Star Wars: The Old Republic/Characters/Imperial Class

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Sith Warrior

Sith Warrior & Companions

The Sith Warrior

"Korriban... the birthplace of my power. I arrived as a Sith Acolyte, trained in the Dark Side, and now an apprentice to a Sith Lord. My rage has purpose. I will hunt the Jedi... and destroy the Galactic Republic."

A scion of a distinguished Sith bloodline, the Sith Warrior's prominent lineage and powerful command of the Force lead to an early appointment to the Sith Academy on Korriban and an unusually accelerated training schedule. Becoming an apprentice to the powerful Darth Baras, the Sith Warrior soon becomes a power to be reckoned with in their own right. The male Sith Warrior is voiced by Mark Bazeley, the female's voice actress is Natasha Little.


Vette

A Twi'lek female, Vette was separated from her her family at an early age and sold as a slave to series of minor crime lords. When Nok Drayen, a legendary pirate utterly destroyed her latest owners' holdings, Drayen gave Vette and the other slaves a choice of freedom or joining up with Nok; Vette agreed to become a pirate, traveling the known worlds and learning to get in and out of places she wasn't allowed.

Years later, after Drayen suddenly released all of his people from service, Vette was left on Nar Shaddaa, where she joined up with other young, idealistic Twi'leks, and used her criminal abilities to rob and ruin those who exploited Ryloth's cultural artifacts and people. An unquenchable spark, Vette is older than her years but far from mature, delighting in silly pranks and always ready to laugh at people who think too much of themselves.

Vette is a companion of the Sith Warrior, and a potential love interest for male characters. Mechanically, she is the Sith Warrior's ranged damage companion. Voiced by Catherine Taber.

Malavai Quinn

A human male Imperial Operative recruited on Balmorra. Potential love interest for female Sith Warriors. Mechanically, he's the Sith Warrior's healer companion. Voiced by Richard Teverson.

  • Always on Duty
  • The Atoner: For being Baras' mole.
  • Badass Bookworm
  • Battle Couple
  • Captain Smooth and Sergeant Rough: Quinn as the Captain and Pierce as the Sergeant. They don't get along.
  • Easily Forgiven: The worst you can do to him after he betrays you is torture him to within an inch of his life. There is recorded dialog of Pierce and the Warrior talking about Quinn's death, so it is likely that he was one of the party members who was supposed to be killable before the developers realized that this would screw over players who opted to do so.
  • Hero Antagonist: If he were an opponent, he would be this.
  • Insufferable Genius: Subverted. He talks about his qualifications a lot, but it's always in the most polite, matter-of-fact way you can imagine.
  • Karma Houdini: Many players lament this.
  • The Medic: Not reflected in his personality at all, but this is his gameplay niche.
  • My Country, Right or Wrong: He's not a bad guy by any means, but he's a devoted Imperial patriot.
  • The Mole: For Baras. He doesn't like it but does it anyway
  • Officer and a Gentleman: Comes across as this.
  • Reassigned to Antarctica: The reason why Quinn, despite being a clearly talented officer, is initially languishing on Balmorra. He disobeyed the direct orders of the incompetent Moff Broysc at the Battle of Druckenwell, turning what would have been a crushing defeat into a victory. For this he was court-martialed and it was only through Darth Baras intervention he wasn't dismissed altogether.
  • The Stoic
  • Unequal Pairing: His romance definitely has shades of this. As a non-Force-sensitive human, he's the Sith Warrior's social inferior in every way, and some of the dialogue embraces it.
    • In one of his love letters, it was reveled that based on a study by the Imperial military, it shows that Sith and non-Sith relationships rarely turn out well. With the Sith partners 210% more likely to commit adultery, and non-Force users have a 32% increased mortality rate after marrying a Sith. But he is completely willing to accept the risk since he loves you so much.

Jaesa Wilsaam

A female human fallen Jedi Padawan with the unique ability to sense an individual's true nature and pierce any deception, acquired after Alderaan. Notably, there are two distinct ways to recruit Jaesa Wilsaam, and the Sith Warrior's choice of how determines whether she is a renegade from the Jedi Order but still an adherent of the light side, or a true dark side Sith. Mechanically, she is the class's melee damage companion. Voiced by Rachael Leigh Cook.

  • All Amazons Want Hercules: When romanced she wants to be dominated and feel helpless before her lover.
  • Axe Crazy: If Dark
  • Bare Your Midriff: One of her possible costume
  • Combat Sadomasochist: She links pain with pleasure when Dark Side.
  • Corrupt the Cutie: Combined with break the cutie in order to make her evil.
  • Defector From Decadence: If Light, disgusted with the hypocrisy of the Jedi Order and in particular, her old Master.
  • Evil Feels Good: If Dark.
  • Glowing Eyes of Doom: If you reject her.
  • Interplay of Sex and Violence: The Sith Warrior is offered several opportunities in the romance arc to belittle Jaesa and she's either aroused or takes it in total stride. She fantasizes about being dominated, told what to do, and treated violently after the marriage (and even before it).
  • My Biological Clock Is Ticking: At the end of the romance arc she literally offers her womb as incentive for getting married, and promises to give you as many babies as you can fill her with.
  • Orgasmic Combat: She makes comments indicating this.
  • Pregnant Badass: What she wants to be at the end of the romance arc.
  • Teacher-Student Romance
  • The Tease: Her entire romance arc is based on emotional lust without immediate physical gratification.
  • Unequal Pairing: Jaesa makes a demand to be an equal as your wife, but the Sith Warrior can deny her that right and still force her to marry him. She's disappointed if that's the case, but content to at least have you. Either way, Jaesa only calls you husband in private: in public she calls you, "My Lord" or "Master."
  • Women Prefer Strong Men
  • Worthy Opponent: Becomes one for the Republic if Light.
  • Yandere: In one of her love letters to you, Jaesa admits that she planted a tracking device on you to see if you are cheating on her. It turns out that you have been loyal, and she express her disappointment that she will not get to hunt down and kill your mistresses.

Lieutenant Pierce

A male human Imperial Trooper, Pierce joined the Imperial military out of a lust for action rather than patriotism. Reckless and anti-authoritarian, Pierce has served in the Empire's special operations division and is recruited by the Sith Warrior on Taris. Minor romance option for female Sith Warriors. Mechanically, he is the class's ranged tank companion. Voiced by Adam Leadbeater.

Broonmark

A Talz (big, furry, four-eyed alien with a distinct resemblance to a yeti) warrior who joins the Sith Warrior on Hoth. Mechanically, he's the Sith Warrior's melee tank companion.

Supporting Characters

Darth Baras

The Sith Warrior's master. A surprisingly unambitious and impressively rational Sith Lord, Baras was an ambassador to Alderaan during the peace talks at the close of the war. He hates Jedi, viewing them as hateful hypocrites that betrayed their own beliefs. He was instrumental in the Treaty of Coruscant, according to his biography. Voiced by Jim McCance.

Sith Warrior:I feel your anger, Master.
Darth Baras: A Blind, Deaf, Comatose, Lobotomy Patient could feel my anger!
Vette: Okay, I'm officially scared.

  • Properly Paranoid: It depends. If you play the Sith Warrior as a treacherous apprentice waiting to stab him in the back, then his decision to betray you is sensible. Of course, he still betrays you even if you're loyal.
  • Smug Snake: Baras never misses an opportunity to remind those around him how powerful and cunning he is.
  • The Spymaster
  • The Usurper: His ultimate plan is to take over the Empire by posing as the Voice of the Emperor.
  • Thicker Than Water: Despite their backstabbing ways, Darth Ekkage and Darth Baras truly appear to actually love each other. His first act as a Dark Council member is to free Ekkage, and she out outright states that her loyalty is first and foremost to her brother: not the Emperor or the Empire. The Hands claim her death greatly enraged Baras.
  • Villainous Breakdown: Suffers a really nasty one, changing from confident mastermind to screaming lunatic.

