Ultima VII/YMMV

Everything About Fiction You Never Wanted to Know.


  • Anti-Climax Boss: The members of the Fellowship at the end of the game. They essentially low AI controlled character classes and are a LOT weaker than many of the enemies you have already killed to get to them.
  • Demonic Spiders: Liches can kill anyone with one hit. Fortunately, they seem to be able to cast the death spell only once each.
  • Good Bad Bugs:
    • In the northwest forest of Britannia, there's a house full of goodies whose door can only be opened by a lever on the inside. Normally, you need to go through a dungeon and find the teleporter that will warp you into to the house. However, if you position yourself by the window so that you can see the lever, you can just use Telekinesis to open the door (in Exult, you can simply change the screen resolution if you can't see it right away).
    • Sometimes a glitch will allow you to enter the Sphere Generator without the Enchanted Hourglass.
    • Visit A Fistful of Ultima VII for a detailed list of Good Bad Bugs and a hilarious anti-walkthrough which exploits them to win the game in completely unintended ways.
    • Using serpent venom causes temporarily ups all of your stats, but after it wears off, it degrades your strength slightly. If you use enough of it all at once though, dropping your strength rolls over and leaves you with an absurdly high stat (e.g. 164 or 135 when the normal max is 30).
    • It's possible to apply potions and certain items to non-party members, meaning you can poison NPCs without backlash or temporarily put a dragon to sleep without casting a spell.
      • Unless the potion was owned by someone else, in which case it's treated exactly as though you'd stolen it.
  • Narm:
    • The Guardian's speech during the introduction.
    • His defeat dialogue arguably even more so.

Damn you, Avatarrrr! DAAAAAAAAAAAAAAMN YOUUUUUUUUUUUUUUU!!!

  • Non Sequitur Scene: The Kilrathi spaceship doesn't really do anything (except illustrating a bit of the backstory for the Hoe of Destruction). It's just there as a Shout-Out.
  • Porting Disaster: In the SNES port, the plot was mostly the same, but wound up being butchered as a result of Nintendo's Never Say "Die" policies at the time. The double homicide that starts the plot of the game is replaced with a double kidnapping... that never gets solved! The entire combat system and party system that defined the original game is dispensed with altogether in favor of a Zelda-style action RPG format in which the Avatar wanders around alone whacking snakes and bats with his sword. And, of course, the amazing sandbox elements are largely removed because the game isn't being fueled by a 486-or-better plugged into a good four-megabytes-plus of RAM (the SNES was powerful for its time, sure, but not that powerful).
  • Scrappy Mechanic: Having to manually feed your characters. The fact that they can't feed themselves is made fun of in various fanfics, with the Avatar giving his companions nappies and spooning food in their mouths.
  • Spiritual Licensee: Assuming you have the Forge of Virtue add-on, this is the best Elric of Melniboné game ever made.
  • Squick:
    • Kill the mother of Lord British's unborn child, and there's a baby in her inventory. Ick.
    • The game allows you to make dough with buckets of blood. And to a less squicky extent, buckets of beer or wine.
      • While the player can only make bread out of the dough(and selling said bread for gold), leaving said blood dough lying around results in the baker producing cakes and other assorted items to sell to the populace...
    • EVERYONE fears the mighty used diaper. Using one on any character causes them to scream hilariously while vowing horrible vengeance. This includes your party members, you, dragons, even Lord British himself.
  • Tastes Like Diabetes: Lampshaded with Kissme. Your characters find her rather annoying (though they get rather agitated if you decide to swat her).
  • That One Level: The Test of Courage in Forge of Virtue.
  • They Wasted a Perfectly Good Plot: The Fellowship is so Obviously Evil that it destroys any chance of digging into the possibilities of the Avatar returning to a Britannia that's moved on from their religion and seemingly made them obsolete.
  • What an Idiot!: The impostor Avatar is always male, even if you're female. Those who got conned deserved it.