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{{quote|''OH!MY DEAR LITTLE RED HOOD! THANK YOU FOR YOUR COMING!''|Ending to ''[[Little Red Hood]]''}}
{{quote|''You did not disappoint.''|[[
Let's say you have been through this incredibly long and [[Nintendo Hard]] game in one sitting (because you can't save and don't have passwords), until you finally finish the game and defeat the last, incredibly hard boss. The moment of truth has come, you wait for the epic, satisfying ending and you get...
"[[Intentional Engrish for Funny|Conglaturation]]! '''A Winner Is You!'''" on a black background, in perfect silence, and nothing more (except maybe the credits).
That's it?
If you're ''really'' unlucky, it'll be the same [[Game Over]] screen you'd get for dying. And then, after three seconds, the title screen again. They could have at least spell-checked it. This is most likely to happen with older fighter games, console ports of arcade games and the like, where the game itself wasn't that plot-intensive and [[Tropes Are Tools|doesn't need nearly as much of a wrap-up]]. It's also the cousin to (if not the most extreme form of) [[Bragging Rights Reward]] - in some cases like this, the urge to throw the game out the window may be overwhelming, to say the least.
In some other games, however this [[Easy Mode Mockery|only happens on Easy mode]], and the true ending can be obtained on higher difficulties - the text will usually encourage you to try them and/or contain a hint to unlock these modes. This can be a [[
Compare [[No Ending]], where the lack of satisfaction comes from a ''lack'' of resolution rather than a seemingly hasty one, and [[Disappointing Last Level]], where the gameplay ''quality'' ends with a whimper instead of a bang. [[It's a Wonderful Failure]] is a related trope applied to [[Game Over]]s.
Unrelated to [[This Loser Is You]].▼
{{endingtrope}}
▲In some games, this [[Easy Mode Mockery|only happens on Easy mode]]. This can be a [[Heartwarming Moments (Sugar Wiki)|Heartwarming Moments]] if it is used ''in conjunction'' with a [[Happy Ending]] Montage.
▲Unrelated to [[This Loser Is You]].
----
{{examples}}
=== Video Game Examples: ===▼
=== [[Action Adventure]] ===
* If you manage to defeat Jason in the ''[[Friday the
* ''[[
** Some of the things that was cut can be accessed via cheat codes.
** Of course, they did the same thing in ''Soul Reaver 2'': abrupt ending, cryptic phrase, roll credits. Fortunately the developers redeemed themselves with ''Defiance''.
* Complete the [[Boss Rush]] in ''[[Goemon (series)|Mystical Ninja Starring Goemon]]'' and your reward is a still shot of [[Humongous Mecha|Impact]] over a cheesy '80s-style background and the word "Congratulations!" The Japanese version had a slightly more interesting picture of the dev team in [[Chibi]] form. Why it was changed is anybody's guess.
* Woe be unto the only child beating the NES version of ''[[
* The first ''[[Tomb Raider (
* ''[[
* Zeppelin Games' ''Draconus'' (1988) ends with a few lines of bouncing text: "Well done! You have defeated the tyrant beast and regained your thrown [sic]".
* ''Hydrofool'' ends with the simple (if slightly cryptic) message, "You've pulled the plugs, just as you planned. So - see you soon - in Wunderland!"
=== [[Action Game]] ===
* The arcade game ''[[The Three Stooges]] in Brides Is Brides'' has [http://www.vgmuseum.com/end/arcade/e/three.htm this ending screen].
* ''Stop The Express'', the old [[ZX Spectrum]] classic by [[Hudson Soft]] finished with the message "CONGRATURATION! YOU SUCSESS!" and a shot of your guy in the front of the train. Then it loops back to the start, presumably for more SUCSESSful action...
** In the game's Famicom successor, ''Challenger'', [[Save the Princess|saving the princess]] (yes, there is one) gets you a "CONGRATULATIONS!" banner. Then the next round begins and the game loops back to the "Stop the Express" stage.
* After finally finishing level 80, ''Bugs Bunny in Crazy Castle'' for the Game Boy had Bugs walking slowly into the middle of the screen with the message "Congraturations! You are good player!" and his standard "level won" animation.
* ''[[
* ''[[Legend of Kage]]'' makes you fight over the course of four seasons to save a Princess. Your reward? A brief ending scene that ends with "However..." and the Princess gets kidnapped again.
** It does have an [http://www.vgmuseum.com/end/nes/b/legk.htm ending], after you rescue Kiri-hime three times. But the game does loop again after that...
* After completing the [[The Problem
* ''The Adventures of [[Jimmy Neutron]]: Boy Genius (2001 PC game)'' ends with Jimmy receiving a whole bunch of this sort of message from the supporting cast.
* ''[[Jimmy Neutron]] vs [[Evil Counterpart|Jimmy Negatron]]'' ends with a box saying "YOU WIN. PRESS ANY KEY TO CONTINUE."
* ''[[Wayne's World
* The ending in the arcade version of ''[[Strider
* One NES game in particular that ends in a way you'd call ''extremely'' unsatisfying is ''[[Jim Henson]]'s Muppet Adventure: Chaos at the Carnival''. After you find all four keys from the four mini-games, as Kermit, you must defeat Dr. Grump. Upon winning, he has Miss Piggy slowly float down to Kermit and all you get for an ending is where Miss Piggy says "Oh thank you! Oh thank you! But it sure took you long enough!" Yes, you save Miss Piggy from God knows what Dr. Grump was planning on doing with her and the bitch starts ''chastising'' you!!
** Not entirely out of character for a diva like Miss Piggy, but still...
* The first ''[[Contra]]'' had an exploding island and then said simply "CONGRATULATIONS! YOU HAVE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER YOURSELF A HERO." The unanswered question is [[Fridge Logic|why should I have to consider myself a hero? Doesn't anyone else?]]
* When ''Hydra Castle Labyrinth'' ends, it simply tells you how long you took to complete the game and then rolls the credits, which ends with the hero hopping happily with his new crown at the [[The End]] message.
* Good as it was, Capcom's ''[[Darkwing Duck (
* ''[[Power Rangers Lightspeed Rescue]]'' for [[The Problem With Licenced Games|N64]], If you somehow manage to stay awake to play through one level you are greeted by a uninspired "YAY!".
