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* [[Meat Boy|Super Meat Boy]] has a percentage for each world. Getting 100% in a world means completing all levels (both Light and Dark Worlds) with an A+ rating, defeating the boss, getting all the bandages, and completing all warp zones. There's even an achievement for getting 100% on all worlds. The glitch levels don't count towards percentage, though.
* ''[[Super Smash Bros.]]. Melee'' has nearly 300 trophies (290, plus three special ones), special items that you receive by fulfilling certain conditions in-game. Each trophy is modelled after a character, item, or setting from a Nintendo game, and comes with a little bit of trivia regarding the item it represents.
** ''Brawl'' adds stickers to the mix. SEVEN HUNDRED OF THEM. Oh, and 544 trophies. And 128 challenges. [https://web.archive.org/web/20121101032511/http://www.smashbros.com/en_us/gamemode/various/various35_list.html Here's a list of all the unlockables.]
* Like most ''Tales'' games, ''[[Tales of Symphonia]]'' has an item completion book which records all the items that come into your inventory. It takes two whole playthroughs and going through another 85% of the game before you complete the listing. And that was only if you were very careful in manipulating relationships between characters.
** In addition, there's also the "Monster Book", which records every monster you encounter. Since there is one point where depending on which choice you made at an earlier time the boss is different it will take at least 2 playthroughs to record every enemy. The one good thing is that, contrary to popular belief, you don't need to record all the stats (which requires you to have a certain character use a certain item on each enemy). Your reward? A title for one character.