Display title | Random Event |
Default sort key | Random Event |
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Page ID | 45083 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 12:52, 8 October 2020 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | In order to keep players from being complacent, matches from becoming repetitive, and to better simulate the vagaries of fortune, some video games include Random Events. The chaotic relative of the Scripted Event, Random Events are things that can happen, but where, when, or if they will happen are determined purely by chance. In video game parlance they're called "procs" (short for "special procedures", originally referring to the chunks of code that ran in MUDs when these events occurred), especially when they're attributes of an item that activate randomly when the item is used, but Random Events can also pop up in board games in the form of "chance" decks and the like. |