* ''[[Evolva]]''. The ending? After you destroy the Parasite's bomb and defeat the [[Dual Boss|two bosses]] guarding it, the final cutscene just shows the Parasite agonizing and the spaceship leaving the planet. End.
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=== [[Adventure Game]] ===
* The ending of ''Bloodwings: Pumpkinhead's Revenge'' is, at least according to [[The Spoony Experiment
* [http://www.newgrounds.com/portal/view/388809 Nicholas' Weird Adventure 2] introduced the term "congrendulates," used as a parody of this trope. It has since [[Memetic Mutation|become a part of Internet lexicon in its own right.]]
* ''[[
* In ''[[Night Trap]]'', all you get for winning the game is Kelly congratulating you on your success. However, if you get a perfect game (all bad guys captured, all innocents saved,) {{spoiler|you get to trap her right afterward.}}
* ''Pyjamarama'''s ending is simple but might count as an aversion, depending on how sympathetic you feel to the developers (it was on an 80s micro, after all): A small box marked "STANDARD" appears at the bottom of the screen, and a small firework display is launched from the box.
=== [[Beat'Em Up]] ===
* ''[[Double Dragon
* ''[[The Tick (animation)]]'' on SNES and Genesis has a total of 44 levels of monotonous gameplay, levels that go on far too long and endless waves of enemies. If you play all the way to the final level and end up defeating Thrakkozog, what do you get? {{spoiler|The Tick yells "Spooooon!", and then you see the exact same friggin' "THE END" title card that you see if you run out of lives and continues, followed by the credits!}} [http://www.vgmuseum.com/end/snes/d/tick.htm And that's all you get!!]
* The [[Neo Geo]] game based on ''[[Eight Man]]'': After beating the [[Giant Space Flea From Nowhere|completely random]] final boss, you get a five seconds cutscene (which is just the intro played in reverse) and a screen saying "Congratulation!".
* Beating ''[[Spider
* The ''[[
=== [[Driving Game]] ===▼
▲== [[Driving Game]] ==
* If you actually manage to play through a race in the video game trainwreck that is ''[[Big Rigs Over the Road Racing]]'', you're rewarded with a shot of a trophy and the phrase "YOU'RE WINNER!" Not that it's hard to win, since among other things ''your opponent doesn't move''.
** [[X
** It gets even ''better'' - sometimes the game doesn't quite register whether you're starting or finishing a race, and so there are times when you start a race, ''only to instantly win''.
* ''[http://www.officinepixel.com/online/games/ffxRunner/index.html FFX Runner]''. After getting past the first part of the game {{spoiler|'''twice'''}} and going past a very long part {{spoiler|near the end of the game}}, you get... wait for it... {{spoiler|the title screen, with a message saying "congratulations! you win!"}}.
=== [[Edutainment Game]] ===
* Two of the last examples for the NES are ''[[
=== [[Fighting Game]] ===
* The trope title comes from ''Pro Wrestling'' on the NES, where you received the same Engrish conglaturatory message after winning a match. The actual "You Win!" screen consists of a picture of two trophies and your fighter (with one title belt on his waist, and another in his hand), and the message "Congratulations! You are V.W.A. V.W.F. Champion!", while the music repeats endlessly.
* ''[[Clay Fighter]]'', an extremely difficult fighting game where the computer [[The Computer Is a Cheating Bastard|cheats ruthlessly on all difficulty settings]], ends with just the credits, except on Hard difficulty, where it had a [http://www.vgmuseum.com/end/snes/b/cf.htm short all-text screen describing what happened to your character after the fight]. ''C2: Judgement Clay'' [http://www.vgmuseum.com/end/snes/c/cf2.htm carried on this tradition]. It wasn't until ''Clayfighter 63 1/3'' that it showed you your character's ending on Normal level.
* In ''[[Soul Calibur]] III'', after beating the [[Nintendo Hard]] final level in Chronicles of the Sword, complete with a [[The Computer Is a Cheating Bastard|difficult]] [[Final Boss]].... You get "Emperor died (sic)... The empire collapsed, and the people were left only with devastated lands and the memories of the terrible war. The people, however, eventually forgot the hardships. They rebuilt the raised (sic) village and sowed new seeds upon the destroyed fields. Then, by the fire side, they told the tales--the tales of the great ones who spilt their blood upon those lands...".
** In other words, a generic cutscene that makes little reference to the plot, complete with grammatical mistakes... What makes this example so galling is that the final chapter pits your five men against ten opponents, you have no chance to recover lost units, and each of their units is more difficult than the standard [[The Computer Is a Cheating Bastard|Soul Calibur III controller-smashing difficulty]], and the final boss has a sword that can drain half of your health in one move, and take it for himself.
* For custom characters in '''[[Soul Calibur]] IV''', you see them obtain both Soul Edge and Soul Calibur, raise them triumphantly... and then the screen fades to black, saying "His/Her name will go down in history for centuries." It is a variation of the description above, as the story mode is pretty much not all that hard.
** There are variations. One of my characters destroys both Soul swords in her ending. Still not satisfying.
* "Wow! Incredible!!" That's what you get for beating the original ''[[Super Smash Bros
** In ''Super Smash Bros. Brawl'', on "Tourney Mode", upon winning, an icon of your character appears with a voice clip saying "The Champion is <Chosen Character>"
** While a less infuriating example, in the original ''Smash Bros'' the only reward you got for beating the game (after a long, although enjoyable credit list) is a picture of your character with a loud voice yelling "CONGRATULATIONS!". Granted, the screen is different per character, but its still pretty lackluster.
* Beat ''[[
** The same thing is true for ''[[Marvel vs. Capcom]]'', although the Capcom secret characters (Lilith-mode Morrigan, Shadow Lady and Roll) get their own endings.
