Display title | Take Your Time |
Default sort key | Take Your Time |
Page length (in bytes) | 118,586 |
Namespace ID | 0 |
Page ID | 13891 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Robkelk (talk | contribs) |
Date of latest edit | 22:52, 4 October 2023 |
Total number of edits | 26 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | A near-ubiquitous RPG trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the Big Bad to finish every Sidequest, collect every item, repeatedly stay overnight at the Trauma Inn, and unlock the hidden superpowers of his teammates, including any useless ones. Usually, this is because, in pretty much every RPG, in order to progress the story or the quest at hand, you have to trigger an event somehow. |