Display title | When All Else Fails Go Right |
Default sort key | When All Else Fails Go Right |
Page length (in bytes) | 11,181 |
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Page ID | 10190 |
Page content language | en - English |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 04:27, 10 April 2017 |
Total number of edits | 9 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | 2D platformers often have a very straightforward start-to-goal direction; usually, you travel to the right. Much of the time, however, there are some options in your path, leading to this video gaming axiom: When All Else Fails, Go Right. In some games, (say, Kid Icarus) it's occasionally recast as Go Up; much more rarely, it becomes Go Left or Go Down. |