Trope Workshop:Meta Multiplayer
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This trope has been moved back to the Trope Workshop because it has been marked for nearly a year as needing a better description. It currently has a one-sentence description and a list of subtypes.
There are several distinct types of multiplayer modes in Video Games.
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Only 1 player is present playing in their own game at a time, but there are other players doing this as well.
Players compete with other single players for performance in the game. Heavily based on Scoring Points.
- Nearly all Arcade Games.
- In fact, nearly all Xbox 360, PlayStation 3, Xbox One and PlayStation 4 games have support for this.
- This is the essence of Speedrunning (getting to the end of the game in the shortest time).
- Nethack has the score list which can be seen by other players on the same system (e.g. a public server), and there are "bones files" which store the contents of a level on which a character died. The program "Hearse" can be used to exchange bones files with other players.
- Many Web Games and puzzle games (leaderboard for high score/best time).
Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.
- Although not a built-in part of the game, succession games are very common in Dwarf Fortress, such as the infamous Let's Play thread Boatmurdered.
- Super Mario Brothers 3 for the NES.
- Link's Crossbow Training for the Wii.
- Almost any game can be played this way even if it isn't part of the game design.
Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.
- Most arcade games with 1 joystick and a "2 player" mode, such as Pac-Man.