Darth Vowrawn

Darth Vowrawn is a charming and sophisticated elder statesman who has served on the Dark Council for decades--no small feat in the Empire, where the tenure of new council members is often measured in weeks. His passionate, almost hedonistic pursuit of challenge is well known among his peers, who have learned never to underestimate his cutthroat enthusiasm. Vowrawn revels in the game of conquest and Sith power plays, driven to euphoria by all the rich details of his favorite sport. Many upstart Sith have attempted to best Vowrawn over the years through a variety of strategies, from complex schemes to bluntly direct surprise attacks. Although some scored temporary victories, Vowrawn's talent for adjusting his strategy on the fly has left him the final victor in all these confrontations.

He is the main antagonist to Baras during the third act. As such, he becomes your ally to access the Dark Council.

  • Affably Evil: Oh, so much. He is polite, charming and funny. He is also a Dark Lord of the Sith.
  • Bad Boss: Averted, HARD. He is probably the only Dark Council member to actually show any type of care for his soldiers and bodyguards. So much, that the first thing he says when you meet him is to spare them. Because he thought you were still working for Baras and was sent to assassinate him.
  • Beware the Silly Ones: He is a Dark Lord of the Sith. Hundreds of years old. And is a Dark Council member for just as much time. He might be funny and charming, but if he kept himself alive in a Chronic Backstabbing Disorder society like the Sith, and even achieved so much power, he is hardly someone to not beware.
  • Deadpan Snarker:

Darth Baras: Your champion is failing, Vowrawn. And you'll be next.
Darth Vowrawn: Is that coming from your or the Emperor, Baras? Is hard to tell the difference.
Darth Baras:: Don't mock me, fop!

Lord Draahg

A Sith Lord who has served for several years as a protege to Darth Baras's boss, Dark Council member Darth Vengean. In fact, he is secretly one of Darth Baras's many apprentices, and has been using his position to feed intelligence about Vengean and his operations to Baras in preparation for the day when his master will strike.

  • Bald of Evil: Not initially, but he's forced to rock this look after the Warrior leaves him to burn.
  • Cyborg: After being rebuilt following his first fight with the Warrior.
  • The Dragon: To Baras, in Act 3.
  • Faux Affably Evil: When you first meet him, he seems like the nicest Sith Lord since Zash, but he's only pretending to like you as long as Baras wants you around. Once he's ordered to kill you, he starts acting like a complete Jerkass at every opportunity.
  • Horrible Judge of Character: He honestly believes that Baras is really the Voice of the Emperor and that Baras would never, ever betray him the way he has the Warrior.
  • Made of Iron
  • The Mole: Within Vengean's power base.
  • Rasputinian Death: The Warrior reduces him to one hit point three times, then leaves him to burn alive. This fails to kill him and he pops up later as a cyborg, forcing the Warrior to behead him to make sure he stays dead.
  • Smug Snake: Good God, yes. He makes Baras look positively modest. In Act 3, you have to reduce him to one hit point three times in a row before it even occurs to him that he might lose to you.
  • Walking Spoiler
  • We Can Rebuild Him

Sith Inquisitor

Sith Inquisitor & Companions

The Sith Inquisitor

"The true power of the dark side... it is claimed by many, yet known by few. My potential promises so much more. I know that treachery can break even the mightiest foe. And, for those who study its secrets, the Force offers... unlimited power..."

An Imperial slave discovered to be strong in the Force, the Sith Inquisitor is sent to Korriban to become a Sith or die trying, and subsequently delves into the darker mysteries of the Force. The female Sith Inquisitor is voiced by Xanthe Elbrick, and the male by Euan Morton.

  • Adventurer Archaeologist: The Inquisitor spends a lot of tomb raiding or otherwise searching for Sith relics.
  • A Match Made in Stockholm: Romance option.
  • Agony Beam: Force lightning can be used in conversation.
  • The Apprentice: The Inquisitor's storyline starts with him/her competing to become this to the Sith Lord Zash. "Apprentice" is even a title awarded to you once you manage it.
  • Awesome Moment of Crowning: At the end of the Inquisitor's Class Quest, s/he is made a member of the Dark Council by the other members, who gives them a Darth name based on their Light/Dark Side rating (Darth Nox if Dark Side, Darth Occulus if neutral and Darth Imperius if Light Sided).
  • Black Mage: The Sorcerer, if specced into the Lightning or Madness trees.
  • Bunny Ears Lawyer: The light-side Inquisitor is seen as such by just about everyone s/he meets. Imperials, Republic forces and independents alike are consistently taken aback by her/his unexpected level-headedness, tendency to honor promises and occasional displays of genuine compassion, and most of them obviously think s/he's more than a little bit weird compared to other Sith they've met in that regard.
  • Chain Lightning: One of the Inquisitor's abilities.
  • Chronic Backstabbing Disorder: Can engage in this should you so choose. It's the Sith way, after all.
  • Combat Medic: Sorcerers speccing as healers do not give up their electrical attacks.
  • Comedic Sociopathy: [Shock him] is a valid Dark Side dialogue option.
  • Curb Stomp Battle: How the final battle against Darth Thanaton ends. The Inquisitor withstands the Yamato Cannon of Sith Lightning, one-handedly deflects lesser blasts, stops Thanaton's lightsaber attack in mid-strike, slams him into a wall, uses telekinesis to force him to kneel in abject humiliation, and then beats him an inch away from death off camera. The other Dark Council members visibly react to this awesome display of power in silent awe.
  • The Dark Arts: A master of the more mystical aspects of the dark side.
  • Dark Is Not Evil: It's certainly possible to play a light-side Sith Inquisitor.
  • Deadpan Snarker: Gets a lot of opportunities to act like this.
  • Double Weapon: Assassins specialize in a double-bladed lightsaber.
  • Evil Sorcerer: Naturally, especially the actual dark-side Inquisitors.
  • Expy: The Sorcerer advanced class channels Palpatine and Count Dooku, while the Assassin is based on Darth Maul.
  • Five-Man Band
    • The Hero: The Inquisitor
    • The Lancer: Andronikos Revel. Lord Zash usurps the role when she's in possession of Khem Val.
    • The Big Guy: Khem Val
    • The Smart Guy: Talos Drellik. Lord Zash usurps the role when she's in possession of Khem Val.
    • The Chick: Ashara Zavros. Lord Zash usurps the role when she's in possession of Khem Val.
    • The Sixth Ranger: Xalek.
  • Healing Shiv: Magical variant - Sorcerers can use the Dark Side of the Force to heal and aid allies.
  • Invisibility: Assassins learn this trick.
  • I See Dead People: Which is good, because the Inquisitor interacts with them a lot.
  • Life Drain: One of the Inquisitor's abilities.
  • Lightning Can Do Anything: The entire darkside Sorcerer is built around using lighting for all of life's challenges, from healing, to boss fights, to minor annoyances.
  • Made a Slave: The class's backstory. Some NPCs will frequently remind the Inquisitor of this.
  • Magic Knight: How the Assassin advanced class works.
  • Necromancer: Has shades of this after learning how to Force-walk. It allows the Inquisitor to bind ghosts to him, willingly or not, and feed upon their power.
  • Running Gag: The conversation choice of "Shock him."
  • Shock and Awe: Specializes in all sorts of ways to use Force lightning.
  • Shockwave Stomp: Overload, more or less.
  • Squishy Wizard: The Sorcerer advanced class.
  • When All You Have Is a Hammer: There is no problem, in or out of combat, that cannot be solved with a liberal application of Force lightning (sensing a theme yet?).

