Start Screen

Everything About Fiction You Never Wanted to Know.

Pretty much any video game will have these. This is a static screen, or else an Attract Mode, which usually contains the title and a pulsating "PRESS START" prompt. In olden days, if a game had cheat codes, this is where you entered them. Many start screens change depending on your progress in the game.

In true arcade games, "Press Start" will be replaced by "Insert Coin" (or credit or quarter). Start screens for games for older consoles, such as the Atari 2600, won't always have "press start" stated outright - but even they usually have a start screen.

Examples of Start Screen include:


Video Games

  • Blue Dragon, oddly, instead of having a typical start screen with a title, just has a white screen with copyright information on it.
  • If you beat most Soul Series games with every character, you are awarded with a fancier title screen. Different characters will also announce the title.
  • Some racing games and other such titles do the same. Double Dash comes to mind.
  • Beating older Amuro's final mission in Dynasty Warriors Gundam 2 gets you a new graphic of the earth being surrounded by sparklies, possibly a mix of space dust, psychic energy, and the viscera of dead pilots you just sent to their unholy demise.
  • The start screen in Yoshi's Island gives you a mode-7 overview of the eponymous landmass, and actually shows your progress through the game since your last save.
  • The first Sega Genesis X-men gave does not begin with a start screen-instead, you are prompted to pick a X-man and travel through a short level, and then the screen proper appears. Its sequel does the same thing, only your character is random.
  • Super Mario 64 had the famous screen in which you could stretch Mario's face.
  • Pokémon Stadium 1 and 2 changed their Start screens as you progressed through the games.
  • Mario Party changed it's screen each time a character beat 1 player mode, with a personal background for each character that won last.
  • Averted from Grand Theft Auto III and onwards. The game automatically loads your latest save (or starts a new game) when you boot it up.
  • X-men 2: Clone Wars for the Sega Genesis lacks a title screen, as is seen in the Angry Video Game Nerd's review
  • Scribblenauts has a start screen that acts like a sandbox mode.
  • The Wario Ware series tends to have start screens with some degree of interactivity.
  • Braid's Start Screen was curious in that the game loaded directly into the gameplay, with Tim standing in shadow on a bridge underneath the emblazoned title. It's interesting to speculate how many players sat there for a good long while before realizing that A) there wasn't going to be a Press Start prompt or menu, and B) they could move.
  • Valve games (on PC anyway) have a 'load your game or access the options' screen that changes depending on where you saved last.
    • Oddly enough, almost all Source-based multiplayer FPS's have near-identical title screens (the exception to this being Team Fortress 2). The only thing that varies is the image in the background and the font of the menu text. The escape-key menu is this same menu with a few extra options and your current view in-game instead of a background image. Left 4 Dead and its sequel seem to be the only games close to an exception so far, but even then they're still somewhat similar.
  • In Psychonauts it's actually a level in itself, though a more generic in game menu is available as well.