* The Japanese versions of the ''[[
** [[Street Fighter (
* ''[[Dead or Alive]] 2'' had really weak endings. Granted, the game wasn't hard to beat, but even so, all we typically get is 10-20 second endings using the game engine graphics (not FMV like DOA 3 and 4) that are head-scratching. Jann Lee busts down a tree with his fists? Zack goes snowboarding right then and there? Lei Fang looks around at nature? Tina hopping on Bass's shoulders? All lame. (to be fair, though, the game compensated with unlockable outfits as a reward for beating the game)
* ''[[WWF No Mercy]]''. Every title has its own set of fights that you can take multiple paths through. Finishing any path for a title showed your character celebrating, and a short crawl of text depending on which title. Fair enough. This trope comes into play for [[
=== [[First-Person Shooter]] ===
* ''[[Doom (
* In the ''Jurassic Park'' game for the SNES, after hours of slogging through some genuinely hard FPS and top-down gaming, you finally make it to the end only to be given a simple screen stating "Congratulations, you have escaped Jurassic Park".
** Not to mention that the ending sequence before that is exactly the same as the intro... in reverse!
* The otherwise-excellent ''[[System Shock]] 2'' suffered from this. It seems that, due to changing hardware specs, the game was no longer able to run the opening and ending cutscene videos, so on completion it simply dumped the player back to the main menu!
* ''[[Medal of Honor]]: Allied Assault'' just says "The End" and rolls the credits, no victory cutscene, nada.
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=== [[
* ''[[Civilization]] V'', unlike its predecessors which featured endgame cinematics of various qualities, now offers you a single picture and three sentences to congratulate you at the end of the days/weeks/months long game.
** Fortunately, it does offer a button for those who [[The Tetris Effect|just want to continue playing.]]
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=== General ===
* Pirate original games developed for now-defunct systems such as the NES and original Game Boy deserve special mention. Suffice to say a single screen with a misspelled congratulatory message is the norm, while many don't even bother with ''that'' and just unceremoniously boot you back to the title screen. One of the more infamous examples is the port of ''[[Contra]] Spirits'' to the NES, which does actually attempt to recreate the original SNES game's ending, but in place of the original's credits it is captioned "[[Blind Idiot Translation|THEND]]".
* There's an [https://web.archive.org/web/20140116014007/http://www.worldofspectrum.org/speccyspoilers/ entire website] devoted to endings (many of which are examples of this trope) on the Sinclair [[ZX Spectrum]] computer.
* There's one for [[Commodore 64]], [http://www.c64endings.co.uk/ too].
* The ''[[Jurassic Park]]'' example above is just one out of ''many''. When you beat a ''JP'' game, you usually get a small, often lazy cutscene of the hero escaping the dinosaurs' island in a boat or helicopter. And ''maybe'' you'll see some dialogue.
=== [[Light Gun Game]] ===
* While it does have multiple endings, the SNES/Super Scope game ''[[Metal Combat]]'' still managed to rub some salt on determined players. It gives rewards beating the first three difficulties: two cheat codes and a piece of really good playing advice, respectively. The reward for beating the hardest difficulty is a Congratulations splash screen with [[Super
=== [[Maze Game]] ===
* The original ''[[
* ''[[The Tower of Druaga]]'': "Congraturations!! Now you save Ki and the adventure is over," followed by a short list of credits. The [[
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
* Parodied like so many other things by ''[[Kingdom of Loathing]]''. {{spoiler|Your reward for defeating the Naughty Sorceress is being thanked by the Council of Loathing but being told you have to [[Ascend to
** Some of the Game Grid parody-minigames make fun of this trope. Beating [[Gauntlet (1985 video game)|Dungeon Fist]] earns you the message "YOU HAVE ESCAPED THE DUNGEON! [[Intentional Engrish for Funny|CONGRATULATION!]]" and beating [[Street Fighter|The Fighters Of Fighting]] gives you "Game Over! You Win!" (instead of "Game Over! You Lose!"). Subverted, though, because after that you get a score tally and a bunch of valuable ticket items.
=== [[Party Game]] ===
* ''Vegas Stakes'' on the SNES did this once you reached your goal of $10 million in winnings. Your companion asks you what you plan to do with the money. After entering a short phrase on what your plan is, the credits roll and on the black screen after that, it shows some text saying "You will [[Hello, Insert Name Here|(do whatever) with the money]]". Then again, it IS a gambling game where you can't do anything else except grind for more money in the games.
=== [[Platform Game]] ===
* ''[[
** In ''Chaotix'', the good ending is just the title screen with Sonic and Tails making a cameo.
** ''[[Sonic Chaos]]'' [[No Ending|didn't really have endings either]]. The best you could get was a glorified credits screen showing the Chaos Emeralds.
** A mobile phone ripoff of Sonic, ''Supersonix'', ends with just this text: "Congratulations. The sky is blue, water is wet and you've won the game. You can feel proud, for once again man has defeated machine."
** In [[Sonic CD]] as Tails, the ending is {{spoiler|a simple credits roll. It's understandable why they couldn't redo the awesome movie at the end of the original CD but its surprising to just get something you can get from the main menu.}}
* The U.S. release of ''[[Karnov]]'' for the NES ends with a simple white text on a black screen reading "Congratulations!! The End". Apparently, they couldn't even be bothered to [[Bowdlerise]] the original plot or the ending, where Karnov is rewarded for defeating the [[Big Bad]] by becoming the successor to [[God]].
* ''[[Ghostbusters]]'' for the NES, a game which is generally considered near-unwinnable, ends with the poorly translated "Conglaturation!!! [[Blatant Lies|You have completed a great game.]] And prooved the justice of our culture. Now go and rest our heroes!" The [http://www.gametrailers.com/player.php?id=17324&type=mov Angry Video Game Nerd] either was crying or laughing. It was hard to tell since you can't see his face.
* There are several games from that period (like ''[[The Legend of Zelda (
** This is called a "second loop" and is popular in [[Shoot
** When ''[[Super Mario Bros.]]'' was repackaged for the SNES as ''Super Mario All-Stars'', you did get to see the Princess kissing Mario (or Luigi). If you defeated the slightly harder difficulty, the text was different.
