Display title | Xbox 360 |
Default sort key | Xbox 360 |
Page length (in bytes) | 16,172 |
Namespace ID | 0 |
Page ID | 81645 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | MilkmanConspiracy (talk | contribs) |
Date of latest edit | 19:16, 14 April 2024 |
Total number of edits | 25 |
Recent number of edits (within past 180 days) | 4 |
Recent number of distinct authors | 2 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | After four years, Microsoft's contract with NVIDIA on the Original Xbox was up. Their solution: release the Xbox 360 a year ahead of Sony and Nintendo's consoles. The 360 featured a continuation of the Xbox Live service with improvements over the original. The system itself continued to be Direct X-based like its predecessor, thus it was still relatively easy to port games from PC. This was greatly aided by Microsoft's developer tools; said tools have been praised by, among others, John Carmack of Id Software as the best development environment he's ever seen on a console, which helped mitigate the change of CPU architectures from an X86 Out-Of-Order CPU (very much like that in a PC) to a POWER-architecture based In-Order CPU (which requires more careful programming). The 360 continued what the original Xbox's trend with one difference: it finally began outselling Sony's console. As a result, the 360 began getting more exclusive titles as well as securing many of the third-party franchises that were once glued to PlayStation consoles. Microsoft was beating Sony so badly in the Console Wars early on that, for a while, their primary competition came from Nintendo's unexpectedly successful Wii. |