Trope Workshop:Setting Alignment
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The two-axis plane used to determine tone of the setting:
- Grim - Noble axis determines the people of the setting. They can generally be good (noble setting), or generally be bad (grim setting), or more balanced in between (neutral).
- Dark - Bright axis determines the place they live in. Can be generally a very nice place (bright), savage and hostile (dark), or more balanced in between (neutral). Needs a better name - see Light Is Not Good and Dark Is Not Evil.
Compare Character Alignment.
(almost) everything is nice, (almost) everyone is nice.
The world is horrible, but the people are generally good. They cannot beat the darkness, but so long as they fight, they hold it at bay.
The world is very nice, the people not so much, but most won't do anything really bad until pushed.
The world sucks, the people don't seem to care all too much. A dramatic or nihilistic setting. The place for insignificant heroes who futilely rail against the popular villains, and defeat them, only for another to rise just as soon after. Can be depressing and as such risks Darkness-Induced Audience Apathy.
The world is mostly nice, but the people mostly are complete bastards.
The world isn't very nice, but the people make it worse. The way misanthropists see the world.
The world is nasty as it is, and the people make it even worse. There are no heroes, and those that try not only achieve nothing, but often make things worse, for themselves and others. Risks Darkness-Induced Audience Apathy.
- 1 Advertising
- 2 Anime and Manga
- 3 Comic Books
- 4 Fan Works
- 5 Film
- 6 Literature
- 7 Live-Action Television
- 8 Music
- 9 Myths and Legends
- 10 Newspaper Comics
- 11 Oral Tradition
- 12 Pinball
- 13 Podcasts
- 14 Professional Wrestling
- 15 Puppet Shows
- 16 Radio
- 17 Tabletop Games
- 18 Theater
- 19 Video Games
- 20 Western Animation
- 21 Web Animation
- 22 Web Comics
- 23 Web Video
- 24 Other Media
- 25 Real Life
- there are many heroes, and the bad guys are simple, but the world itself still offers some challenge
- as the world is too mild to interrupt character drama
- without constant shaking along the Grim-Bright axis by dramedy elements
- if the shaking is applied along the Dark-Bright axis instead
- thrillers, etc
- all is dark and characters fail to save the audience's interest
- as it's a foregone conclusion that everyone is do-o-o-o-omed either way
- in "light shines brightest in darkness" way