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Hopefully you're familiar with this scene - while passing by an arcade or video game store, you stop to watch the game's Attract Mode for at least a few seconds, and found yourself wishing you could actually mess with the game before "starting" it proper?
Enter the Interactive Title Screen, which has features that you can mess around and amuse yourself with before starting the actual game in question. Generally occurs as Video Game Tropes, and is a form of Easter Egg.
Laconic: A game has a title screen that you can do things on.
- Mario Paint is one of the most well-known examples, containing (among other surprises) one of the early instances of Kazumi Totaka's famous hidden song.
- Sly Cooper and the Thievius Raccoonus lets the player move the camera with the right analog stick.
- Super Mario 64 is another iconic example, allowing you to stretch and pull Mario's face to absurd proportions.
- Super Mario Maker has various effects that occur depending on what you tap using the Wii U controller, which is one of the game's many Call Backs to Mario Paint.
- Super Mario Maker 2 works differently from its predecessor, displaying its title screen over one of a few template stages - you can play through the stage and/or even use it as a template to make your own. You'll start recognizing these templates in other player-made stages pretty quickly.
- Subverted with the title screen of Braid, which instructs you to move with the left stick and takes you right into the gameplay.
- Nintendo DSi game A Kappa's Trail lets you use the stylus on the title screen to guide Kappa around, and he can even eat the nearby fish as he swims.
- Metal Gear Solid has a fairly simple title screen, with patterns that move toward the camera, but the colours can be changed by pressing different directions on the d-pad.