Trope Workshop talk:Alternate Realm Boon

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Adding to the description about gaining thier abilities after they transport into another world.

1
Kuma (talkcontribs)

I was thinking about adding to the description of how characters would gain whatever can give them an advantage later in their journey in another world. An example would be Magic Knight Rayearth, where the three girls gain magic and mystical armor, then they get evolving weapons. Another example comes from My Wife is the Demon Queen, also spoilers, where Xiang Ye learns Forging, which allows him to draw items, equipment, and technology depending on skill, imagination, and knowledge. One final example that I found is in the Owl House and another possible spoiler; Luz learns how to use spells except in a different way by drawing glyphs on a physical surface different from how witches can draw it through magic circles. It would be a minor change, but I can change the examples. If this doesn't sound good, then I won't change anything for the trope.

Wizard of Oz examples

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Looney Toons (talkcontribs)

I don't think the silver/ruby slippers really belong on this page. While yes, they have teleportation powers, they don't get used until the final moments of the story. They do not provide a power that Dorothy has access to throughout the story, unless you count "staying on permanently and keeping her from washing her feet" as a power. And in the book, the cap controlling the flying monkeys is basically a short-term item, again, not something she has throughout her stay which gives her an advantage in her adventures.

Kuma (talkcontribs)

Okay, I gotten rid of them since they do not fit the trope.

About The Persona example

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Lequinni (talkcontribs)

@Kuma, I retired this {{Context}} <!-- I just need context with the Dark Hour in Persona 3 as it been shown and described as a secret hour in time rather than an alternate world. I could be wrong on this and I need context. -->

In Persona 3, while the Dark Hour refers to a "hidden hour" when shadows manifest, in practice it also refers to the realm that can be accessed during that time. Given that in said game most of the human (plus robot and dog) cast with magical and Persona-summoning abilities can only use those during the Dark Hour, it is an alternate realm for the ends of this trope.

Kuma (talkcontribs)

I still have a problem with it due to what is shown and described in-game. I cannot help myself but state how it is different from the TV World and Metaverse. I gather from the game that the Dark Hour is a temporal anomaly that transforms the world differently. Its people transmogrify into coffins rather than being an alternate realm, dimension, etc. Only people with a Persona can stay active in this hour. Some people can access this hour by being taught or getting called by Shadows from their coffins. Those with the potential of a Persona have been implied in Person 4 Arena, where they can summon them outside the Dark Hour with their Evokers' help. In the same game, it has been stated that the TV World makes it easier to call a Persona compared in reality. Compared to the TV World and The Metaverse, the Dark Hour is an aberration of time that temporarily changes the world rather than being another world itself. I know that I could be wrong on this and that if you can give me more insight, then I will withhold on the subject of the Dark Hour being another world or not. Thank you for reading my comment, and have a nice day.

Lequinni (talkcontribs)

The boiled down of this trope is "person goes to another world, receives boons that help them survive and thrive there". Because the Dark Hour from Persona 3 has a lore more obtuse that the more clearly separated Midnight Channel from Persona 4 and the Metaverse in Persona 5, I can get where the confusion is. But let's think in another way: for all the mystics of "hidden hour" and "Temporal aberration", gameplay-wise the Dark Hour is just another world - one that has a time limit and is barely superposed over the real world, but to all effects a different world with different rules than the "normal" world.

Kuma (talkcontribs)

Sorry for not replying sooner. I had a discussion with Roblek and I should have ended the discussion. I hoped it hasn't caused you any trouble and I won't bring it up again.

Kuma (talkcontribs)

I am curious how it differs from Portal Fantasy as from what I can find is this: "protagonist inhabits an existing person's body after migrating across worlds. It differs from reincarnation in that the person is not literally born again." To me it seems like another form of portal fantasy much like Isekai but I could be wrong.

Lequinni (talkcontribs)

By what I see as a common denominator in "transmigration" fantasy novels of Chinese and Korean origin, in that genre the person moves into the body and identity of another entity (usually human, but not necessarily so, as I have seen transmigration into fantasy races, into monsters, and even into plants) in the new world, leaving their former body behind; you can say that only their "soul" does the travel. You can stretch that into those "reincarnation in another world" stories where the person who "reincarnates" in a new world conserves their original grown-up memories even if they are reborn as a baby. In Portal Fantasy, the person usually travels to their new world with with their original body, and their original body receives the new boon; in transmigration/reincarnation fantasy the character receives either a new better body as a welcoming boon, or soon gets a new boon on the originally-normalish body thay they now inhabit.

Kuma (talkcontribs)

It seems like another form of Portal Fantasy much like Isekai at least to me. Since it's also a trend in eastern literature. what do you What do you think?

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