Warp
Warp is a 2012 video game by Trapdoor Studios for Xbox Live Arcade, PlayStation Network, and eventually PC. In the game, players control a diminutive alien, Zero, trying to escape a research facility. Early in the plot, Zero regains its fundamental power, the ability to teleport short distances forwards. Other powers are acquired in the course of the game.
Not related to several other games named Warp.
Tropes used in Warp include:
- Big Bad: The Base Commander
- Brought Down to Normal: Zero, at the beginning of the game.
New Objective: Recover Ability. You don't stand a chance without your powers. |
- Cannibalism Superpower: Zero, with other aliens. Technically, he's just absorbing their power sources, but it's played like this.
- Cute Is Evil: Zero (if the player takes the kill em' all approach)
- Conspicuously Selective Perception: The guards are not the most perceptive, though they are reasonably quick shots.
- Deflector Shield: The "liquid energy" shields
- Death Course: Lampshaded by the commander when he berates his minions:
"I told you to design a death trap, not an obstacle course!" |
- Driven to Madness: Another one of the alien captives
- Force Field Door
- Humans Are the Real Monsters
- Kill'Em All: One way to deal with your captors
- Kill It with Water: A puddle of water disrupts Zero's powers, a pool is instant death.
- Mad Scientist
- Mass Teleportation
- Mood Dissonance: On the one hand, the cute design of the protagonist and some silly mad scientist tropes. On the other hand, extreme violence played straight.
- Not-So-Harmless Villain: "Little guy seems harmless enough."
- Pacifist Run: One possible play style.
- Although there is a "buffer" in place for accidental kills; the player can kill up to six people without losing the "Cuddles" achievement.
- Stealth Based Game
- Tele Frag: Zero's primary attack
- Underwater Base
- Weak Turret Gun
- You Bastard: The "Consequences" ending is basically this, towards the player.