The Legend of Zelda: The Wind Waker/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.


And they said this was a kiddie game...
  • The Floormasters in The Legend of Zelda: The Wind Waker are skinny, black hands on arms that pop up when you walk close, latch onto your head, and drag you into a black abyss while making some kind of inhuman screech.
    • They generally make the same sounds as the Tektites from OOT...which somehow doesn't make the sound any less creepy.
  • The Redeads in Wind Waker. The scary part isn't that they're hard to fight. They're actually rather easy. It's that, if you try to shoot them from afar or from behind, they'll look up and stare into your fucking soul with their empty eyes... before turning back harmlessly to stare into the ground again. Pretty horrifying if you're standing less than two yards behind one of them.
    • The worst part of the redeads is that there's just no way to defeat them without getting some kind of terrifying effect. Attack them directly and they let out a chilling scream that will haunt your dreams. Attack them from afar with bombs or arrows and they walk around for a bit (which is way more scary than it sounds). The worst is if you use light to paralize them first: their normally expressionless faces will twist into expressions of extreme agony, complete with a frowning mouthful of teeth.
      • Walk around? When you bomb them, they just recoil from the blast and go back to just sitting there, hunched over. This is probably obvious, but if you just watch them from a bit of a distance away, their...deadness gets really unnerving. It makes me sad for them.
      • What about Ice Arrow+Skull Hammer? It freezes it, so it can't do anything, then you smash it.
      • Whatever you do, DO NOT use your Hookshot on a ReDead!
      • In this game, they have one of the freakier screams. Some think it sounds like an elephant, but compared to Ocarina, where they let out a little shriek, in this game they let out a very loud banshee-like wail.
    • Also, as you can tell from the picture, these Redeads are more cartoonish, but they don't wear the masks that make other Redeads faces look like coconuts.
    • These Redeads are scarier than the ones in Ocarina of Time.
  • Molgera. Imagine walking into a massive room full of sand. Then you hear a fluty tune play, and sand starts pouring our of the ceiling, and the Triforce disappears under a sea of sand. Then an enormous fleshy worm-thing erupts out of the ground and starts flying around. The worst part is its mouth—the jaws are just whipping around like crazy—and the noise it makes. It sounds like a cross between a donkey braying loudly and an agonized scream. See it here.
    • On that note, remember Ocarina of Time? How you got to be friends with most of the Kokiri? Well, one of them was chosen to be the Sage, and Molgera ate him!
  • Sailing around the Great Sea and dealing with most of the enemies isn't a problem, with one exception: The seahats. They're bigger than Link and his boat combined and WILL chase you until you're out of the area even if you clip their propellers! It's bad enough running into them in clear weather, but it's even more bone-chilling during a storm- day or night.
    • It doesn't help that unlike most enemies, these things WATCH you the entire time you're at sea. They're constantly facing you as you sail about. When you get onto an island, they pretty much guard it, waiting for you to sail again.
  • The Big Octos. No matter what they are always terrifying. If you don't know the secret to finding them, they seem to COME OUT OF NO WHERE AND START SUCKING IN YOUR BOAT. Even if you do figure out where they appear- A large flock of seagulls circle their locations- an intentional sail toward them is full of a mixture of Paranoia Fuel, anxiety, and a generally foreboding feeling. The fact that their markers- The seagulls- go away just before you arrive at their locations makes you none-too-sure of just when the beast will show up and doesn't help the "STOP AND TURN BACK YOU IDIOT" feeling your brain is telling you. And then the whirlpool appears.
    • For maximum pants-browning, simply take the most direct route possible to Windfall after reaching Greatfish Isle. The Dark Reprisal of the sailing theme will have you on edge, the incessant storm will obscure the lone tell-tale sign of its location to you, and you will plow right into it. (Oh, and it's the 12-eyed variety, the biggest of the Big Octos.) This troper flat-out panicked the first time that happened, especially since I didn't have the Bow at that time. How was I supposed to know you're supposed to use the Boomerang on them?
  • Like with the Cuccos (chickens) in previous Zelda games, don't mess with the pigs in this game. They will hunt you down! You especially don't want to mess with the giant pig on Outset Island.
    • At least in this game, the pigs stop after a short time, and they're alone. In Ocarina of Time, attacking the Cuccos will trigger a cutscene of it crowing, and then Cuccos will comes flying at you from literally nowhere. And they don't stop until you die or leave the area.
  • The Earth Temple is basically this game's Shadow Temple. It's got a huge population of Redeads, Bubbles, Poes, and Stalfos, all of which could probably be considered undead. It's pretty much a huge tomb. Oh, and there's also a huge number of Floormasters. And there's that one room that's full of blue smoke, the stuff that makes you unable to use your weapons, that you have to walk through totally unarmed and sneak past what is basically an army of Floormasters. They can see you perfectly, but you might not see them until they've grabbed a hold of you and pulled you into their portal.
    • The music from both temples is pretty creepy. The Earth Temple has a slow tune that is occasionally interrupted by what sounds like a lunatic with a wind instrument. The Wind Temple is creepy in a different way. The overtones are an innocent tune reminiscent of the Kokiri, but there's that creepy, constant humming that undermines it.
      • That sound that starts up around 1:00 is especially creepy.
  • Sea Octoroks. They tend to appear out of nowhere RIGHT IN FRONT OF YOU with no warning while you are sailing and knock you off your boat, and as you try to get back on your boat, tons of them start popping up all around you surrounding you and firing at you. Not to mention they are also huge and make the screen shake every time they attack, and the music... never go west of Six Eye Reef or near Northern Triangle Island after placing the pearl and getting the treasure...