Display title | Guild Wars |
Default sort key | Guild Wars |
Page length (in bytes) | 111,959 |
Namespace ID | 0 |
Page ID | 127220 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 8 (0 redirects; 8 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 23:15, 17 August 2021 |
Total number of edits | 19 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (6) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Arguably the second-most popular MMO, produced by ArenaNet, a splinter group formed off of Blizzard Entertainment, and published by the Korean MMO giant NCSoft. Has been both lauded and criticized for its notable and unique business plan, which is quite simple: It's an MMO that requires no monthly fee. Part of the reason is due to instancing, and part due to design. Anet has said (to paraphrase) that it's not aiming to be a World of Warcraft killer, but that it's happy being its own niche. Indeed, Guild Wars was largely an experiment to see if this business model could even succeed in the first place, which it undeniably has. |