Display title | Kid Radd/Analysis |
Default sort key | Kid Radd/Analysis |
Page length (in bytes) | 1,510 |
Namespace ID | 0 |
Page ID | 7772 |
Page content language | en - English |
Page content model | wikitext |
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Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 18:34, 1 February 2015 |
Total number of edits | 3 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The Seer is intended to serve as an embodiment of the main characters' struggles. During the course of the narrative, the point is made and belabored that the inherent nature of most video game characters/sprites is to kill, maim, and murder thoughtlessly. The entire aim of a sprite civilization is to control and suppress those urges, with varying degrees of success. Now take The Seer; like the sprites, it's a construct of human design, and like the sprites, it was designed to destroy everything. At first, it seems as if it's defied its nature and taken on a new purpose, lending itself subtly to the theme the comic espouses: self-determinism wins out over programming. |