Khem Val

The Sith Inquisitor's Dashade manservant.

  • Blood Knight: Has extremely fond memories of conquering Yn and Chabosh with his former master, Tulak Hord. He generally approves of any action that will lead to violence, especially against strong and dangerous foes.
  • Don't You Dare Pity Me!
  • Happiness in Slavery: His time with Tulak Hord.
  • Human Popsicle: He was placed in stasis by Tulak Hord until the Inquisitor awakened him.
  • I Fight for the Strongest Side: He agrees to serve the Sith Inquisitor after s/he defeats him in combat. For now, anyway...
  • I'm a Humanitarian: He's rumored to have devoured over a thousand Jedi in his lifetime. Dashade live for a long time, especially when cryogenic preservation is involved.
    • Horror Hunger: Khem's hunger is never sated. He lives for feeding off of Force-users and, from some of his location comments, ordinary people as well.
  • Mutually Exclusive Party Members: Of a sort with Lord Zash. Towards the end of his character missions, the Inquisitor takes part in a ritual that ultimately decides which consciousness takes sole control of Khem's body.
  • Older Than They Look: Khem Val is thousands of years old.
    • One might think it's because he's been in a type of stasis field for centuries, but his kind don't die of old age.
  • Sharing a Body: With Lord Zash of all people!
  • Tsundere: Type A in a very weird and non-romantic way. Don't get the wrong idea "Little Sith"... it's not that he likes you or anything, you're just a powerful Lord he can serve.
  • Undying Loyalty: To Tulak Hord, his long dead former Master.
    • At the end of his character missions, He acknowledges you as the heir to Tulak Hord's legacy, and dedicates himself to serve you willingly, not just because you beat him.

Andronikos Revel

A human ex-pirate, attempting to hunt down the members of his mutinous former crew, and recruited on Tatooine. Potential love interest for female Sith Inquisitors. Mechanically, he's the class's ranged damage companion. Voiced by Steve Blum.

Ashara Zavros

A Togruta Jedi Padawan whom the Sith Inquisitor encounters on Taris, manipulates into falling from the Jedi Order, then guilts into joining the Inquisitor's band. Ashara is the token light-sider in the group and remains a dedicated adherent of Jedi principles despite her new company... initially, later embracing Sith principles while still adhering to a vision of hope and peace. Romance option for male Sith Inquisitors. Mechanically, she's the class's melee damage companion. Voiced by Azura Skye.

  • Action Girl: She's a fallen Jedi who dual-wields lightsabers.
  • The Apprentice: Becomes one of two to the Inquisitor.
  • Balance Between Good and Evil: Her general philosophy.
  • Battle Couple
  • Dual-Wielding: Dual-wielding lightsabers is her style of choice.
  • Evil Feels Good: Not so much evil as emotion in general, which the Jedi teach is extremely dangerous, but Ashara finds she enjoys indulging her passions and emotions.
  • Expy: Basically a fallen, teenaged Ahsoka Tano.
  • Face Heel Turn: Far more subtle and nuanced than usual for Star Wars, Ashara does fall from Jedi ways and embrace the core principles of the Sith as time goes on, but in a way that makes her a poster child for the light-side Sith concept.
    • Ashara's fall makes her pragmatic and open to sacrificing innocent people for her personal (and sometimes selfish) interpretation of the greater good. She won't kill a room full of innocent children just for evil laughs; however she would kill a room full of innocent children if their deaths would ensure a lasting peace between the Empire and Republic. Ashara will commit and support atrocities if the sins actually lead to something tangible and worthwhile for galactic society.
  • Fire-Forged Friends: Obviously with the Inquisitor, but it's strongly emphasised there's an offscreen friendship with Andronikos. He teaches her how to pilot the ship and even helps her choose presents to give to the Inquistor.
    • It's completely averted with Zash, who comments that Ashara is cautious and untrusting when the two are working together.
  • Fish Out of Water: She's horribly out of place in the Inquisitor's retinue and service to the Empire in general.
  • Heel Realization: It takes her a while, but she does eventually realize she's become a Sith at heart.
  • I Don't Want to Die: For all her talk about the Jedi ideals, Ashara greatly fears death. There are two occasions in the story when she believes death is imminent ( the Inquisitor using Lightning torture and her ghost ancestor taking revenge), and in both instances she pleads to live, offering anything and everything she has if someone spares or saves her.
  • Only Sane Man: Considering the company she keeps? Yes.
  • Stockholm Syndrome: Not quite as overt as Vette, but Ashara joins under violent circumstances, possibly including electrical and paranormal torture... not to mention blackmail and brainwashing. She eventually idolizes or become infatuated with her captor.
  • The Chick: The only one of the Inquisitor's companions who cares much for how people feel.
    • She's also the only chick physically in the group. Emphasis on physically.
  • The Rival: Averted. Despite the Inquisitor having two apprentices, there doesn't seem to be any rivalry for his approval or philosophical disputes between them. They appear to simply ignore each other... although while idle on the Inquisitor's ship, Xalek seems to stalk in the passageway of the engine room where Ashara is.
  • Teacher-Student Romance
  • The Ingenue: She's been raised by ultra-conservative Jedi since a baby. She's never been in a romantic relationship before, and is emotionally awkward when the Inquisitor pursues her. Her first time, with the Sith Inquisitor of course, practically seals her eternal loyalty to him.
  • The Philosopher: She enjoys examining religious and philosophical dogma, and providing her own two cents on them. A major reason why she falls in love with the Sith Inquisitor, is because he is the first master to actually respect her views and not treat them as blasphemous or ignorant. She eventually spends considerable time comparing and combining the core teachings of Jedi and Sith.
  • The Pollyanna: A true Jedi and fervent believer in their code while surrounded by one of the more unpleasant group of companions in the game. Even after she falls, she remains an eternal optimist.
  • Token Good Teammate: You better believe it. Even after she becomes Sith, she's by far the most light-sided member of the retinue.
  • Well-Intentioned Extremist: She wants to end the war between the Empire and Republic, and believes this can be achieved by creating mutual acceptance between the Jedi and Sith. She is also quite willing to be complicit in war crimes if she is convinced that this will advance the cause somehow. Revan would be proud.

Talos Drellik

A human male of the Imperial Reclaimation Service, the Empire's military branch that focuses on acquisition of long forgotten technologies, ancient artifacts, and Force history. A somewhat eccentric, though highly knowledgable and renowned archaeologist, Talos Drellik joins the Sith Inquisitor on Hoth. While lacking Force sensitivity, he has a tremendous passion for Sith history and information. He seeks knowledge for the simple sake of uncovering knowledge, and tends to brush off the notion that some things are just too evil or dangerous to learn about. Mechanically, he is the class's healer companion. Voiced by Edward Hibbard.

Xalek

A male Kaleesh Sith Acolyte, and the Sith Inquisitor's Apprentice who joins on Korriban late in the story. Mechanically, he is the Inquisitor's ranged tank companion. Voiced by Tony Armatrading.

  • The Apprentice: The Inquisitor's Sith Apprentice.
  • The Quiet One: Several characters, including the Inquistor, remark that he rarely says anything unless prompted for a response.
    • Beware the Quiet Ones: When you get your first look at him, Harkun tells you that he was left alone with two of the other apprentice candidates and killed them both in cold blood.
  • The Rival: Averted. Despite the Inquisitor having two apprentices, there doesn't seem to any rivalry for his approval or philosophical disputes between them. They appear to simply ignore each other... although while idle on the Inquisitor's ship, Xalek seems to stalk in the passageway of the engine room where Ashara is.

Supporting Characters

Lord Zash

A human Sith Lord who is trying to unlock the secrets of Tulak Hord's ancient artifacts. She takes the Inquisitor on as her apprentice. Voiced by Jen Cohn.

