Information for "Xbox 360"

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Display titleXbox 360
Default sort keyXbox 360
Page length (in bytes)16,172
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Page ID81645
Page content languageen - English
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Page imageXbox-360-Pro-wController.jpg

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Page creatorprefix>Import Bot
Date of page creation21:27, 1 November 2013
Latest editorMilkmanConspiracy (talk | contribs)
Date of latest edit19:16, 14 April 2024
Total number of edits25
Recent number of edits (within past 180 days)4
Recent number of distinct authors2

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After four years, Microsoft's contract with NVIDIA on the Original Xbox was up. Their solution: release the Xbox 360 a year ahead of Sony and Nintendo's consoles. The 360 featured a continuation of the Xbox Live service with improvements over the original. The system itself continued to be Direct X-based like its predecessor, thus it was still relatively easy to port games from PC. This was greatly aided by Microsoft's developer tools; said tools have been praised by, among others, John Carmack of Id Software as the best development environment he's ever seen on a console, which helped mitigate the change of CPU architectures from an X86 Out-Of-Order CPU (very much like that in a PC) to a POWER-architecture based In-Order CPU (which requires more careful programming). The 360 continued what the original Xbox's trend with one difference: it finally began outselling Sony's console. As a result, the 360 began getting more exclusive titles as well as securing many of the third-party franchises that were once glued to PlayStation consoles. Microsoft was beating Sony so badly in the Console Wars early on that, for a while, their primary competition came from Nintendo's unexpectedly successful Wii.
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