Trope Workshop:Average in One World, Powerful in Another
|This page needs some cleaning up to be presentable.|
Needs an edit pass for grammar, usage and style.
|This is a Trope Workshop page, still under consideration for creation.|
Help out by editing the current page, or leave a comment on the Talk page.
Trope Workshop Guidelines
This Trope page is a stub. You can help All The Tropes by expanding it.
An average person finds himself in another world where they may come across learning they have superpowers or an item that can grant them one. After being sent back to the real world, the person would have no powers. The nature of the other world would have an empowering effect on people or certain items. This trope involves two worlds that can be accessed through different means like teleportation or a portal. In the case of being Trapped in Another World, characters may become normal when they find a way back home; well, if they even want to go home.
A staple trope of the Portal Fantasy sub-genre.
- In Yumeria, anyone who enters Moera gains a colorful skin-tight outfit, along with powers and weapons. Additionally, the main character can also give others a boost in power and combine their attacks.
- Averted in Fairy Tail, where the characters are brought to Edolas and can't use magic unless they use specific equipment - or by swallowing a crystal.
- In Dream Eater Merry, Yumeji has an ability he calls Lucid Gear to only be used in a Daydream. Later on, he's able to use it in reality when Kyo Shiragi aka Rem summons Dream Demons into the real world.
- There is also Ren Hinaki shares a symbiotic relationship with the Dream Demon, Quartier Latin. When in a Daydream, they can perform Dream Phase Union to fight other Dream Demons.
- Played with in the manga Isekai Ojisan: when the titular character was dragged to a fantasy world, he initially didn't have any special powers there, but after he was given the gift of knowing the local language he was able to learn their magic system. Then, when he is returned to the modern world 17 years later, he still has the knowledge and can use magic.
- El-Hazard: The Magnificent World, one of the earlier Isekai licensed for release in North America, has four people gain powers when they are transported from Earth to El-Hazard. (Which powers they get depends on which continuity they are in.) At the end, at least one of the people returns to Earth.
- There's no evidence that the main characters of Magic Knight Rayearth get to keep their new-found abilities when they return to Earth.
- MÄR has people from Earth who are teleported to MÄR-Heaven gain superhuman strength and better eyesight due to it's lower gravity.
- In The Devil is a Part-timer, magic on Earth is very, very limited compared to Ente Isla, so demons and angels have to use other means.
- In Log Horizon, gamers get spells and powers based on their in-game avatars. When in the real world, they're just typical normal humans. [context?]
- Flip Flappers has Pure Illusion where those who can synchronize with a crystal called an Amorphous Piece can Flip Flap. This process gives the Flip Flappers gain superhuman abilities and weapons.
- Yuki Yuna is a Hero has girls who become Heroes through the Hero System to go into another realm called the Jukai to defend the Shinju from the Vertex. They gain superhuman capabilities, armor, weapons, and a Fairy companion in this other reality.
- Haruhi Suzumiya have Espers that cannot access their powers unless in a Closed Space or a similar dimension.
- Corrector Yui and other Correctors who use a ComCon to go into the ComNet. As a Corrector in the ComNet, they can use Element Suits that are given by Corrector AIs.
- Infinite Dendrogram isn't a VRMMO but an actual world with living people and monsters where players have real powers.
- Fairy Tale Battle Royale have people who take the role of a main character in Fairy Tale settings. Depending on the character, they have powers of the protagonists if they had them in their story.
- In Digimon Tamers, the Tamers and their Digimon partners can easily Biomerge in the Digital World to reach their Mega levels. In the real world, they cannot Biomerge due to Tamers not being made of data, so they have to make a workaround to invoke said level of power.
- Downplayed in Kinnikuman: By invoking Bergmann's Rule, Lunaight can tower over his opponent. This ability can best be used on the Planet Earth, as his ancestors originally came from there. He can't use this ability in the Omega Cluster at all because that won't awaken his ancestors' genetics. Still, he's a powerful Chojin, so he doesn't need to rely upon Bergmann's Rule.
- People known as Travelers, Dreamland, by facing their phobia and they gain a power based on it.
- Amethyst, Princess of Gemworld in the original series featured Amy Winston, a normal teenage girl who travels to the magic-ruled Gemworld and transforms into Princess Amethyst. While on Earth she's a normal girl without any powers, on Gemworld she possesses the magical powers of the House of Amethyst.
- In The Chronicles of Narnia, the Pevensies are just normal British kids living in the 1940s on Earth, but in Narnia, they're powerful kings and queens with reputations similar to that of King Arthur's.
- The titular John Carter of Mars gains superhuman strength and agility when he is on Mars (or "Barsoom"), due to its lower gravity.
- The colonists of the world Pyrrus in Harry Harrison's 1960 SF novel Deathworld are Heavyworlders because Pyrrus has a gravity twice that of Earth, but that's not where it stops. The entire planet is actively hostile to the human colonists – every single life form on it, down to the plants, is trying to kill them. The colonists are trained from the moment they're in diapers to kill or be killed, just to survive. The few that leave Pyrrus are unstoppable juggernauts offworld.
