Display title | Battle B-Daman/Analysis |
Default sort key | Battle B-Daman/Analysis |
Page length (in bytes) | 1,742 |
Namespace ID | 0 |
Page ID | 442808 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
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Page creator | Looney Toons (talk | contribs) |
Date of page creation | 18:20, 25 December 2016 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 21:57, 10 April 2019 |
Total number of edits | 2 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Merchandise-Driven Battle B-Daman anime did not meet as much success as was expected. This may be due to the fact that the toys were of poor quality, sometimes arriving broken straight out of the package. The game called for the toys to launch marbles at each other or at targets. Since every piece of armor on a B-daman enhanced its abilities (for example, a longer barrel for increased accuracy), a broken piece made the toy useless. Since each figure was quite expensive, they weren't easy to replace. The fragility of the B-Daman was attributed to their brittle plastic. Instructions encourage children to customize their B-Daman. However, Parts could break when being removed or inserted. However the concept and game itself was well received. The problem was entirely a matter of execution. |