Adrenaline Time: Difference between revisions
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== Anime and Manga ==
* ''[[
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* [[Trope Maker|Pioneered]] by Sam Peckinpah in films like ''[[The Wild Bunch]]''.
** And [[Trope Codifier|codified]] and then [[
* Another famous usage is in Scorsese's [[Raging Bull]].
* [[Zack Snyder]] <ref>[[Mark Kermode|"Zacksynierzacksynierzacksynier!"]]</ref>
** ''[[
** And from the same director, [[Watchmen (
** And ''[[Sucker Punch]]'' too.
* The ''[[
* ''[[James Bond|Die Another Day]]''.
* Used during several action scenes in ''[[The Matrix]]'' movies. Examples include characters leaping high in the air and smashing down, and three fights between Neo and Agent Smith: in the subway station in ''[[The Matrix]]'', dozens of Agent Smiths in the "Burly Brawl" sequence in ''[[The Matrix]] Reloaded'', and the final battle in ''[[The Matrix]] Revolutions''.
* Used in ''[[Hot Fuzz]]'' during one of the later scenes, when the Heroes have finally broken out the big guns and firing off shotguns at the villagers.
* ''[[Wanted]]'': A heavily worked trope in the film version. The assassins of the story explicitly train in the use of Adrenaline Time and the director loves to explore the visuals.
** Yeah, Timur Bekmambetov is quite fond of this Trope. See [[Day Watch]] and [[Night Watch (
* ''[[
* An example where the audience is not meant to interpret it as the result of editing, but rather as being "real" in the film's universe: At one point in the seventh ''[[Harry Potter (
== Live Action TV ==
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* ''[[CSI: Miami]]'' does this practically every episode with helicopter establishing shots.
* The TV show ''[[Legend of the Seeker]]'', based on the ''[[Sword of Truth]]'' novels, feature these kinds of scenes pretty extensively.
* ''[[
* The series ''[[
* [[Keen Eddie]]
* ''[[Bitchin'
== Video Games ==
* ''[[Achron]]'': A common tactic, since all players have the capability of modifying the rate they travel through time. This leads to players dropping into slow motion during pitch battles to better micromanage their forces, then jumping into fast forward after the battle is over to catch up to the present again.
* Played with in ''[[First Encounter Assault Recon|F.E.A.R.]]'' - when the player's "Reflex" ability is activated, everything slows down, but for a half-second after the "reflex" ability is turned off, everything speeds up faster than normal, before "snapping" back to regular speed
* In ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', [[The Hero|Lightning's]] [[Limit Break|Army of One]] uses this. Because you can still input commands while it's going, it also gives you a huge advantage in terms of speed and timing. Kind of an [[Inverted Trope|Inverted]] [[Interface Screw]].▼
Very more obvious with certain [[Videogame Set Piece|Videogame Setpieces]], especially when Alma is involved. There is one case in ''Perseus Mandate'' where [[Player Character|the F.E.A.R. Sergeant]] is suddenly brought in front of a bloodied operation room: a patient is seen walking towards the Sergeant before stopping in front of a glass door that separates the two of them. The patient's movement was [[Under Crank|Undercranked]].
▲* In ''[[
* ''[[Prototype]]'' uses this during charged attacks and targeting, as well as when you start getting your ass kicked. It's actually quite helpful in both cases.
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[[Category:Camera Tricks]]
[[Category:Adrenaline Time]]
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