The-Hetalia-RP

Everything About Fiction You Never Wanted to Know.

The-Hetalia-RP is a roleplay for, well, Hetalia. Hosted on Deviant ART, like its original source work, it centers around a group of anthropomorphized nations and their strange adventures.

Its main plot is set in present day, in the seemingly normal world. And, had one not spent a lot of time roleplaying in the group, the world would seem bleakly normal. With elements of "History Marches On", and points in the roleplay's plot that are based off of current real life-history, it's not a surprise that to most, it seems like your average, basic RP.

However, the normalcy ends there. In truth, the plot is an interesting combination of Magical Realism and What Do You Mean It Wasn't Made on Drugs? A little bit like if Axis Powers Hetalia met Sabrina the Teenage Witch met Ho Yay met LSD.

With plots generally centric on the more active of RP-ers, fate usually ends up in the hands of England, Japan, America,Seychelles, and Prussia. Of course, with 27 different characters currently, plots and plot-causers vary greatly, and just because it felt as if one character was focused on today, doesn't mean they will be tomorrow.

Now has an incomplete character page!


Tropes used in The-Hetalia-RP include:

America: C'moooon. Please? With sugar and ice cream and mustaches on top?
England: First off, the mustaches are completely repulsive, and secondly, no! You wouldn't understand the story anyway!! You don't even know what it's about!!

  • The Bus Came Back: For Prussia, who for a few months took a leave of absence per the RPer's lack of interest in him. However, eventually he returned, and quickly re-established himself as a regular character, if not more so than before.
  • Butt Monkey: For how "awesome" Prussia is, he certainly does get some rather butt monkey-ish treatment by the other characters. Generally of his own fault, but nevertheless.
  • Camp Straight: Prussia, a little bit.
    • Wales as well.
  • Cast Full of Pretty Boys: Considering it's original material, this is unsurprising.
    • However, this is slightly played down, as the number of females IS quite comparable to the number of males, as the female characters have nearly filled up. Not equal, but not fully outnumbered either.
    • Funnily enough, all of the ACTUAL roleplayers are girls.
  • Caretaker Reversal: When America and England share their first kiss as a couple, England is unfortunately sick, and the reason America was over in the first place was to take care of him. A timeskip later and this time America is sick in the care of England.
  • The Casanova: Prussia, at first.
    • Subverted when he settles down with Seychelles.
    • Also, France.
  • The Cast Showoff:
    • As Japan's RPer is an artist, the character's drawing skills have been shown off from time to time.
  • Cat Smile: RP-tan, the personification of the RolePlay, is drawn with a constant one of these.
  • Corner of Woe: While every character is an offender of this (due to the fact it has its own ICON on Deviant ART), England (with TWO icons) is the most common offender.
  • Cute but Cacophonic: America.
  • Cute Bruiser: Antarctica may look all cutesy and sweet, but get on the bad side of her temper and you may just find yourself with a smashed in head.
  • Cuteness Proximity: Prussia pretty much 'melts' around young children.
    • England as well, with both kids and cute creatures, magical or otherwise.
  • Cultural Cross-Reference: Due to the fact it's a story-line revolving around personified countries, these sort of references are thrown in from time to time from the different RP-ers, as an example of actually doing the research.
  • Drives Like Crazy: Romano. He drives crazy good, but still.
  • The Fair Folk: Wizards can certainly come off that way at times.
    • Even nations have their moments.
  • Fantastic Aesop
  • Fantastic Comedy
  • Fantastic Racism: Wizards towards elves, big time.
    • And for many, mortals.
    • And for some, vampires.
    • And... well. Things that aren't wizards. While the newer generation of wizards seems to be rather tolerant, the older generations seem to be a lot more Elitist. In character it was stated that, "In the Other Realm no one really cares about sexuality, skin color, or gender, they're too busy quibbling about species to have time for more kinds of prejudice."
  • Fantastic Romance: England and America.
  • Fearless Fool: Prussia can come off that way at times.
  • Five-Man Band:
  • Foe Yay: Sometimes Prussia and England seem to venture into this category....
  • Foreign Sounds Gibberish: America's take on languages that aren't English.
    • They seem to have drifted more into each other's rivals than honest to God enemies for each other.
  • Freaky Friday Flip: Happened between England and Japan after a quarrel in which the former forgot it was his and the latter's national anniversary.
  • Friendly Neighborhood Vampires: Romania, very much so.
  • Functional Magic: Rule Magic, Formulaic Magic, and Functional Magic. It's strongly implied that the incantations mainly serve to focus the thoughts of the wizard on a specific spell and aren't strictly necessary. The same goes for wand usage, they merely serve as a tool to channel powers and are only necessary with stronger spells.
  • Gender Bender: Happens to Romano and Norway as payment for pissing off England.
    • And later to England and France when America wishes it for his own reasons.
  • Hammerspace: Alfred's pockets in his bomber jacket, he can apparently fit multiple hamburgers in there. Candy as well.
  • Happily Married: America and England, eventually.
  • Historical In-Joke: Considering the main cast are anthropomorphized nations, this happens often.
  • Karma Houdini: England flip-flops around with this trope. While sometimes he manages to get off easily despite having been rather cruel unnecessairly, other times karma practically pounds him into the ground for minor offenses.
  • Really 700 Years Old: As the way countries age isn't explicitly stated in Axis Powers Hetalia, it's simply assumed that through the use of Magical Realism every nation is pretty much like this.
    • Which makes it difficult when the subject of age is brought up, characters generally have to make a distinction of whether they are referring to the their physical or historical age.
  • Roleplaying Time: While occasionally averted, this is only to be expected in a Role Play in which time-skips are necessary, and plots that should only last a couple hours carry over to half a day do to "BRB-ing" and other real world events.
    • Not to mention, since many of the RP-ers are from different states, what may be correct timing to one person could be a few hours off to another.