Category:Video Game Tropes
(Redirected from Video Game Tropes)
An article in this index will be about these things:
- Gameplay mechanics--including mechanics borrowed from Tabletop Games.
- Characterization and setting tropes specific to game characters and settings.
- Setting tropes that aren't necessarily specific to games but are used in games to the degree they are pretty much stock elements, or without which many games would be unrecognizable/unplayable.
NOTE: Please do not add tropes to this index if they can instead be put in one of the sub-categories.
Subcategories
This category has the following 22 subcategories, out of 22 total.
A
B
- Boss Battle (126 P, 1 F)
C
F
G
M
N
R
- Racing Game (88 P)
- Rhythm Game (65 P)
S
- Strategy Game Tropes (54 P)
T
- That One Index (8 P)
V
- Video Game Characters (162 P)
- Video Game Difficulty Tropes (161 P)
- Video Game Interface Elements (59 P)
- Video Game Items and Inventory (133 P)
- Video Game Physics (46 P)
- Video Game Rewards (76 P)
- Video Game Tactical Index (28 P)
Pages in category "Video Game Tropes"
The following 200 pages are in this category, out of 417 total.
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A
- Ability Required to Proceed
- Absurdly High Level Cap
- Absurdly Low Level Cap
- Action Commands
- Addressing the Player
- Adventure Narrator Syndrome
- AI Player Personalities
- Alchemic Elementals
- All-or-Nothing Reloads
- The All-Seeing AI
- Alliance Meter
- Alphabetacy
- Already Done for You
- Already Undone for You
- Always Over the Shoulder
- Ambidextrous Sprite
- And Now for Someone Completely Different
- Announcer Chatter
- Another Side, Another Story
- Arbitrary Equipment Restriction
- Arcade Perfect Port
- Artificial Atmospheric Actions
- Attackable Pickup
- Augmented Reality Game
- Auto Revive
- Automatic New Game
- Awesome but Temporary
B
C
- Call a Hit Point a Smeerp
- Camera Centering
- Camera Lock On
- Camera Perspective Switch
- Camera Screw
- Canon Name
- Capture the Flag
- Catastrophic Countdown
- Cel Shading
- Chain-Reaction Destruction
- Character Customization
- Character Portrait
- Character Roster Global Warming
- Check Point
- Check Point Starvation
- Chunky Salsa Rule
- Clairvoyant Security Force
- Climax Boss
- Co-Op Multiplayer
- Color-Coded Armies
- Color-Coded Multiplayer
- Com Mons
- Combat and Support
- Comeback Mechanic
- Commanding Officer Powers
- The Computer Shall Taunt You
- Console Cameo
- Controllable Helplessness
- Corridor Cubbyhole Run
- Cosmetic Award
- Coup De Grace Cutscene
- Cranium Ride
- Crate Expectations
- Critical Existence Failure
- Critical Status Buff
- Crouch and Prone
- Cruelty Is the Only Option
- Cut and Paste Environments
- Cutscene
D
- Damage Discrimination
- Damage Reduction
- Dead Character Walking
- Death Cry Echo
- Defeat Means Playable
- Destructible Projectiles
- Dialog During Gameplay
- Dialogue Tree
- Die, Chair, Die!
- Digital Avatar
- Digitized Sprites
- Direct Continuous Levels
- Do Not Drop Your Weapon
- Do Not Run with a Gun
- Downloadable Content
- Dream Match Game
- Drop-In Drop-Out Multiplayer
- Dual Mode Unit
- Dual World Gameplay
- Dynamic Loading
E
- Easy Exp
- Easy Mode Mockery
- Elaborate Equals Effective
- Elites Are More Glamorous
- Empty Room Psych
- Endgame Plus
- Endless Game
- Enemy Chatter
- Enemy Switch-Out
- Enemy-Detecting Radar
- An Entrepreneur Is You
- Episodic Game
- Essence Drop
- Event Flag
- Every Firearm Is Open Bolt
- Everything Breaks
- "Everything Is Smashable" Area
- Excuse Plot
- Exploding Barrels
- Exposition Break
- Extra Turn
F
- Fackler Scale of FPS Realism
- Fake Balance
- Fake Difficulty
- Fake Longevity
- Fake Skill
- Faux First-Person 3D
- First-Person Ghost
- First-Person Snapshooter
- Fishing Minigame
- Fission Mailed
- Fixed Camera
- Flash of Pain
- Flip Screen Scrolling
- Flushing Edge Interactivity
- Follow the Money
- Foreboding Architecture
- Freelook Button
G
- Gaiden Game
- Game Lobby
- Game Within a Game
- Game-Favored Gender
- Gameplay and Story Segregation
- Gameplay Automation
- Gameplay-Guided Amnesia
- Gay Option
- Geo Effects
- "Get Back Here!" Boss
- Going Through the Motions
- Golden Ending
- Golden Path
- The Grand List of Console Role Playing Game Clichés
- Graphics-Induced Super Deformed
- Gravity Barrier
- Grimy Water
H
I
- I Can't Reach It
- I Fought the Law and the Law Won
- Identify Item
- Idiosyncratic Combo Levels
- Idle Animation
- Impassable Desert
- In-Game Novel
- In-Game TV
- In-Universe Game Clock
- Infallible Babble
- Infinite Stock for Sale
- Informed Equipment
- An Interior Designer Is You
- Involuntary Group Split
- Invulnerable Civilians
- Irrelevant Importance
- Isometric Projection
- It's Up to You