39,327
edits
m (categories and general cleanup) |
(update links) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1:
{{trope}}
A UI element consisting of a box or strip of icons (or menu items) corresponding to actions which can be performed.
Games on personal computers, designed to be used with a one or two-button mouse, use these to allow the player to select which action he wants to perform. Console games generally assign different controller buttons to these functions, but, particularly when the buttons are assignable, may keep an
A variation seen in later games was to replace the
{{examples}}
* One of the three main styles of interface for [[Adventure Game|adventure games]], particularly early [[Sierra]] and [[
* ''The Legend of Zelda'' games, from their earliest incarnation, kept an action bar on-screen to show which items Link has equipped.
* ''[[Metroid|Metroid Prime]]'' and its sequels have visual indicators at the bottom of the screen to show which weapon and display Samus has armed.
* The [[Ring Menu]]-style
* ''Natural Selection'', a multiplayer mod for ''[[Half-Life (
* ''[[Ratchet and Clank]]'' uses a [[Ring Menu]] as a weapon select.
** ''[[Saints Row]]'' and its sequel do this as well
* Due to their huge assortment of building tools, most building simulation games such as the ''[[
* The [[Ring Menu]] makes an appearance in ''[[Second Life]]''
{{reflist}}
[[Category:Video Game Interface Elements]]
[[Category:
|