A.S.P. Air Strike Patrol: Difference between revisions

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* [[0% Approval Rating]]: If this happens, [[Nonstandard Game Over|the game is over]].
* [[Bottomless Magazines]]: Your aircraft's cannons have these. You can hold down the trigger all day without running out of ammo or hurting your logistics score. This is the main advantage the A-10 has over the F-15E, as its cannon fires downward and is ''great'' for destroying enemy vehicles without wasting supplies.<br /><br />Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
:Averted with missiles and bombs, though. Once you run out of those, you've got to return to base to rearm.
** [[Hyperspace Arsenal]]: No matter if you're flying an F-15E or an A-10, your aircraft will carry several times the amount of missiles and bombs that their [[Real Life]] counterparts can carry.
* [[Color-Coded Armies]]: Allied tanks are green (the soldiers wear tan). Zarak's ground forces are tan. Civilian vehicles are red.
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** When flying an F-15E, your commander will tell you "Get 'em outta here!" at the start of a sortie. This is from Commander Tom "Stinger" Jordan, USS Enterprise's CAG, during the movie's opening MiG confrontation.
** If you get hit during a mission, your pilot will shout "I'm hit, I'm hit!" This is from Lieutenant Tom "Iceman" Kazansky during the MiG battle near the end of the movie.
* [[Shown Their Work]]: The F-15E (though just referred to as an "F-15") and A-10 both have access to the same kind of weapons they're typically armed with from the time period.
* [[Shown Their Work]]: The F-15E (though just referred to as an "F-15") and A-10 both have access to the same kind of weapons they're typically armed with from the time period.<br /><br />On the other hand, despite the accuracy used in the planes flown by the players, Zaraki vehicles aren't based on what the Ba'athist Iraq forces had during the [[Gulf War]]. They ''are'' still mostly based on real military vehicles, though; the [[Reds with Rockets|Soviet MiG-29 Fulcrum, Mi-24 Hind, T-80 main battle tank, SA-4 Ganef]] (spelled "Gannif"), and the [[Brits With Battleships|British Rapier SAM]] (including a tracked variant called the "Rolland"). The only real problems are that the T-80s have anti-aircraft missiles (they have anti-''tank'' missiles in [[Real Life]]), and that there are trucks said to be armed with "Swatter" anti-aircraft missiles (a NATO reporting name given to a type of Soviet ''anti-tank'' missile).
* [[Slave to PR]]: If you want to get that [[Golden Ending]] and keep the Gulf War from being seen as a second [[Vietnam War]], you've got to do your best to keep the public happy while still completing your missions. No pressure.
* [[Super Speed]]: The F-15E can use its afterburners to provide a temporary speed boost, to get out of trouble quickly (or ''into'' trouble if so desired).
* [[Timed Mission]]: '''All''' missions in the game are time-sensitive, but the time you have for each is measured in hours and days, so you won't run out while in the mission zone. Rather, fractions of hours are deducted every time you return to base for refueling and rearming, or if you're selecting a new loadout. If you crash or run out of fuel during a mission, a ''huge'' chunk of time is wasted in rescuing you (to say nothing of what it means for your Supplies rating).<br /><br />During missions, though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
:During missions, though, you ''are'' subject to a fuel gauge. In most cases you ''will'' have to return to base during the mission in order to refuel at the very least. If you linger too long in the mission zone and run out of fuel, you crash ''and'' take a big hit in your logistics score for crashing.
* [[Universal Ammunition]]: Your countermeasures, missiles, and bombs all draw from the same reserve--it's probably why your plane has such a high ammo count in the first place.