Trope Workshop:Meta Multiplayer

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This trope has been moved back to the Trope Workshop because it has been marked for nearly a year as needing a better description. It currently has a one-sentence description and a list of subtypes.

There are several distinct types of multiplayer modes in Video Games.

This trope is a Sister Trope of Competitive Multiplayer, Co-Op Multiplayer and Massively Multiplayer.

This page needs a better description. You can help this wiki by expanding or clarifying the information given.

Examples of Meta Multiplayer include:

Meta Multiplayer

Only 1 player is present playing in their own game at a time, but there are other players doing this as well.


Players compete with other single players for performance in the game. Heavily based on Scoring Points.


  • Nearly all Arcade Games.
  • In fact, nearly all Xbox 360, PlayStation 3, Xbox One and PlayStation 4 games have support for this.
  • This is the essence of Speedrunning (getting to the end of the game in the shortest time).
  • Nethack has the score list which can be seen by other players on the same system (e.g. a public server), and there are "bones files" which store the contents of a level on which a character died. The program "Hearse" can be used to exchange bones files with other players.
  • Many Web Games and puzzle games (leaderboard for high score/best time).

Succession Game

Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.


Non-Preemptive Multiplayer

Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.


  • Most arcade games with 1 joystick and a "2 player" mode, such as Pac-Man.

Recorded/Ghost Matches

One player's game is recorded from start to finish, and another player competes directly against the recorded game.


  • Tetris Friends uses this method for most of its multiplayer games.
  • TrackMania can use up to twelve ghosts in a race.