  • Affably Evil
  • Bitch in Sheep's Clothing: She acts all nice, motherly, and understanding... but will backstab and kill you while still being nice, motherly, and understanding.
  • Blondes Are Evil
  • Dreaming of Things to Come: Not unusual for a Force-user and she believes firmly heeding the visions they show.
    • Prophetic Fallacy: Her interpretations of her visions and the actual truth are never quite the same thing, though. The Force has a will of its own, after all. Most notable in the first encounter with Kallig, and becomes a running theme from that point on.
  • Equal Opportunity Evil: She comes across as this. Most of the other Sith on Korriban will deride the slave-born (possibly alien) Inquisitor. However Zash seems to care for none of this, seeking only the most accomplished Acolyte for her apprentice. Though she later admits that the real reason she asked for force-sensitive slaves train in the first place was due to a dream she had, showing that only the Inquisitor would be able to aid her in her research.
  • Foil: To your first instructor, Harkun, who is a complete Jerkass.
  • Klingon Promotion: The Inquisitor's first task as Zash's apprentice is to murder her immediate superior, Darth Skotia. After his death, she manages to talk his superior into giving her the now vacant Darth title, the relic she was trying to obtain... and his larger office.
  • Mutually Exclusive Party Members: Of a sort with Khem Val. Towards the end of Khem's character missions, the Inquisitor takes part in a ritual that ultimately decides which consciousness takes sole control of his body.
  • Sealed Evil in a Can: Her ultimate and final fate.
  • Sharing a Body: With Khem Val, but not intentionally. She wanted the Inquisitor.

Lord Kallig

A Force Ghost (or sith equivalent) of an ancient, all-but-forgotten Sith Lord. He occasionally offers the Inquisitor advice.

  • Equal Opportunity Evil: It's remarked that Kallig advocated support for non-humans. Might have even been one.
  • Follow in My Footsteps
  • Genre Savvy: The standard Sith response to a problem is to throw people at it until it goes away. Kallig explicitly exploited this tendency when he woke the spirits of the Dark Temple, knowing that sooner or later the Inquisitor would be among those sent to investigate.
  • It Runs in The Family
  • Legacy Character: The Inquisitor eventually becomes the new Lord Kallig.
  • Luke, I Am Your Father: Or rather, "Inquisitor, I am your distantly related ancestor. I expect you to restore our family to glory."
  • Malevolent Masked Man: Wears a full face covering mask.
  • Missing Mom: Whomever was his wife (or wives) were. Small details about Kallig are hidden here and there, but absolutely nothing on who mothered his children or her fate.
  • Parental Neglect: He points out he could have been better with his own children and probably saved the lineage a lot of trouble.
  • Parental Substitute: Because your goals are in perfect alignment, and you're last of his bloodline, he's honestly protective and has your well-being in mind.
  • Sins of Our Fathers: He grudgingly admits screwing everything up with his death, and in a strange yet very Sith way, his helpful activities are like an apology.
  • Spirit Advisor
  • "Well Done, Son" Guy: Averted.
  • What Happened to the Mouse?: Once you've captured the Sith Force Ghosts on Dromund Kaas, Kallig is dropped entirely from the plot. Granted he remarks about needing to conserve his power during the last appearance in Chapter 2, but you never are given the choice to absorb him or check back on the tomb. Furthermore, he doesn't make an appearance after you earn a seat on the Dark Council: something he'd certainly have been proud of.
  • Worthy Opponent: Tulak Hord considered him one.

Darth Thanaton (formerly Teneb Kel)

A Sith Lord who fought in the Great Galactic War. As an apprentice, he learned the ways of the Sith under Lord Calypho and was frequently accompanied by a male Abyssin slave named Maggot. After the arrest of Lord Calypho, Kel was sent on a mission by the Dark Council to hunt down the Emperor's traitorous apprentice, Exal Kressh. After the success of his mission, Kel returned to the Dark Council and demanded to be granted the title of Dark Lord and be renamed Darth Thanaton.

  • Cutscene Power to the Max: Flying with Sith Lightning.
  • Hidden Depths: For all his obvious faults, there was more to Thanaton than was openly revealed during the story. If you remained respectful to him during the various conversations (and showed respect for the ideal Sith Code), he would show begrudging respect towards you, even indicating he regretted the mutual conflict. Before and after his death, several Sith would comment Thanaton was even admirable.
  • Hypocrite: Disparages the Inquisitor's background as a slave on a few occasions, despite having been one himself before becoming an apprentice. More egregious is his fleeing of the Kaggath arena on Corellia, a violation of the vaunted Sith tradition he so vocally supports. Fleeing the battle is forfeiting, forfeiting is defeat, defeat is death. And then on Korriban he claims that the Kaggath is a sacred rite. Really? Sacred? Then do your duty, protect Sith tradition by killing yourself.
  • Jerkass
  • Smug Snake
  • Villainous Breakdown: After he gets his ass kicked he is reduced to begging for mercy from his compatriots after treating other Sith like dirt.
  • This Cannot Be!: His final words are essentially this.

Imperial Agent

Imperial Agent & Companions

The Imperial Agent (Cipher 9)

"Controlling an empire takes more than raw power. It takes discipline, focus, and precision. Threats must be dealt with quickly and quietly. This is the mission of Imperial Intelligence. As the Empire's most elite agent, I will trace the line between truth and treachery. And I will ensure the Empire achieves galactic domination."

A member of Imperial Intelligence fresh out of training, the Agent is sent to Hutta to persuade the crime lord Nem'ro the Hutt to side with the Empire. As a member of Imperial Intelligence, the Agent's goal to ensure that the Empire is victorious over the Republic, although some Agents have their own agendas. The female Imperial Agent is voiced by Jo Wyatt. The male Imperial Agent is voiced by Bertie Carvel.

  • Anti-Villain: It can be argued that a light-side Agent is too nice to qualify for being a Well-Intentioned Extremist.
  • Badass Longcoat: Agents in promotional trailers are often depicted wearing one; players can obtain one as early as the Black Talon flashpoint, and since it's moddable they can keep it useful for ages.
  • Badass Normal: The class was inspired by the question of what kind of non-force user could be considered to be equal in the Imperial hierarchy to the Sith player characters. Later on, the Agent is indeed capable of taking on Jedi and Sith Lords.
  • Brainwashing: Becomes half of the plot of Chapter 2. Interestingly enough, you're still allowed to choose different responses to your triggered commands even though the Agent will always say the same thing regardless, reflecting that the Agent still has their mind.
  • The Casanova: Male Agents can become one.
  • Cool Shades: Cyborg agents can make it part of their standard appearance..
  • Combat Medic: Operatives can specialize in healing.
  • Combat Pragmatist: It shouldn't come as a surprise for a class that sneaks up behind people and stabs them or shoots them in the head before they can fight back, but in the cutscenes when fighting powerful Jedi the Agent usually has to use a trick or two to get the upperhand.
  • The Dragon: Can become one to Darth Jadus.
  • Evil Brit: Depends on how Evil you play the Agent though.
  • Expy/Composite Character: Of Grand Moff Tarkin and James Bond.
  • Fake Defector: The Agent's mission for Chapter 2, where they pretend to be a defector following the events of Chapter 1 in order to get close to the new head of SIS.
  • Five-Man Band: The Agent and their companions:
  • Glass Cannon: The Sniper specialization.
  • Instant Sedation: The sleep dart ability does this.
  • Instant Seduction: A favorite tool of the male Agent, with varying degrees of success. He is a secret agent after all! Female agents can get in on the action as well.
  • Kill Sat: A high level ability allows the Agent to use one against enemies.
  • Jack Bauer Interrogation Technique: An option at times.
  • Manchurian Agent: The Agent still has their mind, but they must do whatever the person who uses the codeword "onomatophobia" commands.
  • Manipulative Bastard: You are encouraged to be one.
  • Mind Screw: Let's just say there's a certain scene in ACT II after the IA's brainwashing starts to break your mind. It might break yours as well.
  • The Mole: For the SIS.
  • My Country, Right or Wrong: You can be lightside, but you can't defect to the Republic. In one of the light sided endings, you can work as a double agent for the Republic to reform the Empire from within.
  • Pre-Mortem One-Liner: Before shooting a stumbling Jedi Master Berin Fraal into a pit of hazardous chemicals, the Agent gives off a pithy "Watch you step, Jedi."
  • Really Gets Around: The Agent has the most one night stand options of all the classes.
  • Secret Police: When you are operating inside the Empire's boarders, your missions are to ensure stability of the imperial government by fighting internal dissidents and terrorists.
  • Shoot the Dog: Is often ordered to take morally questionable actions to defend the Empire. Light side options usually involve subverting this.
  • Take Cover
  • Talking Your Way Out: There are many situations where The Agent is outnumbered and outgunned, but the proper conversation option can turn the odds back in The Agent's favor, making some fights a lot easier, or allowing you to skip fighting entirely.
  • Too Dumb to Live: One of the more amusing ways to play the Agent, and there are a surprising number of dialogue options to support it. By way of example, a scene on Hutta involves the Agent meeting an informant who tells him/her to walk away quietly so as not to attract attention.

