The Call Left a Message

Everything About Fiction You Never Wanted to Know.

Sometimes, when the Call to Adventure is made, no one is there to pick it up. But, as any Genre Savvy person knows, You Can't Fight Fate, and the call won't take no for an answer. If no one's there to pick up, the call will leave a message that can only be "answered" by the person(s) that it was originally intended for. This also has the added benefit of dispelling any doubt that the character might not really be a hero.

It may be a literal message, or a magical artifact (usually a sword), but regardless of its form, it has the same purpose.

Examples of The Call Left a Message include:

Anime and Manga

  • The MacGuffins of Digimon Adventure‍'‍s second arc, the Crests, only activate once their holder exhibits the trait that they were chosen for.
    • Though they can also force a dark Digivolution if what motivates the user is the abuse of their trait; for example, reckless courage rather than for the sake of protecting others. It happened to Tai when he Flipped Off Cthulhu to force Greymon's evolution.
      • The second season does the same thing with similar artifacts, and the fourth has Spirits.
  • The Clow Book in Cardcaptor Sakura: A strange-looking book, in the basement of the 10-year-old heroine, and of all the people who had handled it previously, she's the only one to unleash the cards.

Comic Books

  • The Helmet of Fate tends to be this in The DCU. It will transform the person it was intended for into the hero Doctor Fate. If anyone else dons it, the results are not pretty.

Film

  • In 2001: A Space Odyssey, aliens leave the Monolith behind for humans to discover once they've advanced far enough to travel to the Moon.
    • And in the original novel, they put another one on Saturn (Jupiter in the film and in the novel sequels) for them to make the trip to when they've advanced far enough to do that.

Literature

  • The staff Drum Billet passes on to Esk in the Discworld novel Equal Rites.
  • Another one based on (or blatantly ripped off from depending on your perspective) Arthurian legend, in the Wheel of Time: there is the crystal sword, Callandor, the Sword That is Not a Sword, sealed in the Stone of Tear, which only the true Dragon Reborn can take from its resting place.
  • A literal message is left on October Daye's answering machine in Rosemary and Rue.
  • Villainous example in The Saga of Darren Shan where the Vampaneze have a coffin of fire, that only the true leader of the Vampaneze can sit in without dying horribly.
  • One of the books in the Redwall series delivers the message rather forcefully when a bolt of lightning knocks an heirloom sword from its hiding place on a high weather vane. The weapon comes within a few feet of skewering its intended recipient.
  • In Sword of Truth, a magical message left for Verna forces her to become Prelate of the Sisters of Light. Despite all the other Sisters trying first, it could only be triggered by her.
  • In Robert A. Heinlein's Glory Road, The Call comes to the hero in the form of a newspaper ad, specifically tailored to his interests, directing him to appear at a certain office at a certain time. Eventually a copy of the ad is mailed to him.

Oral Tradition, Folklore, Myths and Legends

  • Older Than Print: Arthurian legend has more than one of these. Other than the Sword in the Stone, the most notable is the Siege Perilous, a vacant seat at the Round Table reserved by Merlin for the knight who would one day be successful in the quest for the Holy Grail. If a person without the confidence or pure innocence of purpose to take on the quest tried sitting in it, he would be incinerated. Considering the number of enemies Arthur had, no one dared to take the seat until Sir Galahad got to the court some weeks later.

Video Games

Western Animation

  • In Transformers: The Movie, even after the Autobot Matrix has been given to Ultra Magnus, nothing really happens until Hot Rod Rodimus Prime gets a hold of it.