* The Master System version of ''[[Shinobi]]'' is perhaps the most grievous offender of all time. Fighting one's way through the game requires a lot of skill and not a little luck. [http://www.vgmuseum.com/end/arcade/b/shino.htm The original ending from arcade version], which reveals the identity of the [[Big Bad]] to be [[Broken Pedestal|Joe Musashi's former mentor]], is replaced by [http://www.vgmuseum.com/end/mastersystem/a/shino.htm a ''Game Over'' screen] in the Master System version. The same screen you get for losing the game.
* ''[[Space Station Silicon Valley]]'', a Nintendo 64 puzzle game in which the main character took control of various robotic animals, ended with one of the characters explaining they didn't have the budget for a good ending and just played the credits.
** Though this may be (partly) justified as an instruction to [[
* The NES game ''[[The Krion Conquest]]'', when translated from the Japanese game ''Magical Doropie'', had every plot sequence in the game (except the intro) removed. This includes the ending: when you deal the final hit on the last boss, the screen freezes and the words "You win !! Congratulations !" scroll over it, followed by the credits.
* ''[[Game/Flood|Flood]]'' for Amiga and Atari ST may be a particularly nasty example: After the last level, the player is treated to a very short scene of the protagonist successfully escaping with his life, only to be [[Shoot the Shaggy Dog|killed by a passing car]]. [http://www.vgmuseum.com/end/amiga/a/flood.htm Click here for images].
* The NES game ''[[
** The [[Game Boy]] version of the game does actually end with cutscenes depicting a Link-esque Milon marrying the princess, who has an uncanny resemblance appearance-wise to Zelda.
* The overly-long, [[Nintendo Hard]], [[Everything Trying to Kill You]] ''Dr Franken 2'' on the Game Boy ends with a message saying "Well done Franky, you've saved the chateau!" followed by a full screen picture of Frankie. I could have looked on the game box for a bigger picture in colour, thank you very much.
* The NES game ''Fox's [[Peter Pan and The Pirates]]'', while a decent game representation of the cartoon series, featured one of the most pathetic game endings ever. After defeating the final boss, Captain Hook, the player was "rewarded" with a full-screen image of Peter and the words "I win. It's so much fun being Peter Pan."
* The Japanese Disk System version of ''[[Super Mario Bros
* If you make it all the way to the end of ''[[Ghosts
* The Sega Master System 2 game ''Tom and Jerry'' did this. After playing your way through all the levels and finally catching Jerry, you are Congratulated, then informed that Tom can never really catch Jerry and sent back to play the game over again.
* ''[[Aladdin (Virgin Games
* The ending to the first ''[[
** Seems its come around full circle as in ''[[Rayman Origins]]'' once you beat the last level (no easy feat mind you) all you get {{spoiler|is the final boss revealing that its actually a Nymph. Thanking you and saying she had a bad dream before winking at the camera as it irises out.}} Uh...yay?
* In the Game Boy Color version of ''[[Gex]]: Enter the Gecko'', where you have to collect everything in order to reach the final battle, you are only given the credits. This is a far cry from the PlayStation and Nintendo 64 versions, which had an awesome cut scene at the end.
** In ''Gex 3: Deep Cover Gecko'', completing a secret level gives you "COMPLETEB".
* ''[[Kirby 64 The Crystal Shards
* Inversion: ''[[You Have to Burn The Rope]]''. Given that the game is designed to be the exact opposite of old Nintendo Hard games, it features an ending credits song that may well be longer than the amount of time it took to beat the game in the first place.
* Data Design Interactive's [[Shovelware]] are even worse in regards to this trope: [[No Ending|they merely and immediately send you back to the title screen]] upon completion of the last stage.
* ''[[The Great Giana Sisters]]'', once you reach the crystal in the final level immediately shows a black screen, with the text: "Giana get up. The sun has frightened off the night." Which doesn't even make sense unless you know the game's [[All Just a Dream|backstory]].
* ''[[
* At the end of the pirate/unlicensed Famicom game ''Thunder Warrior'', after placing the final puzzle piece, the game displays the same "The End" screen as the Game Over screen before going to the credits.
* ''[[Mickey Mousecapade]]'': After the [[Final Boss]], Mickey and Minnie exit the castle into a wooded area, and the mystery friend is... Alice in Wonderland! [[The End]].
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* The plot of ''Chakan: The Forever Man'' has the title character cursed with immortality as a result of defeating Death in a fight. He can only rest in peace after he's destroyed all supernatural evil, and so the game has him fight through [[Nintendo Hard]] stages in order to rid the world of evil. After beating the game, he is still not allowed to die, as Death informs him that there is still plenty of evil all across the universe, leading to one last boss battle. Lose, and you merely get the message "Rest will come another day." Win, and you are rewarded with the sight of an hourglass that never empties. Which makes sense, [[Fridge Brilliance|as you've just killed Death]], but that doesn't make it any less rage-worthy.
* The very first ''[[Spyro the Dragon]]'' game has some of the dragons simply saying "Thank you for releasing me!". [[Sarcasm Mode|Woo-hoo.]] Subverted, however, in that said dragons have an excuse for not having that much to say in that they usually aren't that hard to find, while the ones that ''are'' congratulate the player for doing so (one of them once prompted Spyro to comment [[Lampshade Hanging|"You could find an easier place to get stuck"]]). Then again, the dragons' [[Stealth Hi Bye]] that follows makes every dragon found somewhat of an unsatisfying achievement.
* Beating ''[[Jumper (
* There's a game for the TI-83 titled ''Iceclimbers'' (not to be confused with the NES game) by downloading a program called Mirage. You get a bland screen that reads "A Winner is You. Victoly!"
* ''Metrocross'' on the C64 also simply shows "Game Over"
* The ending of ''[[Donkey Kong Country (video game)|Donkey Kong Land]]'' consists of nothing but "Congratulations!" followed by the credits.
* This is how the not-by-Capcom ''[[Mega Man (
* [http://www.vgmuseum.com/end/nes/b/mons.htm When you think you beat] the ''[[Monster in My Pocket]]'' NES game, you have to face the final boss again. [http://www.vgmuseum.com/end/nes/b/mons_2.htm When you defeat him, the text reads "Yeah" and then your character walks away].
* If you beat ''[[The Simpsons (
* The NES ''[[
* ''[[Bubsy|Bubsy in Claws Encounters of the Furred Kind]]'' has a particularly infuriating one: "I win! I win! Well... I guess you helped out a bit too."
