Virtue's Last Reward

Everything About Fiction You Never Wanted to Know.
What will it be, then? Cooperation? Or betrayal?

The second game in the Zero Escape series, Virtue's Last Reward (in the original Japanese, Kyokugen Dasshutsu ADV Zennin Shibô Desu, or roughly, Extreme Escape Adventure: Good People Die/I Want To Be A Good Person[1]) is a Visual Novel for the Nintendo 3DS and Play Station Vita, and in turn the sequel to the DS's Nine Hours, Nine Persons, Nine Doors. It was released in February 2012 in Japan and in October of that year in America. No plans are in place for a European release, but the Vita version is region-free.

An average college student called Sigma awakens inside an elevator, finding himself with an odd girl named Phi who seems to know him. Along with seven others, they discover that they have been kidnapped, trapped inside a large warehouse and forced to play the "Nonary Game: Ambidex Edition".

As in 999, each of them have numbered bracelets attached to their wrists and will be killed if they break the rules. However, there's a twist: to escape the warehouse, players must accumulate points by splitting into groups of three (comprised of teams of two players paired and one player solo) and completing deadly challenges. Nine points will reward a player with freedom, but losing all their points will greet a player with death. Reminiscent of the Prisoner's Dilemma, teams can choose to betray their partnered team in order to steal points from them, but if both teams choose to betray then neither gain anything.

Be warned that like 999, this game is a minefield of spoilers, so do not read ahead if you're spoiler-averse.

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  1. It could be translated as either.