Imperial Agent: Oh, I understand -- you work for Keeper, too!
Informant: ...you're an idiot.

  • Unperson: In the ending, Keeper gives the Agent the chance to erase his/her identity via the Black Codex in order to serve the Empire without the need to answer to anyone.
  • The Vamp: Female Agents can become one.
  • Wide-Eyed Idealist: One of the ways the class can be roleplayed. Keeper disapproves.
  • Worthy Opponent: Possibly to Darth Jadus.
    • Definitely to Hunter. The Agent can return the feeling once they beat him.
  • X Meets Y: While the other classes are more or less Expys of different Star Wars Characters, the closest movie character to the Agent would be Grand Moff Tarkin... mixed with James Bond.
    • Or in the words of the developers, a mix of Grand Moff Tarkin and Sam Fisher.
  • You Are Number Six: Upon being officially inducted into the ranks of Imperial Intelligence, the Agent receives a codename: Cipher 9.
    • When infiltrating the SIS, the Agent is given the codename "Legate".

Kaliyo Djannis

A female Rattataki and companion to the Imperial Agent, Kaliyo is an anarchistic freelance criminal, known to associate with three individuals named Anspi'shel, Nohn Veyaiko, and The Wheezer. Potential love interest for male Imperial Agents. Mechanically, she's the class's ranged tank companion. Voiced by Tasia Valenza.

  • Bald of Evil
  • Battle Couple
  • Bros Before Hoes: Actually it should go, Chicks Before Dicks. Some of the interactions with a female Agent can lean this way during conversations.
  • The Cameo: Appears in Doc's Companion Quest if you're a Jedi Knight.
  • Chronic Backstabbing Disorder: Most of the people that you and her go after are those that she's screwed over at some point and are now looking for revenge.
  • Combat Pragmatist: If she's there for the final confrontation with Jadus, Kaliyo will decide to just shoot him in the middle of his speech. Unfortunately, Jadus simply teleports out of the way and Force Chokes her.
  • Consummate Liar: Never take anything she says at face value.
  • Even Evil Has Standards: Even she finds Jadus disgusting and monstrous.
  • Expy: Of Jack, more or less.
  • Glacier Waif: Has been retooled into a tanking companion.
  • Manipulative Bitch
  • Meaningful Name: She's two-faced, and her name is Djannis. It's not spelled Janus, but it's pronounced the same way.
  • Only in It For the Money: Being an anarchist, she's only associating with Imperial Intelligence because Keeper offered her a small fortune. If you get her approval high enough, she decides to stick around because you're fun.
  • Rebel Relaxation: Her pose aboard the ship.
  • The Vamp

Vector Hyllus

A male human Imperial diplomat who was assimilated by a Killik hive as a Joiner and subsequently recruited by the Imperial Agent on Alderaan. Holds the position of Dawn Herald, an advanced scout and diplomat of the Killik and thus granted greater autonomy and individuality than most Joiners. Love interest for female Imperial Agents. Mechanically, he's the class's melee damage companion. Voiced by Ifran Meredith.

Doctor Eckhard Lokin

A male human biochemist formerly affiliated with Imperial Intelligence, Dr. Lokin's agenda and past are a mystery to most. By far his most remarkable - and disturbing - development is his ability to shapeshift between human and rakghoul form. The Imperial Agent recruits him on Taris. In his human form he is a healer companion, while in his rakghoul form he focuses on melee damage. Voiced by Anthony Cochrane.

Ensign Raina Temple

Raina Temple is an enigma: a human raised among Chiss and a member of the Chiss military. She is actually the Force-sensitive daughter of Imperial Intelligence agents who sent her to be raised by the Chiss when she was discovered to be Force-sensitive rather than have her be taken by the Sith. She is recruited on Hoth. Romance option for male Imperial Agents. Mechanically, she is the class's ranged damage companion. Voiced by Georgia Van Cuylenberg.

  • Cultured Badass: A big fan of Sith opera
  • Guns Akimbo
  • Jedi Mind Trick: She is capable of performing this to a certain degree, though due to her lack of actual Force training it's about all she can do.
  • My Country, Right or Wrong: She mostly supports Light Side decisions except when they involve opposing the Empire and/or the Sith.
  • Unequal Pairing: Male agents can romance her despite being her superior. She even continues to call you "Sir" after being married.
  • Wide-Eyed Idealist: She is in many ways a victim to the Imperial policies of forcing all force sensitive children to be taken from their families and be trained in the Sith Academy, but she is still very patriotic and loyal to both the Sith and the Empire

SCORPIO

A female-looking assassin droid and a companion character for the Imperial Agent. "Recruited" by the Imperial Agent on Belsavis, not that she likes it at all. Mechanically, she's the Agent's melee tank companion. Voiced by Deborah Unger.

  • Artificial Intelligence: For a droid, goes without saying. But SCORPIO is rather unique in that she was designed to eventually achieve this from the beginning, rather than appearing to be a side function requiring a restraining bolt like most other droids.
  • Catch Phrase: Did you know that SCORPIO was designed for "heuristic self-improvement?" No? Good, because she'll keep telling you.
  • Creepy Monotone
    • YMMV, of course. She's somewhere on the scale near GLaDOS's creepy/sexy monotone.
  • Defeat Equals Friendship: If you define 'friendship' as programming that won't allow you to purposefully harm someone.
  • FemBot
  • Hartman Hips: For a robot, SCORPIO is very... curvy. The male Agent can even comment on it.
  • Mechanical Evolution: SCORPIO was designed with "heuristic self-improvement" and to "iterate on functionality." Her conversations also lead to her upgrading herself to better deal with the wider galaxy beyond Belsavis.
  • Simple Staff
  • The Starscream: She freely admits that she plans on killing you slowly and painfully if she were to get the chance.
    • She does come around, though, if you decide to help her out with her whole "heuristic self-improvement" thing. She decides it would be more interesting and rewarding for her to stick around, and perhaps observe your offspring.
  • Tsundere: ...sort of. It's rather hard to describe. She'll casually talk about killing you, but responds very well to complements and gifts with what appear to be sincere thankfulness and appreciation. She is just largely unconcerned with you, treating you with equally neutral disdain and politeness, until you reach full affection and her last conversation, wherein she has come to respect you.