* Lampshaded in the online game ''Lee-Lee's Quest''. You beat the boss, the text "The End" appears on the black screen as the narrator briefly states that Lee-Lee got his "[[Wholesome Crossdresser|girl]]" back. Credits start rolling... and that's when Lee-Lee starts complaining about the lack of a proper ending.
* After many long levels, ''Speedy Blupi/Eggbert'' ends with a screen showing the hero celebrating by the side of a treasure chest. ''This silly screen is the same one you get after beating any custom level.''
** Not to mention the picture can be viewed in the game's graphics folders. The sequel (which has even more levels) takes this to new extremes, however; apart from all the aforementioned things still being true, the picture displayed after winning is ''shown on the game's CD case'', as well as the official website.
* ''Ariel: The Little Mermaid'' for the [[Sega Genesis]] ends with a screen showing Ariel, Triton, Flounder and Sebastian posing in front of a rainbow, with the message: "Congratulations! You have defeated Ursula!"
* The ending of ''[[Nuts and Milk
* ''Super [[Pitfall]]'' for the NES has [[Multiple Endings]]. The normal ending is a short text screen saying, "Congratulations! You completed the adventure of the lost caverns. Please try another world." The perfect ending gives almost the same message, except the words "perfect" and "perfectly" are added.
* In ''Atlantis no Nazo'', after playing through the Final Zone and getting the crystal, the enemies stop firing, the dude who you had to rescue comes to life and starts laughing, and the word "CONGRATULATION" is splayed over the middle of the screen. The game doesn't actually end, though.
* ''[[Athena (
{{quote|
I WANT TO MAKE ANOTHER DRANATIC (sic) ADVENTURE.
WHY DON'T YOU JOIN ME AGAIN?
SEE YOU SOON, MY FRIENDS! }}
* ''[[Zub]]'' ends with a single text screen explaining that, having retrieved the [[McGuffin]] for the king, "Zub was executed at dawn." This is stated to be the highest honour known to Zubkind.
▲== [[Puzzle Game]] ==
* The Amiga versions of ''[[Lemmings]]'' and the sequel ''Oh No! More Lemmings'' rewarded gamers who had sweated over the often hair-tearingly frustrating 120 levels of the former and the even more sanity-eroding 100 levels of the latter with a brief screen of congratulatory text, followed by a picture of the game's development staff surrounding a lemming sprite while a short sound clip of applause and cheering played. And that was it.
** Meanwhile, the Genesis version featured two animated processions of lemmings walking in opposite directions at the top and bottom of the screen while the credits rolled. The SNES version had a rather more satisfying ending showing a group of four lemmings taking a bow on a stage before the curtain fell, and as the credits rolled, the idea that the game had been a sort of (rather morbid) theatre production was carried on as various lemmings were shown carting off props and scenery, buffing the stage floor, and finally switching off the theatre lights.
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** This is identical to the ''Bugs Bunny in Crazy Castle'' ending, down to the [[Engrish]].
* ''[[The Impossible Quiz]]'' features this - your reward for victory is simply a picture of a trophy, with the words "Ur Winnar" [sic] on the front of it.
* The ending of ''Chameleon Gems'' (a ''[[
* ''Super Puzzle Fighter II Turbo'' ends with a mass portrait of all of the playable characters in their Victory Pose regardless of what character you beat it with.
* ''[[Arkanoid]]'' has this on the C64... After completing the game (which must be impossible without an infinite-lives cheat!) you get the usual "Game Over" screen!
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=== [[Rail Shooter]] ===
* The DS shooter ''Touch the Dead''. Your character is a convict in a military prison who must fight for survival when zombies attack (and you never find out why, either). The end of the game consists of you being rescued by an army helicopter, and promptly put back in handcuffs. Cue credits. And rage.
* The ''[[Silent Scope]]'' games all had amazingly quick ending sequences (and some snapshots during the credits). But the most disappointing has to be 2's, where, after conquering seven increasingly lengthy and enemy-packed levels, then making an all-or-nothing shot to save Laura, you get... the heroes bickering for a few seconds before they go their separate ways, one with Laura in tow. Add the fact that this game raises several subtexts the others don't (not the least of which is Falcon and Jackal have such bad blood to begin with), and that's a pretty massive letdown.
=== [[Real Time Strategy]] ===
* Beating the PC game ''[[
* Paradox Interactive's ''[[Victoria:
** Every single one of Paradox's games is like this.
* ''[[Sins of a Solar Empire]]'' ends with the screen "You're Victorious" or "You're Defeated" after spending roughly 3,945 hours completing a single map. There is some consolation as you have the option to continue playing the same map if you've won.
** Though the game IS multiplayer only, so you shouldn't expect an ending every time you complete a game. It just so happens that standard games take a LONG time to play.
* ''[[Rise of Nations]]'' has this for the different campaign modes. You conquer the entire known world as Alexander the Great and all you get is a splash screen that says something along the lines of "Great job. Your empire will surely go down in history as the greatest."
* ''Medieval II: [[Total War]]'' has a campaign where the objective is to take 45 territories, but you can choose to keep playing afterward and try to take over the rest of the world map. Your reward for conquering all of Europe, the Middle East, north Africa, spending dozens of turns sailing to the New World, and slogging your way through hordes and hordes of Aztecs, is... the ''same damn ending mini-cinematic'', with the message that Charlemagne and Alexander the Great have nothing on you. Fan-freaking-tastic.
* In ''[[Command
* After beating the last mission in ''UFO: Extraterrestrials'', you get [http://www.youtube.com/watch?v=II61wOYYzFc#t=7m48s a dull 20 second movie] of the {{spoiler|alien mothership exploding}} and then a text box saying {{spoiler|''"Victory! You have destroyed the alien overmind and freed Earth from slavery. Rejoice!"''}}
=== [[Rhythm Game]] ===
* Complete ''[http://www.kongregate.com/games/logosogol/take-a-walk Take A Walk]'' without messing up even once and you'll unlock the final reward... a short cutscene of the player character getting hit on the head by a falling fruit. And not even that hard.
