Super Paper Mario/Drinking Game

Everything About Fiction You Never Wanted to Know.
All The Tropes and Miraheze are not responsible for any damages that result from drinking games,
including but not limited to damages to your liver and other people's cars.

The Drinking game for Super Paper Mario. This one actually has two versions, both of which I made up: A Winner Is You and Alcohol Tic. The first deals with gameplay, the second with the characters. And, yes, if you want to, you can do both.

A Winner Is You

  • Take a drink any time you get a Pure Heart
  • Take a drink when you get a card.
    • Take one if you buy it, two if you find it.
  • Take a drink if you complete a recipe.
    • Take two if you produce a Mistake.
  • Take a drink at a boss battle.
    • Take two if the boss is part of the Five-Bad Band.
      • Finish the drink if the boss is Mr. L.
  • Take a drink when you get a new Pixl.
    • Finish the drink if it's Dashell.
  • Finish your drink if you complete the Pit Of 100 Trials.
    • Have a glass of wine or two if you complete it without dying. You deserve it.

Alcohol Tic

  • Take a drink whenever Count Bleck replaces "I" with Count Bleck... said Count Bleck!
  • Take a drink whenever Dimentio produces a simile which makes little to no sense.
  • Take a drink when:
    • Flint Cragley says "CRAGLEY, HO!"
    • A Crag ends a sentence with "brah."
    • Natashia ends a sentence with "'k?"
    • Francis ends a sentence with "NERR!" Speaking of which...
  • Take a drink when:
    • A Nintendo shout-out shows up in Fort Francis.
    • Francis epitomizes the Straw Fan trope.
    • Francis is stereotypically nerdy.
  • Take one drink any time Mimi impersonates someone else.
    • Take two any time she does something terrifying.
      • Depending on the amount of alcohol you wish to consume, switch those two around, so it's two for impersonation and one for OH GOD WHAT IS THAT KILL IT KILL IT WITH FIRE.

Back to Super Paper Mario