Supporting Characters

Keeper/Minister of Intelligence

The head of Imperial Intelligence. A ruthless and pragmatic man who is only known by his codename. He has managed to maintain his position for over a decade, a difficult accomplishment considering his employers. Voiced by Francis Guinan.

  • Anti-Villain: Type I. He's not a particularly nice man by any means, but he cares for his agents as individuals, and his disapproval of Light Side agents comes from the fact that he thinks they're naive and going to be broken. Just before the finale he expresses regret for the things hes done in service to the Sith, and states he never lost sight of his goal to make the Empire a better place.
  • Bald of Evil
  • Everyone Calls Him "Barkeep": His real name is classified, so he is referred to by his code name, "Keeper". Upon his promotion he becomes known simply as the Minister of Intelligence.
  • Evil Brit: Although whether he is truly evil is up for debate, he is still on the "bad" side.
  • Hypercompetent Sidekick: A lot of Imperial Intelligence's work involves cleaning up the messes made by some of the more reckless Sith. While Keeper is not particularly fond of the Sith, he is at least careful enough to try and avoid getting on their bad side.
  • Noble Demon: He tends to avoid doing evil things unless directly forced into it by the Sith. His ruthless reputation seems to be the image hes cultivated for himself to survive in his position.
  • Put on a Bus: After Chapter 1, he gets promoted to Minister of Intelligence and his duties are taken over by the former Watcher Two.
    • The Bus Came Back: In Chapter 3, things have gotten dire enough that he starts to intervene again.
  • Pragmatic Villainy: A fairly practical man who dislikes senseless acts of villainy. Also, he only disapproves of the Agent trying to be an idealist because he doesn't want the Agent to be traumatized by the line of work.
  • Reasonable Authority Figure: He takes the threats that come up seriously, and has Intellegence follow up on all the intel the Agent brings in. He also provides the Agent with all the support personel and equipment s/he needs, including the Agent's Cool Ship. Compared to the Sith he answers to, he's practically a Benevolent Boss. He does authorize your brainwashing, but if you call him out on this, he points out that the only alternative that the Dark Council would have accepted was your execution. He also shows some basic concern for the Agent's well-being, even asking Jadus to leave when they are around (not that Jadus bothers to listen to him). After Imperial Intelligence is disbanded by the Sith in Chapter 3 he calls in every favor he has to secretly rebuild it just to give The Agent a shot at taking down The Star Cabal and save the Empire that just discarded him. In the ending, he offers to use the Black Codex to allow the Agent to protect the Empire in their own way.
  • Shrouded in Myth: Little is known about him other than his appearance.
  • Silly Rabbit, Idealism Is for Kids: Chastises the Agent for trying to be an idealist in this line of work, telling them that it's for their own good. However, one of the reasons he encourages the Agent to take his offer to use the Black Codex is so that s/he is free to practice their idealism on their own terms.
  • The Spymaster

Watcher Two

A data analyst of Imperial Intelligence. She is the product of an Imperial eugenics program designed to create the ultimate data analyst. She serves as mission control for the Agent. A minor romance option for male Agents. Voiced by Mary Stockley.

Darth Jadus

A member of the Dark Council and head of the Imperial Intelligence network, controlling it through various liaisons, Darth Jadus sired Zhorrid, a daughter who would become his only known apprentice. A prominent yet enigmatic figure among the Sith, Darth Jadus was known for showing more self-restraint than his fellow Lords, rarely succumbing to the passions and emotions that powered the dark side of the Force. He is suddenly assassinated at the end of the Agent's prologue and the Agent is promoted to Cipher to avenge him. Voiced by Stephen Rashbrook.

  • Abusive Parents: Zhorrid is little more than a disposable pawn to him. If you kill her on his behalf, he admits that he can't use the Force to tell if she's dead because doing so would require that he have an emotional attachment to her. In other words, he felt nothing for her.
    • Also, according to Zhorrid, as a young girl he had her attend intense singing lessons. When she gave a public performance she sang until her throat was damaged and she could no longer sing anymore. She then saw her father smile and soon after was made his apprentice.
  • Bad Boss: The very first thing you see him do is deliver a tongue lashing to Keeper, in which he brags that he made the Minister of Intelligence cry like a small child and threatens to do the same to Keeper if Intelligence doesn't shape up. Later, he orders the Agent to kneel before him and shocks them comatose if they refuse. Later subverted if the Agent becomes The Dragon for him, as he never mistreats or betrays them and he uses his influence to smooth over some rough spots for them. In fact, he's arguably the best of all the Sith Lord employers/patrons from the Imperial class stories.
  • Badass Boast: He has quite a few.

"Everything that has transpired has been at my command. My will is the destiny of lesser men."

  • The Blank
  • The Chessmaster
  • Climax Boss
  • Cool Mask
  • Creepy Monotone: He never, ever raises his voice.
  • Cutscene Power to the Max: Bring Kaliyo to the big confrontation with Jadus at the end of Chapter 1 and she tries to shoot him in the back. Jadus simply teleports out of the way. Luckily, he can't do that if you choose to fight him.
  • Dark Messiah: He sees himself as a new messiah for the Sith Empire. Side with him, and he uses his dramatic "resurrection" and the public adulation from stopping the Eradicators to create what is essentially a Sith Revivalist movement.
  • Diabolical Mastermind
  • Different As Night and Day: While Jadus is emotionless and calculating, his daughter Darth Zhorrid is a Faux Affably Evil Cloudcuckoolander.
  • The Dreaded: Everyone (except Kaliyo) is scared of Darth Jadus. If the Agent becomes his Hand, several conversations can be pushed to a more favorable outcome by dropping his name and watching even hardened Sith Lords quail in terror.
  • Enemy to All Living Things: His Dark Side power is so intense that prolonged exposure to his simple physical presence is enough to drive men mad.
  • Enigmatic Minion: Nobody knows much about him, not even his Sith colleagues. In fact, he was uninterested in concerning himself with the squabbles and power struggles so common among his people, instead focusing his influence on the Imperial Intelligence network. Couple that with his tendency to contract outsiders who had earned their own reputations for intelligence missions rather than other Sith, and he's inadvertently fostered a sense of unease and distrust among his peers.
  • Evil Brit
  • Fake Ultimate Hero: If you side with him, he rides in to save the Empire from the Eradicators (which he created and controls) and uses the resulting public adulation to cement his control of the Dark Council.
  • Faking the Dead
  • A God Am I: Acts like he's some sort of higher being than everyone else.
  • Killed Off for Real: Supposedly dies from a terrorist attack. His daughter replaces him as a member of the Dark Council.
  • Kneel Before Zod: Orders the Agent to kneel before him. Defiance comes with a dose of Force Lightning.
  • The Man Behind the Man: To the Eagle.
  • Mole in Charge: He is the Dark Council member in charge of Imperial Intelligence...and also the secret patron of the Eagle terrorist network.
  • Offing the Offspring: If the Agent sides with him, the Agent is ordered to kill Zhorrid so Jadus can reclaim his seat on the Dark Council.
  • Person of Mass Destruction: According to Watcher Two, his Force power is second only to the Emperor and he could take on an entire army singlehandedly if he wanted to.
  • The Spymaster
  • The Stoic: He never shows a single sign of emotion.
  • Talking the Monster to Death: The Agent can convince him that his plan is doomed for failure, upon which he'll willingly give up on his own terms and states that he now both despises and respects you.
  • Tranquil Fury: Even when he's so pissed that the bridge of his Star Destroyer starts to shake, you'd never know it to hear him speak.
  • Ubermensch: "Herald of a new era." This new era is one in which all Imperial citizens are united through terror.
  • Walking Spoiler: Look at all the pretty white spaces.
  • Xanatos Gambit: Jadus pulls one off on the Agent at the climax of Chapter 1. Jadus has half the codes to his super weapon, and the Agent has the other half. If the Agent refuses to enter his codes, the weapons will fire randomly and kill millions. If the Agent enters his codes to disarm the weapon, Jadus will then have the codes and simply kill the Agent and reactivate the weapon. Either way, Jadus wins, unless the Agent can figure out how to Take a Third Option.