=== [[Roguelike]] ===
* ''[[Nethack]]'': A game so hard it can take ''years'' to finally beat, and when you do, all you get is a couple of lines about how an invisible choir is singing your praises and your god is granting you immortality. And then the game ends.
** [https://web.archive.org/web/20130620022430/http://www.nicolaas.net/dudley/index.php?f=20050201 Mocked] in the ''Nethack'' fan [[Web Comic]] ''[[Dudleys Dungeon]]''.
=== [[Role
* The infamously difficult and obtuse NES strategy game ''[[Bokosuka Wars]]'' gave you a goofy little animation and the message "BRAVO! YOU WIN!" if you actually managed to beat it. Of course, most gamers probably saw the infamous "WOW! YOU LOSE!" game over screen far, far more often.
* The reward for beating twice the incredibly repetitive ''[[Evolution Worlds]]'' [[RPG]] for [[Nintendo
* The original ''[[
* Blue's quest in ''[[SaGa]] Frontier''. Once you deliver the finishing blow to the final boss, the picture freezes in mid-strike and fades to black and white as "THE END" appears on it. This is especially [[Egregious]], as ''SaGa Frontier'' is an [[RPG]] for the PlayStation, and its storyline wasn't exactly minimal; it certainly wasn't minimal for the endings to the six other characters' quests, some of whom had [[Multiple Endings]] each. There's actually a reason for this, however; {{spoiler|despite being so according to game mechanics, that isn't the finishing blow. As revealed in the [[All There in the Manual|accompanying book]], Blue/Rouge and his friends never win the battle, and indeed, it can't be won. Blue and Rouge weren't being prepared to ''defeat'' the King of Hell -- or at least make [[Sealed Evil in
** The "reason" was because the developers ran out of time to implement everything they wanted, including a whole scenario, some much-needed elaboration on the universe and its workings, and, of course, Blue's ending. The plot they originally planned was for Blue to battle Hell's Lord for all eternity until he was saved by [[The Power of Friendship]].
* ''[[Neverwinter Nights 2]]'', of all games, ends with a bored-sounding narrator informing you that everyone was killed by the [[Collapsing Lair]] of the final boss. In other words, a ''video game'' ends with [[Rocks Fall, Everyone Dies]].
* This is more or less what happens when you catch all 150 Pokémon in the original ''[[
** Lampshaded, with a [[Shout
{{quote|
** In ''[[
{{quote|
* ''[[Star Wars]]: [[Knights of the Old Republic]] II''. A 30-plus hour story-driven [[RPG]], and what do you get at the end? ''A fifteen second FMV with no dialogue.'' It's well-known ''KotOR 2'' didn't have time to put in a decent ending, as [[Christmas Rushed|the game was rushed for the holidays]].
* ''[[X-Men Legends]] II'' ends with a way-too-short cutscene showing the parting of the X-Men and Brotherhood, who'd teamed up in an [[Enemy Mine]] situation. Magneto says exactly what anyone who knows the character would expect him to say, we find out that, predictably, {{spoiler|Sinister had sabotaged Apocalypse's machine}}, and they fly off. It takes approximately twenty seconds. Quicksilver and Polaris, kidnapped before the start of the game and worried about by various characters throughout, are never seen, let alone given the reunion this player had been waiting to see, even as part of the scene where the two groups walk back to their respective planes.
* The boss battle in ''[[Gothic]]'' ends in a nice cutscene depicting the death of the boss {{spoiler|and the collapse of his lair, apparently killing the hero, but destroying the Barrier and freeing the colony. Unfortunately, we don't get to see the latter, because the screen goes black after the lair collapses and all we get is a voiceover.}}. Pirate versions had a glitch causing the game to crash at precisely the moment that the cutscene should have started. As ''Gothic'' crashed rather a lot anyway, it could take players a few attempts (or a glance at a walkthrough) to realise that the game was actually over.
* Should you beat the [[PS One]] game ''[[Team Buddies]]'', the ending FMV features a random character walking onto the screen and asking "So you won the game. Whadaya want, a medal or something? Get outta here!"
* ''The Bob-Omb Mafia'', a [[Game Mod|ROM hack]] of ''[[
{{quote|
You beat the hack.
Now kill yourself. }}
* In ''[[
* ''[[Lands of Lore]] 2'' has an ending so disappointing it might ad well simply say "
* ''[[Ishar]]'' has a [[Excuse Plot|weak plot]] to begin with, but the ending reeks: You fight the red wizard from the opening cinematic. You haven't seen him since then, and he's explicitly ''not'' the [[Big Bad]], since you beat him earlier. Win, and you watch a scene of your character sitting amidst a circle of magical pillars while triumphant music plays. You never find out why you were collecting Rune Tablets, what Ishar's power is, who the guy in red was, or why you fought that turncoat character earlier.
* ''[[Requital]]'' - your reward for hacking through this linear derivative action RPG with terrible voice acting is either a bald "Game Complete" message if you choose the easy ending or a round of applause from all unique characters if you complete the hard ending. That's it. No ending cinematic, you can't interact with the clapping characters at all, they just stand around afterwards.
* In ''[[Video Game/Hydlide|Hydlide]]'', after the [[Egregious]] [[Fake Difficulty]] of the [[Final Boss]] battle, the three fairies appear and combine to form the princess, and... "CONGRATULATIONS!" That's all there is to the ending.
* ''[[
* In ''[[
* The normal ending of ''[[
* The NES version of ''[[
* Subverted in ''[[
=== [[Shoot'Em Up]] ===
* ''[[Heavy Barrel]]'': "Congratulations. You have accomplished your mission. [[IKEA Weaponry|Dismantle]] your [[BFG|secret weapon]]. You saved the land from disaster. Thank you for playing. Data East USA, Inc." Then again, the plot wasn't much to begin with...
* XBLA [[Mind Screw]]-fest ''[[Space Giraffe]]'' concludes each level with phrases such as the [[Trope Namer]] and "[[Super Mario Bros.|But our giraffe is in another castle]]", along with a few others.
* [[Nintendo Hard]] shoot-em-up ''Xenon 2'' has the anticlimactic ending of showing the mid-level shopkeeper again, who briefly informs you that this is the end, followed by a black screen with a white dot.
