2½D: Difference between revisions

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== Role Playing Games ==
* Some gaming media outlets classify the ''[[Paper Mario (franchise)|Paper Mario]]'' series as this, depending on whose reviews you read. While Mario can move in three dimensions, the areas he moves through tend to be narrow and reminescent of traditional sidescrolling levels—and ''[[Paper Mario: theThe Thousand -Year Door]]'' gets a lot of milage out of the "Layers" variant. ''[[Super Paper Mario]]'' only complicates things by being a 2D platformer you can ''flip'' to 3D in some instances.
* There's an example of the "3D game with a 2D interlude" variety in the 2D platforming stages of [[Kingdom HeartscodedHearts coded|KingdomHeartsReCoded]].
* ''[[Pokémon Diamond and Pearl]]'', despite being nicknamed the "3D Generation" of the main series, is 2.5D; the player walks around in a two-dimensional grid based world, but structures around the player change perspective as (s)he moves around. The one exception to this dynamic is the Distortion World in ''Pokémon Platinum''.
** ''[[Pokémon Black and White]]'', on the other hand, are the first main series games to feature full 3D, more or less. The biggest difference between the 3D featured in Generation V and the one in Generation IV is that the camera plays around in the former, while being completely fixed in the latter. It can also be even argued that Generation IV is itself the first true 3D generation, as there are a few hacks for those games that allows you to play with the camera angles, proving that they have fully 3D worlds.