A Taste of Power: Difference between revisions

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* ''[[Final Fantasy III]]'' tricks you into thinking you're getting this: the game starts in a cave, and you have to kill the boss to escape and begin the game proper. Fortunately, you're given a number of Antarctic Wind items, which have the same effect as the Ice2 (or Blizzara) spell, and the boss just happens to have a weakness to ice. Nevertheless, you're not actually more powerful ( {{spoiler|and you should save those items for the much more difficult Jinn boss that's coming up}}).
* The original version of ''[[Final Fantasy IV]]'' shows Cecil taking out monsters with powerful attack items in an automated battle at the start of the game. The DS remake changed this by placing the player into a real battle with the aforementioned attack items in the inventory, presumably assuming that the player has played the original and remembers the items. Or the player can just take out the monsters themself, using regular attacks. They're not difficult.
* [[Final Fantasy IV: theThe After Years|The sequel]] gives Ceodore two comrades who have better gear than what he starts with, ''Fira'' and ''Cura'' in their spell lists, and a [[Combination Attack|Band]] that destroys everything in the dungeon. You lose them soon after, though you do gain [[Crutch Character|The Hooded Man]]. Later, you take control of [[Magic Knight]] Cecil, who has White Magic and better stats then Ceodore at the time. If you're smart, you'll strip him of his gear and [[Bag of Sharing|give it to Ceodore]].
* ''[[Final Fantasy VI]]'' gives Terra a pair of soldiers and powerful Magitek armour until the Esper is found, at which point the armour is destroyed and both soldiers are lost.
** Note that you only get Magitek armour again for a single (and a second, missable) sequence. And just like the beginning, only Terra can utilize the advanced functions (i.e. anything beyond Healing Force and Fire/Ice/Thunder Beam).
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* In the older computer RPG ''[[Ultima VII]] part 2: Serpent Isle'' the player starts off with a good set of gear from the previous game, including the [[Infinity+1 Sword]] from the previous game's [[Expansion Pack]], the Blackrock Sword. This sword can kill any foe in one hit. Upon setting foot on the titular Serpent Isle with all of the amazing gear from the first game, you and your party members are struck by magical lightning that swaps all of your gear (and your party members themselves) with otherwise innocuous objects, leaving you alone, wielding such things as a pumice rock and a furrier's cap. However, each item is a clue to where the corresponding powerful item ended up.
* ''[[Star Ocean the Second Story]]'' has one of the two primary characters start out with a futuristic (and powerful) energy beam weapon. It doesn't take long for it to run out of energy, and the game doesn't provide a way to recharge it.
** During the battle tutorial in ''[[Star Ocean: Till the End of Time]]'', the main character has a ridiculous amount of HP and MP, but has only about a tenth of that in the first real battle. This is explained in-game by the tutorial being a video game within the game's world. (This is also foreshadowing.)
* ''[[World of Mana|Secret of Evermore]]'' gives the player character the bazooka, one of the strongest ranged weapons in the game, in the very first fight. However after going into an escape pod afterwards and landing on Evermore you lose the bazooka and have to fight your way to the next village with... a bone.
** Halfway through the game, this trope strikes again. You meet someone that found your bazooka, and he gives it back to you for free - with ''one round of ammo''. You can buy more ammo from the guy that sold you the bazooka, but the cost is extremely prohibitive (1000 gold coins for 10 shots, compared to 1000 credits<ref>that's 125 coins</ref> for 50 shots later).
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** ''[[Breath of Fire IV]]'' lets you play as the game's [[Big Bad]] at certain points in the story, usually near the beginning of each chapter. He's at a ridiculously high level and has the best equipment in the game, giving you a taste of what [[The Hero]] can do once he achieves the same level of butt-kicking power.
*** He is not only a ridicolous high level, he is above the level limit your normal party has! Mind, your normal party can have a maximum level of 60. The [[Big Bad]] starts of at 60 and will most probably end up at 61 and 62 in the end.
** ''[[Breath of Fire: Dragon Quarter]]'' does this in an odd way - {{spoiler|the main character}} is given the power of The Wyrm {{spoiler|Odjn, after being 'killed' by Bosch.}} Using this power, you can do ''tremendous'' damage to anything in your way - the catch is that every time you do, The Wyrm takes over a little bit of their soul. When The Wyrm takes over their soul completely... {{spoiler|Odjn bursts out of his body violently, ending the game.}}
* ''[[Kingdom Hearts II]]'' had an early boss fight in which you fought with two keyblades. It also had one with an inordinate number of reaction commands. The latter taught you how to use them. The former was just a teaser, and the ability wouldn't be regained until you went to Yen Sid's Tower.