* The obscure [[
* Defeating the final boss in the semi-obscure but [[Nintendo Hard]] Neo-Geo shoot-em-up ''[[Blazing Star]]'' gives you [http://youtube.com/watch?v=IZPU1EMUvsA a rather disappointing wall of Engrish text, followed by some credits].
** Although the character endings can be seen [https://web.archive.org/web/20120207103425/http://blazingstar.yukihotaru.com/index.html here]. Most likely it was cut out from the game or something.
* ''[[
* The NES version of ''[[
** The arcade ending is even more gratuitous: "We give up! Game Over. Presented by Capcom. Hope our next game."
** In the ZX Spectrum version they didn't bother even that much. If you manage to beat all levels (which is almost impossible without using cheat codes), all you get is the exact same "game over" message as when you die.
* While the arcade version of ''[[Video Game/Commando|Commando]]'' [[New Game
* ''[[Transformers]]: Mystery of Convoy'' for the Famicom, as expected for a nut-bustingly hard game with camouflaged projectiles everywhere on screen that [[One-Hit-Point Wonder|kills your character in one shot]], only awards you with a paragraph of Japanese text after you beat it, saying that the Decepticons have come back and you need to defeat them all over again with Rodimus. If you then beat the game with Rodimus Prime (who plays exactly the same), you'll simply get "Congratulations".
* ''[[Legendary Wings]]'' for the NES has an ending like this. "You have saved human race from its extinction. Thank you for playing". And then [[New Game
** The arcade version says "Thanks to you, the world is saved", followed by the [[Game Over]] screen.
* Arcade version of ''[[Wonder Boy III
* ''[[Andro Dunos]]'' for the [[Neo Geo]] ends with a message telling you "PLEASE TRY THE NEXT STAGE". But even if you play on the hardest difficulty and [[Hard Mode Filler|loop]] the game, the endings stay the same.
* ''Truxton II'' has the standard "Conglaturations" upon beating the [[Final Boss]]. The original, of course, has [[No Ending]].
* The arcade version of ''[[Zero Wing]]'', while it doesn't have "All Your Base are Belong to Us", has a similarly [[Blind Idiot Translation|gratuitous Engrish]] text in its ending: "Congratulation!! AD 2111, all bases of Cats were destroyed. It seems to be peaceful, but it is incorrect. Cats is still alive, Zig-01 must fight against Cats again, and down with them completely! Good luck." Sounds like a [[Sequel Hook]], although no sequel was made.
** On the [[Mega Drive]] version, you get [[What Do You Mean It Wasn't Made
* After beating the Amiga/Atari ST shooter ''[[Frenetic]]'', you get a single screen featuring prose that would make Tolkien jealous:
{{quote|
Congratulations from Rob And Lee.
The enemy forces are regrouping now go get em ......'' }}
* The ''[[
* ''[[NARC]]''. After defeating the game's [[Big Bad]], Mr. Big, players are rewarded the message, "You have completed the NARC training mission... CONTACT YOUR LOCAL DEA RECRUITER."
* Beating ''[[Robotron: 2084|Robotron 64]]'' gives you an ugly render of the last human family and a message saying "Thanks to you and your super-human powers, the last human family will see the year 2085."
* The ending to ''XDR: X-Dazedly-Ray'', a frustratingly difficult shooter for the Mega Drive, shows the player's ship flying back to Earth, followed by a screen saying, "Congratulation. Now, You're Hero." Then it loops back to the first level.
* ''[[Dan Dare]] 3 - The Escape'': Successful players are rewarded with a screen of text describing how they successfully launch their craft - straight into the landing-bay doors, which they've supposedly forgotten to open. (In fact there's no way to open the doors, and this is the only time they get mentioned.) Apparently the only damage was the loss of all the fuel they just spent the entire game collecting - so now they have to go back to the start. The text ends with the helpful question, "Are you drunk?"
=== [[Simulation Game]] ===
* Winning ''[[Endgame: Singularity]]'' results in a short text. Given the nature of the game, anything other than text wasn't expected, but it's short, not very exciting, and the real clincher: it's displayed in the same plain box every in-game alert is, and the game goes on afterwards as if nothing had happened.
* After beating the [[Nintendo Hard|obscenely hard]] [[Guide Dang It]]-ridden Amiga space strategy sim ''[[Exodus 3010]]'', you get a single screen, almost identical to the Game Over screen, with the text 'WELCOME ON MRYNN. YOU HAVE REACHED YOUR NEW PLANET', complete with the ''game over music''.
* For beating the mode one player in ''[[Wolf Quest]]'' you simply get a message telling you that you succeeded in your goal, and a brief synopsis of what will happen afterwards.
=== [[Sports Game]] ===
* Every GBA ''[[Backyard Sports]]'' game just has a congratulations screen and nothing else when you beat the game, except for ''Backyard Football'', [[No Ending|which is a worse scenario]].
* ''Rap Jam: Volume One.'' After beating many, many virtually-identical teams and the very difficult champions, what do you get? The exact same screen showing people dancing on the court as you saw every time you got a password...but instead of a password, you get the message, "YOU'RE ALL THAT! AND A BAG OF CHIPS." Thank you, that dated bit of slang makes it all worthwhile.
* In the season-mode of ''NFL Blitz 20-03'', when you finally win the Super Bowl there's only a congratulations with a cheerleader. Then you press A and it's back to the main menu.
* In ''[[
=== [[Stealth Based Game]] ===
* The victory image for 100% completion of ''[[Metal Gear Solid]]: VR Missions'' (or ''Special Missions'', depending on your locale) was simply a bit of mecha concept art. The significance of this image (it was concept art for the sequel's mecha, which would not be seen outside of Konami for a long time) wasn't immediately obvious, and there was no way of viewing it for a second time, except by starting a new game and getting ''it'' up to 100%.
* ''[[
=== [[Survival Horror]] ===
* Subverted in ''[[Eternal Darkness]]: Sanity's Requiem'' as one of the insanity effects. You are given a sudden, abrupt [[To Be Continued]] screen, informing you that the story will be concluded in a sequel. Of course, it's a case of [[Fission Mailed]]: five seconds later, the screen flashes to your character recovering from the hallucination.
