Zero Punctuation/Headscratchers

Everything About Fiction You Never Wanted to Know.


  • Whose face is it that Yahtzee keeps using in his videos? It's not his face, is it?
    • No, it's a face photographed by an artist which was - according to Yahtzee - the best fit for 'emotionless' he'd ever seen in his life. I'll try and dig up the video interview in which he mentioned it.
    • Here The full question and answers starts around 5:30.
  • After recently re-watching his Tales of Monkey Island review, I noticed two things that don't make sense. One somes from yahtzee, which I will voice normally, and the other is a mistake from Irish-Yahtzee, which I will voice in a stupid pirate accent.
    • He said that the second Monkey Island game deliberately set up its ending so as to eliminate any chance of sequels. That's not actually true. Now, I can understand him not having gone around the internet to find the truth of Gilbert's plans for the series, but that idea was proven to be not true by The Stinger in that very same game. Not to go into too much detail, suffice it to say that it's proven not to be All Just a Dream, forming a clear Sequel Hook. Actually, that misconception comes up a lot, which really bugs me.
      • Perhaps it was intended to end on a note like that? I'm not exactly authority on that or anything really, but remember that not every story has to have a happy ending, or even a "full" ending.
    • Arr, ye dirt-caked potato enthusiast! Ye be sayin' that the controls in the game require ye ta move our Mighty Flooring Inspector by dragiin 'im about wit the mouse, and that it makes controllin' a 3D character too difficult! Now, while I agree that whichever lubber came up with the mouse controls for movement ought to be hung from their toes over the side of the hull, there be a perfectly suitible keyboard setup for controllin' movement that works far better than the blasted cursor, ye non-salty cur!

"Yes, there are devices within The Conduit's options menus that let you adjust movement speed, how far up you can look and whether or not you continue turning when pointing off-screen. So I guess a couple of the issues I mentioned can be fixed. This does, however, raise the question of why you'd include options which are basically toggle switches for 'make controls work properly,' and more pertinently, why they'd be set to 'off' by default. Besides, I see no options for 'make game less ugly' or 'make story make sense' or 'lay off the fucking infinite enemy spawners,' so yah, boo sucks to you."

  • In his Dead Space review, he makes a joke where the communication problem was easily fixed, but then reveals that he was just thinking of something else. This Shout-Out is too subtle. Does anyone know what he was referencing, if anything?
    • This sounds more like a general jab at this kind of plot, rather than a specific Shout-Out. Like the lists you find floating around the net "10 Things that Never Happen on Star Trek", which included stuff like "having to make a hard choice, which is made considerably easier by the Prime Directive" and such.
  • Why in his Far Cry 2 review can a siren be heard in the background around 2:10?
    • Every now and again background noise can filter into his room - he's unlikely to do many re-recordings given the relative length of time he spends on each review, especially just to eliminate one or two sounds.
  • Where the heck did those imp things originate from? They've been around since his Heavenly Sword review.
    • In his original video review for The Darkness, the imp was originally an altered version of the darkling minions, before carrying over into his Fable review, and then becoming a recurring character.
  • In his Shadow of the Colossus review, he said that he's never seen a perfect game. Wasn't he the one who said that there was nothing wrong with Portal?
    • I believe his Portal 2 review has amended that: The main problem with Portal is its fanbase driving its memes into the ground.
  • Could he really be arrested for owning an imported copy of Mortal Kombat 9? I thought it was just illegal to sell it in Australia.
    • Rule of Funny, most likely.
    • The Other Wiki says otherwise - "The Australian Customs and Border Protection Service lists the game as a prohibited item". OUCH.
    • Yup, you can be fined around the equivelant of ten-thousand dollars for possessing it. Whether or not that gets enforced is something else though.
  • Why does Yahtzee sound so different in some of his reviews than in others? For instance, listen to him in the Assassin's Creed II review and the Modern Warfare 2 review just a week earlier. In AC2 his voice is much smoother and a higher pitch compared to the normal kind of gruff voice. And then there's episodes where his voice swings the other way and is much deeper than normal. I can understand deeper from colds or being tired. But higher and smoother? What gives?
  • Does anyone know what's the deal with "dangling a penguin by a string on the end of a stick"? I noticed it in his Infamous 2 review, where it illustrated him disappointing his parents. Then I noticed it again when I rewatched the Super Mario Galaxy review, where he uses it to entertain himself while auto-running the minigame that earns money. Anyone know the story behind it?
    • It's a novelty version of a toy where you have a ping-pong ball attached to a bat with elastic and you just sort of... hit it. It's a version of that with a penguin instead.
  • When people quote Zero Punctuation... They punctuate him.
    • It's just a name. It comes from how he talks so fast that there might as well be no punctuation. But there are.
      • Plus, it makes it easier to read.
  • Its a silly question but what was the music in the background of Fallout: New Vegas when he numered the days of his journey?
    • That would be 'In The Mood' by Glenn Miller.
  • Why does he complain about games being samey- "like X but.." and then when asked to review something outside the genres he sticks to refuses on first principles?
    • There's a difference between a game being in a given genre, and a game being a copy of a previous game.