- In Denkou Choujin Gridman, Naoto uses his Acceptor and a junk computer called Junk to fuse with the Hyper Police, Gridman, to fight Kaiju in the Computer World.
- In Zixx, certain people can access another dimension known as the Keep, a pocket dimension made by an ancient race. When any person enters this realm, they become something similar to a video game character with abilities and tools in this dimension.
- An inverted example from d20 Modern's "Urban Arcana" setting: monsters from Dungeons & Dragons fall to Earth as "Shadowkind". Monsters that are large physical combatants aren't special on their home world, but pose the greatest danger in the "real" world due to the high density of civilians, weapon restrictions, and the lower power level of heroes (especially heroic magic users). This is especially true of anything with damage reduction that requires magic to bypass it -- in D&D one is expected to have a magic weapon by about level 4 and can find ways to have one temporarily from the first level, but in Urban Arcana any kind of magic weapon is exceptionally rare and likely archaic even if you find one.
- Tokyo Xanadu has the Eclipse, an overlap of reality with the Spirit World where certain people can use armaments called Soul Devices to fight against creatures called Greed.
- Played straight in Persona 4 and 5 where the characters cannot summon their Personas outside the TV World and the Metaverse during the main storyline, but subverted in their Fighting Games spinoffs. The characters within the setting believe that they can only summon their personas in these alternate dimensions, but in the fighting games turns out that they can do it in the real world under heavy duress or with the use of an evoker, although not with the same level of power.
- The Longest Journey has the two worlds of Stark and Arcadia that each society is based on science or magic, respectively. A shifter can go between the two and have access to magic while in Arcadia. Stark favors science and technology compared to the use of magic in the Arcadia.
- In Viewtiful Joe, the V-Watch cannot be used in the Real World, only in Movieland. The V-Camera, introduced in Double Trouble, is used to circumvent this limitation, by filming Joe to transform into his alter ego.
- The Mario Bros. in Mario & Luigi: Dream Team are as strong as they normally are in the rest of the Mario & Luigi series. But in the Dream World, Mario gains a mild boost to his stats, and his regular attacks are turned into crowd-clearing AoE moves.
- The Holy Instruments, from Dual Hearts, can only take a tangible form in the Dream World that Rumble can wield.
- In Tokyo Mirage Sessions ♯FE, the Idolasphere where monsters called Mirages resides and feast on people's Performa (creative energy from people). Certain people called Mirage Masters bond with a Mirage by giving their Performa willingly to the monster granting them powers and appearance similar to Mirages while in the Idolasphere.
- In the Mega Man Star Force series, a compatible human and EM Wave Being can perform an EM Wave Change that allows access to the Wave World. The human can interact with devices, access the powers of the EM Wave Being, and can use Battle Cards as weapons.
- In Layers, particular teenagers can teleport to another world called Layer and have various powers such as telekinesis.
- In Her Summon, a summoner can temporarily transport Jin-Kyung to her world whenever she gets in danger. He gains magical powers by using mundane items as a conduit for spells but loses his magic when teleported back to Earth.
- Hardcore Leveling Warrior has the virtual reality game of Lucid Adventure turns out to be an actual world. Lucid Adventure's world is contained within a sub-space that can connect to players' consciousness through their dreams, which they can play when they fall asleep.
- In the Dreamland Chronicles, Alex, when in Dreamland, has the Sword of Kings when he falls asleep. He also has magic armor and the ability to fly. Later on, his fraternal twin brother, Dan, gains the ability to dream and can use lucid dreaming, giving him complete control over his dream form.
- Midnight Patrol: Adventures in the Dream Zone has a group of children, and their dog are average until they fall asleep to defend the Dream Zone from the Nightmare Prince with their powers.
- Twelve Forever has three protagonists who can teleport themselves to Endless Island, where each has a unique power. Twelve get superhuman strength, Esther can create constructs from light, and Todd is a shapeshifter.
- In Penn Zero: Part-Time Hero, Penn, Boone, and Sashi take over heroes in another dimension with superpowers or other abilities depending on the overshadowed hero. The villains, Rippen and Larry, much like the heroes may get powers, too.
- In Code Lyoko whenever a person gets Virtualized into Lyoko to gain a form and abilities that seem to be based on their personality.
- From Chalk Zone, Magic Chalk is ordinary chalk, while in the real world, but it can open a portal to the zone and draw anything when in an artist's hands.
- He-Man and the Masters of the Universe: Averted, in Orko's home dimension, he's an excellent mage and enough to challenge the Istari. While Eternia's magic environment crippled him so much that he comes across as inept. Even though he is weakened, he has been learning how to use magic from scratch in Eternia, which gained Adam's respect.