Our fox and hound find their long friendship thoroughly obliterated and end up trying to kill each other. Only after the member of the pursued and persecuted race does a favor for his oppressor (when the hunted saves the hunter's life) does the hound grant the fox permission to continue living.
But not as equals; the hound returns to his home with the humans and the fox returns to the wild.
That is how we will heal our racial and socioeconomic differences: by separating ourselves. If only we could institute some kind of "segregation" where all of us could be with our own kind, none of this unpleasantness would happen.
Thanks for showing us the way, Mr. Disney!
"All those who feel that stereotypes aren't an issue when creating fictional groups for game purposes are free to take part in playtests for my new game Sambo: The RPG of Stealing Chickens and Eating Watermelons."—JellyRoll Baker, on the subject of why one needs to be careful when dealing with Fantasy Counterpart Cultures.
"It wasn't just Derpy who was censored [in "The Last Roundup"], but Rainbow Dash, too. In the previous version, Derpy was oblivious, not careful, childlike, yet still felt bad for her mistakes. In the censored version, she's more sarcastic, she sounds dimwitted, her voice is a stereotype, Dash talks to her like a child, and her eyes are less derped. Thanks to her censorship, Hasbro tells the audience that people like Derpy don't exist, shouldn't exist, and/or should be corrected. By trying to respond to complaints, Hasbro only made the situation much worse.—Dark Qiviut, Unfortunate implications (MLP Forums thread)
Rick: Cute. Your sister's boss gave me a microscope that would have made me retarded.
Morty: Ooo, oh boy Rick, I-I don't think you're allowed to say that word. Ya know?
Rick: Uh Morty, I'm not disparaging the differently abled. I'm stating the fact that if I had used this microscope, it would have made me mentally retarded.
Morty: Ok but yeah, I don't think it's about logic, Rick. I-I think the word has just become a symbolic issue for powerful groups that feel like they're doing the right thing.
Rick: Well that's retarded.
—Rick and Morty, Something Ricked This Way Comes
When Unfortunate Implications are not clear...[edit | hide]
"Blatantly sexist power fantasies are nothing new in otaku culture, but there is one thing about Kantai Collection that I find a lot more worrying: The kanmusu, cute mascots played for maximum waifu appeal, are in fact anthropomorphised versions of Japanese war ships from World War II . You know, that war in which Japan committed countless war crimes. Using these very ships.
If there’s anyone who gets to call Japan out for their attitudes towards the horrors that took place seventy years ago, it’s the Koreans, and it’s exactly because Kantai Collection is something so trivial and detached from any sort of political significance, that its problematic nature merits discussion. It’s little more than a silly browser game, yet for that precise reason it serves as a perfect example of how internalized and institutionalized public denial of Japan’s war crimes has become.
—Aquagaze, The Unfortunate Implications of Kantai Collection (The Glorio Blog)
"Where other cultures look back at WWII with horror, the Japanese prefer to look away. While Japan's politics around this are sometimes questionable, the people generally deal with disasters by trivializing them, joking about them and, more than anything, looking away. They don't want to forget, but nor do they want to remember - they have enough to deal with in the present, and being aware of the past is enough."—technololigy, on Kantai Collection, in response to the article above, Criticizing Critism
You did not focus on the fan fiction of the Game[.] [...]
Instead you put your mind into the war crimes, like as if it is something so uncommon and not special of war, Japan DID commit war crimes and a lot of it. But the game, bro, the game, is focusing [on] the IJN SHIPs, the ones who did the most war crimes are the IJA. IJN sailors are a group of collectives sailors, who in most case like any other sailors do not enjoying killing, they work the ship. Why would that be a problem if you are discussing the game, although it put direct preferences to the war itself, still there were no girls out there dressing up like a ship, skating on water and killing Chinese civies in Nanjing. It is like “Oh hey! The war is over, but since you commit so many war crimes, we have to repeatedly mentioning in every aspect so you can feel bad about it” . Say that to George W. Bush. IT IS NOT THE SHIPS’ fault, it is like blaming the killer’s knife for the killing. The game almost don’t mention their crews or the captain at all, like seriously the captains are mentioned through puns, slangs or name of the fleet.
—Hung John, comment on the first article.
You’d think by now that KanColle is deliberately trying to trivialize Japanese history by portraying their lethal ships as innocent little girls. But you might be wrong.
There is an interesting (or rather alarming, depending on how you see it) part of the Japanese way of life when faced with tragedies or suffering: suck it up and move on. The Japanese don’t dwell on tragedies like most Western cultures do; they try their best to get back on their feet and let bygones be bygones. Instead of lamenting war, Japanese creators satirize war. [...] You would not imagine Western media portraying Hitler or Nazi Germany as anything but brutal and diabolical “krauts”. This “trivialization” of war is what pisses people, especially from other cultures. It is unacceptable for a country that forced over 80,000 women into forced prostitution, annexed the Korean Peninsula, and blew up Pearl Harbor to trivialize war. They should feel guilty all the time.
As you can see, it’s all about clashing cultures. Hence, the suspicions.
Is KanColle a subliminal attempt to revive Japanese militarism and push public opinion towards Japanese rearmament? As enticing as the idea might sound, sadly, no. KanColle is just another product of Japan’s creative industries which is coincidentally based on Japan’s wartime past. There is no hidden agenda or manipulation of public opinion. While the idea of using culture to generate propaganda does exist and has been used, I doubt KanColle falls within that category.
In the end, KanColle is just a game, a product of Japanese pop culture. Let’s leave it at that.
—AhOtaku39, in response to the first article, Kancolle, Homage to the Empire?