Wolfenstein 3D/YMMV

Everything About Fiction You Never Wanted to Know.


  • Adaptation Displacement: Few people are familiar with the original Castle Wolfenstein.
  • Catharsis Factor: You get to kill Hitler. Horribly inaccurate? Yes, what part of you get to kill Hitler is hard to understand?
  • Demonic Spiders: The mutants, especially in groups of three or more. Mutants do not make a noise when they see you. They can also shoot you as soon as they see you. Every other enemy in the game will make a noise when they see you and take a brief pause before shooting you.
  • Ear Worm: The whole soundtrack is really catchy. This is Robert Prince, after all.
  • Genius Bonus: One of the soundtracks in Episodes 3 and 6 has a Morse Code message in the background:

TO: BIG BAD WOLF
DE: LITTLE RED RIDING HOOD
ELIMINATE HITLER
IMPERATIVE: COMPLETE MISSION WITHIN 24 HOURS
OUT

  • Goddamned Bats: Literally, in the Lost Episodes of Spear of Destiny. However, as they are pretty much just remodeled mutants, they behave more like Demonic Spiders.
  • Memetic Mutation: "Mein Leben!"
    • "GET PSYCHED!"
  • Narm: The voice acting for the DOS release of Wolf 3D can be So Bad, It's Good, due the the non-native German lines spoken in the game.
  • Paranoia Fuel:
    • Hearing a door open and you didn't open it. They're coming for you, somewhere.…
    • Some of the music. Especially the distinct and ominous boss music. Any door you open could lead straight to the boss and they won't stop chasing you until either you, or they die.
  • Polished Port: The Macintosh port. Based on the SNES port, minus its Bowdlerization, but retaining its automap feature, and additional weapons - this version in particular also boasted a complete graphical and auditory overhaul (with sprites and textures redrawn at twice the resolution of the original DOS version). But at the same time, enemies had their directional sprites removed, incidentially removing their ability to patrol around levels and be stealth-killed, and Bobby Prince's memorable soundtrack is replaced with Brian Luzietti's rather blander, military sounding one. Todd Dennis' compositions on the 3DO might be better.
  • Porting Disaster:
    • The SNES port. The disdain that the majority seem to have for it is due to censoring, instead of any major gameplay-affecting factors such as simplified map design or fewer levels, anyway.
    • The GBA port, which was more mangled than the Doom port despite being a less complex game. For example, though the GBA ports of Doom and Doom II manage to retain most of their soundtracks, some form of programming error means that music simply does not play in Wolfenstein unless you tinker with emulator settings. Those playing on original hardware are screwed.
  • Seinfeld Is Unfunny: A common complaint of newer reviews (specially the GBA, which had the problems listed above).
  • Signature Scene: The battle with Hitler at the end of Episode 3.
  • That One Boss: The Death Knight in Spear of Destiny. It doesn't help that both he and the entire stage is surrounded by absolute swarms of regular mooks either.
  • That One Level:
    • Episode 6, level 9 from the original game and levels 16 and 18 from Spear of Destiny qualify.
    • Episode 6, level 7 has a bad reputation as well.