* ''[[Crisis Core]]'', while it didn't exactly dazzle you with power, had the strongest of the 3 basic spells, a decent command attack, and several levels put on Zack for a level with a bunch of soldiers and a Behemoth.
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* In ''[[Boktai]] 2: Solar Boy Django'', you start with the very powerful solar gun, Gun Del Sol. It is stolen from you a few screens later. You get it back near the end of the game, but it is damaged and uses many times as much energy as it used to.
* In ''[[Pokémon Colosseum|Pokémon XD: Gale of Darkness]]'', you start the game in a battle where you have a Level 50 Salamence squaring off against a Level 50 Metagross. After the battle you realize that it was just a sim battle and you actually own a Level 10 Eevee instead.
* The first chapter of ''[[Riviera: theThe Promised Land]]'' is Ein (our hero) and Ledah heading to the title country. Ledah carries one of the two [[Unbreakable Weapons]] in the game, heals far more health than he can be damaged for each turn, and is capable of doing about 200 damage a hit (which is usually instant death), and both characters are far stronger than their foes. Once you complete the chapter, Ein gets zapped away, ending up with his stats cut in half when he lands in Riviera proper.
* In the first chapter of the Flash game ''[[MARDEK]]'', the main characters pretend that they are legendary heroes, and the tutorial is played through using their extremely powerful imaginary personas.
* ''Tower of the Sorcerer'' has you starting out with the Holy Sword and Holy Shield, which you promptly have to hand over to the [[Big Bad]] in Tower 3, and get thrown in prison. Luckily, there's a friendly thief (oxymoron much?) who will get you out, albeit with you unarmed.
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* ''[[.hack GU Games|.hack//INFECTION]]'' has Orca, Kite's first Party Member. [[Futurama|Good news, everyone!]] He's [[Shrouded in Myth|one of the strongest players around]]! [[Tempting Fate|Nothing can stop us now!]] Wait, who's this [[Woman in White|white-clad]] [[Mysterious Waif|girl]]? What's with that [[MacGuffin|book]] she gave him? And now we've got a [[The Grim Reaper|new monster]] carrying a <s> [[What Do You Mean Its Not Symbolic|Cross]]</s> [[Bowdlerization|Q-Stick]] who's [[Nigh Invulnerable|immune to Orca's attacks]]. [[Oh Crap|Uh oh...]]
* Before your first boss fight in ''[[Shin Megami Tensei]]'' you can fuse your dog with a demon and get the very powerful demon Kerberos, who will obey you even though you're far below his level 43. (Usually demons won't obey someone who's lower level than them.) After the fight, he unwisely attacks a teleporter station and vanishes, not to be seen for a looong time (specifically, thirty years). The trick is revisited in the sequel, although more justified: The Madame lends him to you to track down a rogue scientist, and returns to her when you're done. After Valhalla District is devoured by Abaddon, he'll join you again permanently, even if you're still underleveled - he recognizes your strength and potential, and he wants revenge on the people responsible for killing his master.
* ''[[Golden Sun: Dark Dawn]]'' has this when Isaac and Garet join your party for a bit and let you borrow their Djinn. They let you have enough Djinn to use at least a level 3 summon, but when combined with their Djinn, you can summon a level 4 one. After they leave the party, they take back their Djinn too, putting you back in square one.
* ''[[Agarest Senki 2]]'' has Weiss facing off against Summerill, servant of the dark god Chaos. He at this point is level 99 and equipped with Veldafard, a very powerful sword. You get to own Summerill in your first fight. After which, a cutscene happens and you get flung over to who knows where at that point. When Weiss recovers, he gets reduced to level one, and you can't equip his sword anymore for some weird reason, not to mention he now has amnesia. {{spoiler|Turns out, there's a lot more to that story later on.}}
* ''[[Dragon Age]] 2'' begins with Varric telling a [[Framing Device|somewhat exaggerated story about Hawke.]] During the first ten minutes or so of the game you play as a veritable god with [[Regenerating Health]], extremely quick [[Cooldown]] times on all your powers, [[Infinity+1 Sword|Infinity Plus One Swords]], and the ability to vaporize darkspawn by looking at them funny. Eventually Cassandra, Varric's audience calls BS, whereupon Varric rewinds a bit and tells her the real story...