediate reaction is "Only a twisted and evil mind could come up with something like that." Definitely a slam against the producers of the other film.
  • There Are No Coincidences: Only a few hours after the ship leaves Starbase 54 for Romulan space, Braiyon Garr shows up, after ten years in hiding. Prentice almost says it in the corridor outside Reyf's quarters.
  • They Just Didn't Care: The seeming explanation for a number of "shortcuts" in the movie, including the use of the Event Horizon as Drakus' flagship, and the use of the Imperial Star Destroyer bridge set as its bridge, both with minimal redressing.
  • Throw It In: When Ronston and Prentice are discussing the origin of the name "Drakus," Ronston's line, "Alien brains, mutants, alternate dimensions? What's next, rock people?" was ad-libbed, as was Prentice's response.
  • Timey-Wimey Ball: Most of the time travel plot elements come down to this. It doesn't make sense but everyone seems to just be going with it. (Doesn't help that the main characters are completely unaware anything actually happened.)
    • Justified in that as Reyf said in the last film, "We could already be living in an alternate timeline and just don't know it."
  • Understatement: Ronston: "It sounds like he's harboring something of a grudge." This, after Braiyon Garr explicitly said he has it in for the admiral.
  • Unnaturally Blue Lighting: Every time we see Dr. Braiyon Garr on screen, the lighting somehow manages to turn blue. This is especially pronounced in his first appearance in Reyf's quarters.
  • Voice of the Legion: Drakus has this. And because Power Makes Your Voice Deep, his voice is very deep.
    • And when he appears to Reyf as a hologram, Dr. Garr has a (slightly) less ominous version. Guess why.
  • What Happened to the Mouse?: Averted with what many viewers assumed was a throwaway line about Merv and Kendra Ronston being married, and now apparently divorced--it was assumed Merv had simply been "written out" and that would simply be that. Then, unexpectedly, he shows up late in the film, when Kendra calls him to try and smooth things over.
  • You Gotta Have Blue Hair: Commander Lesley Kal.
  • You Have Failed Me...: Drakus says this after an aide fails to secure the destruction of our heroes. Moments later, Drakus shoots him with a phaser set to maximum.