The Witcher/Awesome

Everything About Fiction You Never Wanted to Know.


  • The rendered introduction movie in the first game is a retelling of one of the first short stories, published way back in 1991. It's an excellent, action-packed sequence in its own right, but in a moment of transmedia cleverness...
    • ... The Witcher 2's combat system is more action-packed and reflects the kind of combat in the first game's intro movie. The first game's combat system was an uneasy combination of real-time and turn-based, leaning towards real-time, but the second game's combat gave a much stronger sense of Geralt's agility and versatility. This makes the above example a systemic moment of awesome that harkens to the very first experience anyone has with the first game.
    • Witcher 2's Enhanced Edition reinforces this with its new opening cinematic. Letho displaying his combat tactics from throwing an archer off-balance with a magical bomb, evading blows with his cat-like agility and finally hiding behind a swordsman to protect himself from a mage's fireball not only marks him as a credible threat for Geralt but also showcases legimate combat tactics for the actual gameplay (save for some Gameplay and Story Segregation like Letho actually grabbing his Human Shield instead of tricking him into the line of fire.)
  • In the first major quest hub, if you chose to save the witch that's being hunted by the villagers, Geralt delivers an awesome speech towards the villagers. Did I mention he scares off the priest by pointing his blade?

Geralt: You have two options. Wait until I leave and then murder Abigail. But then I'll come back. I'll slay every lice ridden peasant, anything that moves and can't climb a tree. Or, you can lead honorable lives, clear your conscience, start again. Like humans. The choice is yours.

  • Why hasn't the fight with the golem in the first game been mentioned yet?