=== [[Third-Person Shooter]] ===
* ''[[Oddworld]]: Abe's Exoddus'' had a real ending, but taunted players who didn't find all 300 mudokons with the implication that they missed out on something extra special. Upon [[
* The ''[[Ghost in
* In ''[[
* ''[[Alien Swarm]]''. You reach the final map (7 total) and reached the source of the alien bug infestation. You activated the bomb and race out of the area to be picked up by your commander, dodging hordes of alien bugs of all varieties [[Timed Mission|as the bomb's clock ticks down.]] What do you get? Aside from the usual EXP you earned, just a standard congratulations message on the mission results screen, then the credits rolling over it. You can't do anything else except start a new campaign (or play the same one again since there's only one official one currently) or quit the game.
=== [[Turn
* The THQ game ''[[Warhammer
* The main storyline of ''[[Final Fantasy Tactics
** And you can't save afterwards, losing your experience and never having a proof of actually beating it. Sad.
* Julian Gollop's ''Rebelstar'' ends with a large sign saying either "Raiders WIN" or "Raiders LOSE", while a montage of the game's sound effects plays. Too bad if you won as the Operatives in the two-player version. On the plus side, the sign is decorated with some of the flashing sprites from the game.
=== [[Wide Open Sandbox]] ===▼
▲== [[Wide Open Sandbox]] ==
* The original ''[[Grand Theft Auto]]'' showed you your boss congratulating you (as on every level before), then returned to the level select screen; ignoring the absence of more levels.
** ''[[Grand Theft Auto II]]'' has nothing but a screen with "YOU COMPLETED THE GAME" and a bunch of random pictures once you finally complete the last area. Thank ye gods that the following games introduced an actual plot.
* The terrifying freeware game ''[[
* ''[[No More Heroes]]'' exhibits this particular trope based on player choice. Upon defeating the final boss, {{spoiler|you get the option to save your game, and then you can choose between viewing the ending, viewing the "True" ending, and returning to Santa Destroy. The ending (not the "True" ending) shows Travis on the toilet when a would-be assassin invades his apartment. Cue the credits.}}
* For a long time, ''[[Minecraft]]'' had no ending or sign of progression at all, living up to the true wide open sandbox name. When the game became a full version, players could go on a lengthy quest to gather materials needed to eventually reach The End realm and fight the Enderdragon. Beating the dragon got you 20,000 experience points and the player was left with a ''really long'' and pretty slow crolling text with two unseen beings talking to the player, having a ''very'' [[Mind Screw|surrealist dialogue about existence and reality]], followed by the credits.
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== [[Web Animation]] ==
* Parodied by ''[[
{{quote|
** Later in said episode...
{{quote|
'''WILBUR''': Naw, man. We're puttin' it in the game if you beat the end boss. }}
* Also parodied in one of the [[Multiple Endings|non-canonical endings]] of ''[[Red vs. Blue]]''. Believing that the large computer beneath Blood Gulch controls reality itself, Sarge begins to assault it when it's obvious that Red Command isn't going to back him up in destroying the Blue team. Sarge begins to rejoice, then asks [[Mind Screw|"What the hell am I looking at?"]] when the computer displays badly-translated text informing him that's he's won and rolls credits composed entirely of Japanese names. It's implied from there that the whole series was one extremely long, very weird ''[[Halo]]'' match on X-Box Live.
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== [[Web Original]] ==
* [[
* Yahoo Answers is a feature where Yahoo members help each other with collaborative answers to general knowledge questions. It is level-based so that the more correct answers you lodge, the higher you rise. But as a "best answer" is only worth ten points and the gap between levels is measured in thousands of points - five thousand to ascend from Level 5 to 6, fourteen thousand to climb from level six to seven - then progress is painfully slow, unless you want to be one of the peculiar people who live on YA. And what recognition do you finally get when you have painfully amassed all those thousands of points? Sweet FA. Yahoo need to think about this..
== [[Web Comics]] ==
* Parodied ''again'' in [http://www.webcomicsnation.com/justinpie/wonderella/series.php?view=archive&chapter=24061&name=wonderella this] ''[[
* ''[[Penny Arcade]]'' [http://www.penny-arcade.com/comic/2007/5/30/ speculates] what REALLY is supposed to happen when
* ''[[MS Paint Adventures]]'' does this in ''[[
** Although the epilogue gives it a much cooler ending.
** Also done in-universe [http://www.mspaintadventures.com/?s=4&p=001789 here]. [[The Grim Reaper|Death]] either does not like this trope or is overwhelmed.
* Lampooned by ''[[Wrestlecrap]]'''s Blade Braxton as he provides commentary during a [http://www.drunkduck.com/Crossoverlord/index.php?p=574302 bizarre otherworld professional wrestling contest]{{Dead link}} in ''[[
** Below the comic is an animated GIF parodying the NES Pro Wrestling game.
* ''[[Girly|Cutewendy]]'' did a reference to the [[Trope Namer]] [https://web.archive.org/web/20130616030708/http://cutewendy.com/go/56 here].
== [[Western Animation]] ==
* Also parodied on the ''[[
** YOU HAVE PLAYED GUITAR HERO ENOUGH TO SCORE ONE MILLION POINTS!!!
** In a popular [[Game Mod|mod]] for ''[[Frets On Fire]]'', named "Frets on Fire X" or "
* Parodied in the second season finale of ''[[Drawn Together]]'', in which the producer reveals that the winner of the show is, "You, the viewer." Unamused, the audience promptly descends into bloody, gory rage.
* ''[[Regular Show]]'' takes it to the extreme in season 2 episode 8 ''Rage Against the TV'', where getting close to finishing the game causes TV problems and eventually {{spoiler|prompts the game to come to life to stop itself from being beaten}}. Actually winning results in a quick "you win" screen before the TV crumbles to dust.
== [[Real Life]] ==
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[[Category:Ending Tropes]]
[[Category:A Troper Is You]]
[[Category:
[[Category:Trope Names From Memes]]
{{DEFAULTSORT:Winner Is You, A}}
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