The Eagle

An anti-Imperial terrorist who was considered to be of little consequence by Imperial Intelligence until his organization destroyed the flag ship of Darth Jadus, killing the Dark Councilor and over 3,000 people who were on board the ship. The Agent's first task upon being made a Cipher Agent is to destroy his organization. Voiced by Simon Templeman.

  • Big Bad: Of the Agent's Chapter I.
  • Defector From Decadence: He used to be an Imperial figher pilot, until the loss of his comrades during the war made him grow to hate the Empire.
  • Evil Brit
  • In the Hood: His costume for his public broadcasts is the same type of hood that sneaky enemy types wear.
  • Taking You with Me: He uses a detonator to blow himself up after being defeated. The Agent is unharmed, but is knocked out for a few hours.
  • Unwitting Pawn: To Darth Jadus

Ardun Kothe

A 54 year old human spymaster and former Jedi for the Strategic Information Service, the Republic's counterpart to Imperial Intelligence. He specializes in converting enemy agents into friends and creating subversion and rebellion. Much of his past is unknown, as is how he came to lead an SIS unit. The Republic believes he is the key to winning the war, and Imperial Intelligence dispatches the Agent to ensure they aren't right.

  • Apologetic Attacker: He apologizes to the the Agent for his actions and even states he hopes he'll be held accountable some day.
  • The Atoner: Someday. For now he has a war to win. If you let him go, then he decides to become one anyway.
  • Necessarily Evil: Kothe sees his actions as this.
  • No Place for Me There: Even though he believes he's incapable of living up the standards of the Jedi Order, he still fights for it.
  • Unwitting Pawn: To the Star Cabal. If he ever got his hands on the Shadow Arsenal, Ardun would end up starting the war he's trying to prevent. The Agent is free to point out the glaring flaw in his plan - and is apparently the first one to do so.[3]
  • Villain Has a Point: The Empire really is evil and must be stopped. After the climax of Act I, his argument has quite a bit of weight.
  • Well-Intentioned Extremist: He seem to view himself as this. but he is judging himself by the rigid standards of the Jedi Order. Compared to some of the people the Agent meets he's really not that bad.
  • Worthy Opponent: Imperial Intelligence views him as this, which is why they sent The Agent after him in the first place. If you tell him that you've been waiting to fight him, he admits that he feels the same way.

Hunter

The codename of a member of Ardun Kothe's SIS cell. Hunter is a ruthless agent who has a bizarre hatred for Cipher Nine.

The Star Cabal

A mysterious organization that the Agent comes into conflict with.

  • Ancient Conspiracy: Founded in the aftermath of the Great Hyperspace War, 1,000 years ago.
  • Big Bad: Of the Agent's third chapter.
  • Continuity Nod: The inner circle consists mostly of characters from other storylines.
  • Fallen Hero: The Cabal's methods were always extreme, but their intentions used to be good. Not the case anymore.
  • The Man Behind the Man: To the Old Man and Hunter.
  • Omnicidal Neutral: They want to destroy the Republic, the Empire, the Jedi, and the Sith
  • The Omniscient Council of Vagueness: The inner circle.
  • Well-Intentioned Extremist: The Cabal was founded in the aftermath of the Great Hyperspace War to prevent another war between the Jedi and Sith. To accomplish this, the Cabal kidnaps or kills anyone who takes an action that would lead to the Republic's rediscovery of the Empire. When this failed, they decided to trick the two sides into wiping one another out so they can rule the galaxy themselves. They claim that once this is done, the galaxy will be freed from the tyranny of force users.

Watcher X

A product of an Imperial eugenics program. The individual codenamed Watcher X was a member of Imperial Intelligence until he was deemed unstable and sent to the Empire's Shadow Town prison on Nar Shadaa. He is ordered to help the Agent with their business on Nar Shadaa. Voiced by Nicholas Boulton.

  • Book Ends: If you choose to prevent his escape, he begins your final confrontation by saying aloud your analysis of the situation. He did the same thing when you first met him.
  • Chekhov's Boomerang: Watcher X himself, but also the implant he gives The Agent toward the end of the Nar Shaddaa mission becomes very important again in Chapter 2.
  • Creepy Monotone
  • Designer Babies: He, along with Watcher Two, were the result of the Empire's eugenics program.
  • Evil Brit
  • Evil Counterpart: To Watcher Two, as they are both graduates of the same eugenics program and serve as the Agent's Mission Control
  • Foreshadowing: If the Agent asks if anyone else has ever recieved conditioning similar to Watcher X's before, he'll cryptically say yes then change the subject. This becomes important in Chapter 2.
  • Gone Horribly Right: The Empire wanted to genetically engineer the perfect Watcher who could see connections and predict outcomes no one else could. It worked just a bit too well resulting in a paranoid sociopath.
  • Jerkass
  • Properly Paranoid: Everything he says about Imperial Intelligence techniques for controlling their own agents and how agents always end up like him turns out to be true.
  • Spirit Advisor
  • The Stoic
  • Voice with an Internet Connection: On Nar Shadaa.

Darth Zhorrid

The daughter of Darth Jadus, Zhorrid is insane even by the standards of the Sith. She succeeds her father as a Dark Councillor after his sudden assassination.

  • 0% Approval Rating: The only reasons she's on the Dark Council is because the other Councilors believed that she knew Jadus' secrets. When it becomes apparent that she doesn't, she loses all of her political clout. Even Keeper, who makes a habit of not judging the Sith, is not afraid to call her insane.
  • The Caligula
  • Cloudcuckoolander: A dark version of this trope.
  • Daddy's Little Villain: Though it's clear that their relationship is strained at best.
  • Faux Affably Evil: Apparently thinks of the Agent as her friend, or at least her Dragon.
  • Glasgow Grin
  • We Have Reserves: She sends her bodyguards to kill the Agent upon their first meeting as a test of the Agent's strength.

Bounty Hunter

Bounty Hunter & Companions

The Bounty Hunter

"The only law in this galaxy is the one a man makes for himself. The Sith may say otherwise, but even the Empire's reach has limits. That's why they hire bounty hunters. If you've earned a death mark, we'll be seeing each other... real soon. Don't let it go to your head, though. To me, you're just another job."

A freelance gun for hire who attracted the attention of a legendary retired bounty hunter named Braden, the Bounty Hunter's story begins with gaining entry into the Great Hunt, a deadly competition of the galaxy's greatest bounty hunters organized by the Mandalorians, then entering the competition. The male Bounty Hunter is voiced by Tom Spackman. The female Bounty Hunter is voiced by Grey DeLisle.

Mako

The first chronological companion character for the Bounty Hunter, Mako is a human female hired by Braden to provide intel and tech for those participating in the Great Hunt. Romance option for male Bounty Hunters. Mechanically, she's the Bounty Hunter's healer companion. Voiced by Lacey Chabert.

