Xenoblade Chronicles/Trivia

Everything About Fiction You Never Wanted to Know.


  • Hey, It's That Voice!: Shulk and Meyneth are Anders and Lady Hawke!
  • No Export for You: The case of this game is quite possibly the strangest and most bemoaned instance of this trope in video games since the fate of the EarthBound franchise. In an odd reversal of precedent (said oddity didn't pass without notice), Nintendo of Europe released the game in their territories, while Nintendo of America has spent two years ignoring it before quietly dropping it from their upcoming release calender. It's particularly strange in that obviously there's an English localization that's being actively sold elsewhere in the world.
    • In response came Operation Rainfall, a movement not unlike the (unsuccessful) ones which have been after EarthBound for years. Their goal is to demonstrate support for the game (and two others) to show Nintendo of America that there IS interest in the games in a time of dearth of good Wii games, with the aim of getting the games released in the United States. Results have been mixed; while in the early days of the movement Nintendo of America decided to declare their lack of plans for the games on their Twitter and Facebook pages (with much anticipatory fanfare), Reggie Fils-Aime has since gone on record saying they're watching how they sell in Europe and Australia and make a decision from there. Either way, it's far from over.
    • Speaking of, now it's been released in Australia, usually the king of No Export for You. Nintendo of America has NO excuse now.
    • Finally averted, but it took long enough: it's scheduled for a limited April 2012 release in GameStop and Nintendo stores.
  • Speaking of which, here's a fun fact: The Edge Magazine gave the game a special award for having the best localisation of 2011. Although they specifically refered to the British English translation and its Woolseyism, the other four languages were just as great. They sure had to be happy in the Nintendo of Europe localisation department.
  • What Could Have Been: Fiora's first design was different from the final version. She had her hair in two long pig tails and wore a kinda childish short dress. Takahashi and his team eventually decided to give her a more teenager look.
    • The outfit is still in the game however, as one of the earlier pieces of equipment you get.