X-Men (video game)

Everything About Fiction You Never Wanted to Know.
"I am Magneto, master of magnet!"

1992 Beat'Em Up made by Konami for the arcade, in the vein of the Teenage Mutant Ninja Turtles and The Simpsons arcade games. Taking on the roles of Cyclops, Colossus, Dazzler, Storm, Wolverine or Nightcrawler, up to six players (or just four, depending on the cabinet) progress from left to right and fight endless swarms of Sentinels, along with villains such as The Blob, Wendigo and, of course, Magneto.

Essentially, you just roam through the level, fight, use some special attacks here and there, die a lot, and then deposit another coin to come back to life.

The game is loosely based off of Pryde of the X-Men, a failed 1989 pilot for an animated X-Men series that was totally different from the one that eventually made it on the air a few years later.

Fondly remembered by many players for its sheer cheesiness. Magneto, the main villain, taunts players by calling them "X-Chicken", and the villains introduce themselves with the corniest catch phrases you can imagine. There's an announcer who excitedly shouts out the name of each character when he joins or rejoins the game after running out of lives. And the plot is totally random... in character, yes, but random.

The game was remade in December 2010 for Playstation Network and Xbox Live Arcade. The biggest addition is drop-in/drop-out online play, making getting a six-player match going very easy to do: just join a game that already has a large number of players. The other addition is unlimited credits: pushing the jump button after your last life is lost results in you immediately rejoining the game, making death meaningless. Not to mention that you keep your score, making the newly added leaderboards mean nothing, except for those genuinely good players who can get high scores and few deaths (the number of deaths is still tracked on the leaderboards).

But because of these elements, the game was very popular online for quite a while after its release.

The game is now available for iPod, iPhone and Android devices.

Tropes used in X-Men (video game) include:
  • Actually a Doombot/This Was His True Form: "Alas, that was Mystique, not Magneto."
  • Ascended Meme: In Marvel vs. Capcom 3, Deadpool will tell Magneto "Welcome to die!" when they square off.
  • Badass in Distress: Xavier gets captured too.
  • Boss Banter: Assuming they're not being pummeled by six people at once, some of the bosses have some really hammy one-liners to deliver. Especially Magneto, who won't shut up unless he's being smacked around (see the YouTube link in Large Ham down below).
  • Button Mashing: Hit the attack button, and hit it again. And again!
  • Cast from Hit Points: Your "Mutant Power" costs three bits from your health bar. You get a "mutant power sphere" at the beginning of the level for one power use if your health bar is too low to pay the cost, and you earn an additional sphere every time you finish a level.
  • Color-Coded Multiplayer: Going by the player name tags above the characters:
  • Cutscene Incompetence: The X-Men walk right into a trap set by Mystique, that happens to lead to the sixth level.
  • Damsel in Distress: Kitty Pryde (Shadowcat).
  • Death Is a Slap on The Wrist: In the remake. Unlimited credits means that some players actively commit suicide just to refill their special attacks.
  • Degraded Boss: Happens to Pyro later in the game. Ten of him show up at once to attack at one point. Also happens to most of the other bosses, who show up a second time in Magneto's Base, in a weaker form.
  • Desperation Attack: Uses up three units of life, unless your life is low, then it uses a special attack unit... in the U.S. version. In the Japanese version, this is reversed.
  • Difficulty by Region: The Japanese version has powerups to help you along the way.
  • Drop-In Drop-Out Multiplayer: Technically present in the original arcade game, at least the "drop-in" part. The remake allows anyone to drop in or out of an online or offline game at any time, thus making it easier to get a six-player game going.
  • Engrish:
    • "X-Men! Welcome... to DIE!"
    • On the other hand, it also has some of the other kind too ("The White Queen welcomes you to die!"; "Nothing moves The Blob!"). The above ended up becoming more famous.
  • Evil Is Hammy: Just ask MAGNETO! His minions are pretty hammy too.
  • Excuse Plot: Loosely based off of the pilot TV series episode Pryde of the X-Men. Magneto is causing trouble in the city and kidnaps Kitty and Professor X. Beat shit up with your favourite mutant til you save them and pound Magneto into dust.
  • Giant Space Flea From Nowhere: Okay, so Wendigo and Nimrod seem to show up from nowhere, but who are those Egyptian statues?
  • Large Ham: MAGNETO! As seen here.
  • Mad Libs Dialogue: Some of Magneto's taunts are clearly spliced from other recordings. See in particular, "You are DEAD!", where "DEAD!" was blatantly recorded separately, and the "You are" is taken from another catchphrase, "You are nothing!". He even shouts "DEAD!" by itself from time to time with the exact same inflection.
  • Mecha-Mooks: Sentinels of course. Some of them are spawned in one level by a gigantic Sentinel from its mouth (possibly meant to be Master Mold).
  • Never Say "Die": Blatantly ignored with Magneto, who works variations on it into most of his sentences, many of which consist of only a few words, during his fight against you.

Magneto: "Die! Kill you! Dead! Come to die! You are dead! I kill you!"

Wendigo: "Wendigo!"