  • Art Evolution: Her earlier appearance in a story preview, compared to how she currently looks.
  • Battle Couple: Romance option.
  • Bounty Hunter: Seems to regard herself as such by Tatooine.
  • The Chick: In comparison to the Bounty Hunter's other companions, Mako is by far the most concerned with being a good person in an often murky career, and generally approves of light-side actions.
  • Consummate Professional: Her take on bounty hunting, overlapping with Hitman with a Heart. Mako strives to be an honorable and professional bounty hunter, sparing those who turn out to be innocent or when the contractor lies.
  • He Is Not My Boyfriend: She'll say this about her childhood friend Anuli on Nar Shadaa if the Bounty Hunter keeps teasing her about him.
  • Hollywood Cyborg: Has a suite of cybernetic enhancements, notably a Holonet uplink in her brain.
  • The Medic: Sort of. She's the Bounty Hunter's healer companion, but her medical skills have no bearing on the plot.
  • The Smart Guy: Girl in this case.
  • Street Urchin: Grew up on the streets of Nar Shaddaa.
  • Sword and Gun: Her weapons are a pistol and a vibroknife, though she doesn't use them simultaneously.
  • Teen Genius: It's not clear if she's actually a teenager, but she's certainly young and an expert with technology. Braden calls her a little genius in her introduction.
  • Won't Take Yes for An Answer: Immediately grant her request to be a companion, and she'll continue pleading her case for a good few seconds.
  • Wrench Wench: In charge of the Bounty Hunter's technical support
  • Young Gun: More relaxed than usual for this trope, but her introduction cutscene makes it pretty clear Mako wants to prove herself a capable bounty hunter as well.

Gault Rennow

A Devaronian companion acquired on Tatooine, Gault is a professional smuggler, con artist, and general scoundrel. Real name is Tyresius Lokai, a target of the Great Hunt. He fakes his own death and joins the Bounty Hunter rather than continue to live the life of a hunted man. Mechanically, he's the Bounty Hunter's ranged damage companion. Voiced by Daran Norris.

Bounty Hunter: Jedi are all talk.
Gault Rennow: No, I'm all talk. Jedi masters are something else entirely.

Torian Cadera

A Mandalorian warrior and companion of the Bounty Hunter, recruited on Taris. Romance option for female Bounty Hunters. Mechanically, he's the class's melee damage companion. Voiced by Johnny Yong Bosch.

Blizz

A Jawa companion of the Bounty Hunter class, recruited on Hoth. Mechanically, he's the Bounty Hunter's ranged tank companion.

  • Badass Adorable: He's a Jawa. He's a tank. He wields a rocket launcher.
  • Break the Cutie: His backstory. It started with him leaving Tatooine with a salvager crew to find adventure, and ended up with him enslaved by space pirates on Hoth.
  • Curious as a Monkey: Yes.
  • Gadgeteer Genius: He's a Jawa, and lives up to their reputation as experts with technology.

Bounty hunter PC: I've never met a jawa who couldn't turn tech to scrap in ten seconds flat.
Blizz: Blizz do that all time too!

Skadge

A male Houk that worked under Nem'ro the Hutt, Skadge is a companion character for the Bounty Hunter and acquired on Belsavis. He was betrayed by his Hutt boss at one point in his life. He has the symbol of the Black Sun on his armor. Mechanically, he's the Bounty Hunter's melee tank companion. Voiced by Neil Kaplan.

  • The Big Guy
  • The Brute: His species is reputed for raw strength and short tempers. In fact, their large size and physical prowess are only rivaled by the Wookiees.
  • Psycho for Hire: Yes.

Supporting Characters

Braden

Braden's long and storied career has never quite reached the heights of notoriety it deserved. For more than twenty-five years, Braden has claimed hundreds of bounties for clients ranging from the infamous crime lord Nok Drayen to generals in the Republic military and Jedi Masters with no one else to turn to. With his glory days behind him and his career in decline, Braden is looking for one last chance to shine before passing the torch to a new generation of hunters and retiring in some quiet corner of the galaxy.

He is your first supporting character and is trying to get the Bounty Hunter into the Great Hunt. He's killed by Tarro Blood right after you defeat your first target.

Tarro Blood

The son of Alderaanian nobility, Tarro Blood renounced his privileged existence as the heir to a minor lordship in favor of pursuing greater glory and fame as a galaxy-renowned Mandalorian mercenary. Leaving his past behind and taking on a new dramatic moniker, Blood was able to prove that he was no pretender after years of training under a famed Mandalorian champion. Under the guidance of this exceptional tutor, Blood became a feared warrior and the favorite to claim victory in the next Great Hunt. Unfortunately, Tarro Blood's characteristic arrogance and sudden rise to prominence rubbed his competition the wrong way. The other Mandalorians in the competition made it their mission to ensure that he never came close to claiming victory. The resulting defeat nearly cost Blood his life, in addition to his pride, and he has remained away from the public eye for nearly a decade.

He is the main antagonist for the Bounty Hunter in Act 1.

Voiced by Fred Tatasciore

  • Arrogant Kung Fu Guy: Yup. From the start he keeps telling you how unworthy you are to the Great Hunt.
  • Proud Warrior Race Guy: He is a Mandalorian after all. You would think so. Actually, Mandalore himself tells you how much he despises Tarro Blood for his cowardice and cheating tricks. He and his lackeys are called out on it by Hedarr Soongh, resulting in the former's death, and you killing the cowards.

Crysta Markon

She is the Bounty Hunter's handler in the Great Hunt. She is quite friendly, and actually flirts with the male Bounty Hunter the first time she meets him.

  • Running Gag: She keeps not giving enough information about ANY of the Great Hunt's targets.

Lieutenant Major Pirrell

Depraved, unscrupulous and conniving, Lieutenant Major Pirrell is an ambitious but cowardly Imperial officer determined to advance up Balmorra's chain of command at any cost. Pirrell's service record in the Imperial Navy stands as a bland testament to the inevitability of a middling bureaucracy to exist anywhere; no matter where in the galaxy he was stationed, Pirrell always managed to find a position closest to the most influential members of command and farthest from any of the actual fighting.

He is your contractor on Balmorra, seeking to improve his status and position by using the Bounty Hunter to stop his military rivals achieving success with their's duties. In the end, Admiral Ivernus, the one that he is trying to impress, actually calls him out on this and tries to kill him, at the same time his lover is revealed to be the other Bounty Hunter in the Great Hunt seeking to get the bounty.

  • Catgirl: His lover is a Cathar.
  • You Have Failed Me...: It's what Admiral Ivernus says when he discovers Pirrell's plan and confront him about it.

The Great Hunt Grand Champions

Bloodworthy, Human, The Defenestrator, droid, and Jewl'a Nightbringer, Zabrak.

They are the winners of the Great Hunt, mighty Bounty Hunters that get access to the Blacklist. Bloodworthy becomes your contact in Act II. He gets later killed alongside The Defenestrator and Jewl'a Nightbringer in the end of Act II by a Jedi and a Republic squad that strikes your party.

  • Action Girl: Jule the Nightbringer. You don't see it, but you can only be this as one of the champions of the great hunt.
  • Arrogant Kung Fu Guy: It seems many Bounty Hunters are like this...Jewl'a Nightbringer certanly is. When she won the Great Hunt, she took the opportunity to insult the Mandalorians. Bloodworthy on the other hand is quite diplomatic with the Bounty Hunter.
  • Badass Automaton: The Defenestrator.
  • Expy: The Defenestrator to IG-88.

Mandalore the Vindicated

A Mandalorian male, Artus eventually became the Grand Champion of the Great Hunt, and challenged Mandalore to a duel in the gladiatorial arenas on the planet Geonosis; he successfully killed Mandalore the Lesser and took the title of Mandalore the Vindicated. He began to consolidate his power over the Mandalorian clans, destroying an uprising led by Jicoln Cadera, who believed the Mandalorians should support the Republic. After defeating Cadera's faction, Artus ensured that his Mandalorians remained in the services of the Sith Empire.

  1. "we"
  2. the Warrior is always called "Sith", for example
  3. The Empire's Sith rulers already consider Imperials (and each other) expendable. The mere threat of citybusters over Dromund Kaas and Korriban won't impress them, and certainly won't be a deterrent to war. But if Ardun responds to his bluff being called by actually using the Shadow Arsenal, it will whip the Sith into a killing frenzy. Either way, the Star Cabal wins.