Display title | Enemy Chatter |
Default sort key | Enemy Chatter |
Page length (in bytes) | 61,749 |
Namespace ID | 0 |
Page ID | 123684 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 2 (0 redirects; 2 non-redirects) |
Edit | Allow all users (infinite) |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 18:22, 11 April 2024 |
Total number of edits | 15 |
Recent number of edits (within past 180 days) | 1 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Sometimes, to show that the enemies aren't just mindless NPCs whose sole purpose is to provide a threat to the player, the developers may throw in some dialogue here and there if the enemies can speak the same language as the hero. This can either be the dialog equivalent of a Random Encounter, in which they mindlessly babble from a handful of pre-selected phrases (i.e. "Did you see anything?"), or entire scripted sequences with full-blown dialog between two or more enemies. |