Absurdly High Level Cap: Difference between revisions

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* In ''[[Lost Souls MUD]]'', the maximum level is 675. According to developers, the limit only exists because of integer overflow problems on XP values, and if anybody were to actually reach level 675, experience would be re-implemented using floating point math, removing the cap.
* ''[[Baldur's Gate]] II: Throne of Bhaal'', with its XP cap of 8,000,000, which means level 31 to 40 depending on class. Normal finishing level is maybe a bit under thirty, and the cap is so absurdly high for 2nd edition [[Dungeons and Dragons]] rules that even the new special abilities introduced in this game can't make for meaningful content for so many levels. Wizards cease to gain any new powers at all long before the maximum.
* The ''[[Final Fantasy]]'' series tends to play this straight, with the exceptions of ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'', ''[[Final Fantasy X]]'' and ''[[Final Fantasy XIII]]'', as they don't have the traditional level-up system. Otherwise most games have a Level cap of 99, and can mostly be completed fine by a party at Level 50.
** ''[[Final Fantasy X]]'' plays this straighter than the rest, given the nature of the Sphere Grid. And that's not even considering if you want to start replacing nodes with the HP needed to max out your counter while using the "Break HP Limit" weapon skills.
** ''[[Final Fantasy XI]]'' is currently capped at 90 and will be raised to 99, though for the majority of the game's lifespan the cap was 75. And boy, did you need all 75 of those levels.