A Taste of Power: Difference between revisions

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** Although in the opening, it's possible for the third, randomly-selected character to be one that's impossible to have in your party at that point. It's also impossible to have the weapons depicted (Silver), as you don't start getting Silver until ''after'' that particular dungeon.
* ''[[Shin Megami Tensei|Devil Children: Book of Ice/Fire]]'' takes place sometime after the events of ''DemiKids'', and for a couple minutes you have what would have been a relatively powerful party by storyline standards. However, one of the Big Bad's henchmen does something to reset your level, your Guide's rank, and destroy the device that holds King-class demons.
* ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' gives you the horrendously overpowered Minwu after playing for a short time. The catch is that he specializes in ''White'' magic, meaning he can heal you and protect you, but damage is not his forte. In this way, you're allowed to level up your characters without too much worry about death.
* ''[[Final Fantasy III]]'' tricks you into thinking you're getting this: the game starts in a cave, and you have to kill the boss to escape and begin the game proper. Fortunately, you're given a number of Antarctic Wind items, which have the same effect as the Ice2 (or Blizzara) spell, and the boss just happens to have a weakness to ice. Nevertheless, you're not actually more powerful ( {{spoiler|and you should save those items for the much more difficult Jinn boss that's coming up}}).
* The original version of ''[[Final Fantasy IV]]'' shows Cecil taking out monsters with powerful attack items in an automated battle at the start of the game. The DS remake changed this by placing the player into a real battle with the aforementioned attack items in the inventory, presumably assuming that the player has played the original and remembers the items. Or the player can just take out the monsters themself, using regular attacks. They're not difficult.