Talk:Bonus Boss

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Bonus Boss/Optional Boss split

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Umbire the Phantom (talkcontribs)

From what I can observer, at the time of the fork from TVT Optional Boss redirected to this page. I propose it be made into a supertrope, on the basis that superbosses are not remotely the only type of optional boss that can be passed up in a given playthrough of a game - there are also games with different plots routes, as well as story modes influenced by certain actions during gameplay (up to and including "karma systems") that can pit you against specific bosses and block off others depending on those actions (Undertale being an easy frame of reference for this).

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HeneryVII (talkcontribs)

Pretty sure "Optional Boss" and "Bonus Boss" are the same thing.


The situation you just named (using Undertale as an example) might fit Skippable Boss better.

Umbire the Phantom (talkcontribs)

Skippable Bosses are also "optional" in some contexts, which seems like a bit of a possible semantic barrier...

Umbire the Phantom (talkcontribs)

EDIT: Cool, timeout error-induced double-posting. I sure missed this. /s

Robkelk (talkcontribs)

I'm not a video gamer, so I'll abstain from this discussion.

GethN7 (talkcontribs)

I see Umbire's logic on this one.


That said, optional and bonus bosses are not always the same thing. You CAN fight Magus completely optionally in Chrono Trigger, with doing so costing you the chance to ever recruit him, but otherwise you are not penalized nor deliberately encouraged to have to fight him, and he's treated like a standard boss fight, not a bonus boss.

HLIAA14YOG (talkcontribs)

I'm a gamer, but I can't exactly define what is this. I never use this trope exactly because it feels very subjective. What is a skippable, true final, and optional boss is much more well defined. Even the definition of bonus feels like a stretch of the original definition as "reward for good skill".

Maybe we should redefine it as "boss unlocked by playing in an extremely good way". By example, you have to fulfill several sidequests to fight Elizabeth in Persona 3. Bonus means good in latin.

Agiletek (talkcontribs)

The two are pretty distinct, with Bonus Boss nearly always being tougher than the final boss while an Optional Boss is part of a Side Quest, though it would be rather work intense.

Umbire the Phantom (talkcontribs)

...I'm pretty sure we don't have to get as deep as going into Latin roots(???) to reconcile this. All I'm asking about is "hey isn't Bonus Boss as it's described a subtype of Optional Boss?"

What Agiletek's calling a Bonus Boss, and what the page's definition reflects, is generally the "superboss": I can't recall when exactly the term was coined, but I do know it's common in JRPGs to the point that the Fandom wiki on Final Fantasy has a dedicated entry. Meanwhile, what he's calling an Optional Boss is more along the line of a Skippable Boss, which is all well and good - but dwelling on that makes me wonder if a prospective supertrope for both tropes would have to use a different term to avoid confusion, and that's the part I'm a bit stuck on. Hopefully this discussion does as I hope and illuminates another path.

GentlemensDame883 (talkcontribs)

"Optional Boss" as a supertrope for Bonus Boss and Skippable Boss makes sense to me. I'd support that.

HeneryVII (talkcontribs)

Yeah, that makes sense.

HLIAA14YOG (talkcontribs)

Seems to make sense. I think True Final Boss is a sub-trope to Optional too since you do not need to fight it to end the game.

HLIAA14YOG (talkcontribs)

(Accidental double post)

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