Information for "Random Event"

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Display titleRandom Event
Default sort keyRandom Event
Page length (in bytes)11,279
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Page ID45083
Page content languageen - English
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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorRobkelk (talk | contribs)
Date of latest edit12:52, 8 October 2020
Total number of edits11
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In order to keep players from being complacent, matches from becoming repetitive, and to better simulate the vagaries of fortune, some video games include Random Events. The chaotic relative of the Scripted Event, Random Events are things that can happen, but where, when, or if they will happen are determined purely by chance. In video game parlance they're called "procs" (short for "special procedures", originally referring to the chunks of code that ran in MUDs when these events occurred), especially when they're attributes of an item that activate randomly when the item is used, but Random Events can also pop up in board games in the form of "chance" decks and the like.
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