Uncanny Valley/Tabletop Games

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A Kindred with low Humanity can put great effort into acting like a living person. He can force himself to breathe and remind himself to blink now and then... but he can't fake that subtle, unconscious dance of nonverbal interaction. Mortals soon pick up on this. They cannot consciously spot the problem, but their instincts tell them that something is very wrong and they should get away.

    • The Nosferatu clan gets this all the time, no matter how high their Humanity. Some of them look just plain ugly, but others might look perfectly normal... but when they interact with other people, they may carry about them the sterile scent of a hospital ward, or a gaze like they want to see what the other person's guts look like. They always carry the idea that there's something wrong directly centered on them. There's even an entire bloodline devoted to inverting the curse by bathing in blood to improve their appearance... and even then, it doesn't work, because they become too beautiful to be anything human.
  • The Hot Chicks RPG doesn't address this so much in the game as it does with the artwork. The CG art instils the Uncanny Valley much of the time, that is when it doesn't fail to get that far with the fact that 2/3rds of the women's facial expressions look like they were modeled off blow-up dolls.
  • Elan in Dungeons & Dragons have this. Their skin is too perfect, their hair too red. This is because they are aberrations that merely look human. This also justifies their -2 Charisma.
  • "Uncanny Valley" is the name of a trait in Eclipse Phase that can be taken in exchange for Customization Points. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.
  • Magic: The Gathering's Phyrexian race goes toward this, being undead cyborgs, but especially jarring is Phyrexian Unlife, which shows someone finding out that she(?)'s become a Phyrexian.
  • Warhammer 40,000: The Eldar. They are creepy, the lore insists. That said, it also depends on the artist in question, be it official or fan-made. Sometimes they look suitably creepy, or stereotypically elf-beautiful.
  • Mortasheen has the Lester, a monster designed to look like humans and infiltrate their societies. But, because of "some imperceptibly trivial flaw in the monster's camouflage," humans immediately recognize it as a fake.
  • Cyberpunk inverts this with the Maelstrom. This Gang's Hat is taking cybernetic augmentation to levels that are extreme even by the setting's standards, with a common one being replacing the upper face with a mount for more than two optics. Yet because they don't go all the way to full-body replacements that are Brain In a Jar within a fully robotic-looking chassis, but instead retain enough of the original flesh that observers can tell there Was Once a Man, they end up looking more disturbing than either the less augmented or the fully-replaced.