Advancing Wall of Doom: Difference between revisions

m
update links
m (update links)
m (update links)
Line 5:
A rather frustrating form of [[That One Level]] in which the player must make rapid progress to outrun a giant threat. The threat in question can be anything from rising water levels, to giant robots, or, as the name implies, a slowly advancing giant wall lined with all manner of painful things. Other times, there isn't even a visible threat, and the screen simply scrolls on its own. Sometimes going off the screen or contacting the [[Advancing Wall of Doom]] means instant death, at other times, it simply pushes the player forward,over a cliff,or just squishing them to death if necessary.
 
See also: [[Rise to the Challenge]], [[The Walls Are Closing In]], [[Descending Ceiling]], [[Indy Escape]] and [[Advancing Boss of Doom]] for specific types of this. When the screen itself forces you to keep moving and anchors the camera to the wall, it's a [[Auto -Scrolling Level]]. Also compare [[Escape Sequence]] and [[Deadly Walls]].
 
----
Line 140:
** ''[[Kirby 64 The Crystal Shards]]'' also did this on one level of Rock Star. There was also a segment of the factory stage in Shiver Star involving electric moving walls.
** ''[[Kirby's Epic Yarn|Kirbys Epic Yarn]]'' also had giant angler fish chase you.
** The alternate dimensions in ''[[KirbysKirby's Return to Dream Land]]'', made worse by obstacles blocking your path that required a Super Inhale.
*** Not as bad in Return to Dreamland in that the wall of doom moves SO slowly, and that after using a super inhale, you can spit the resulting star at the wall of doom to beat it back.
* In ''[[The Lion King (Video Game)|The Lion King]]'', the Elephant Graveyard level had a rising geyser of doom.
Line 173:
** This is the entire premise of the ''SegaSonic the Hedgehog'' arcade game. One of these is always after you, be it lava, ice stalactites, tornadoes, or gears.
* ''Stargirl and the Thief from the Exploded Moon'' has two. The second makes is much more annoying, since it randomly stops the scrolling for one of its attacks, either causing you to either miss a planned jump or throw the bomb just short of its hitbox.
* ''[[YoshisYoshi's Island]]'':
** ...infrequently featured sections where a giant chain chomp pursued you across a disposable platform. The chomp was accommodating, however, and as long as you ran and jumped in the proper locations, you were fine.
** ...the Potted Ghost boss battle was about fighting an advancing wall of doom in the form of the boss's potted body. You had to counter its efforts to knock you off the platform by knocking it off the platform instead.
** ... a later boss filled the whole space between the floor and the ceiling, advancing inexorably. You had to throw eggs to pound its jello body until its heart was exposed, then shooting its heart. [http://www.youtube.com/watch?v=nBH2fw9jO1o&feature=channel_page Quite stressful].
** ...the [[Genre Shift]] [[Final Boss|final]] [[Make My Monster Grow|boss]], [[Turns Red|on its last hit]]: it just [[Self-Destructive Charge|runs toward the screen]] and must be [[For Massive Damage|hit in the mouth]] before it [[Collision Damage|touches you]]... [[Failure Is the Only Option|not that it would matter]], because it simultaneously destroys [[Above the Ruins|what's left of the final castle]], leaving only a [[Bottomless Pit]]. [[We Only Have One Chance|You only get one chance]]. Video [http://www.youtube.com/watch?v=bjwLnUSoaig&hl=fr here].
** ''[[YoshisYoshi's Island]] DS'' often has you running from a giant spiked ball, over floating platforms that become fewer and [[Crunchtastic|fallier]]. Yes, it eventually gets [[Nintendo Hard]].
* ''[[Super Mario Galaxy]]'' continues the trend, with two of the of the missions in the Dusty Dune Galaxy including a rising floor of sand trying to crush the player against the roof, and a later mission involving a whole mountain sinking into lava ([http://www.youtube.com/watch?v=v3aUa6Qongc&feature=PlayList&p=C23D878909A93659&playnext=1&playnext_from=PL&index=61 at 3:25]).
* ''[[New Super Mario Bros]]'' has Mega Unagi.
Line 247:
** There's a pseudo-example earlier in the same house. The ceiling comes down on you but stops at the very last second. The narrator apologizes: {{spoiler|It wasn't supposed to stop. }}
*** Not quite pseudo, actually. {{spoiler|If you don't hold the Aim button to make Heather lower her stance while walking through that area, her head will be high enough for the spikes to reach, killing her instantly.}}
* In endgame of ''[[Silent Hill 4]]'', your [[Distressed Damsel in Distress]] is compelled to shuffle into a whirling deathtrap while you fight the final villain. Defeating him before her doom is the only way to get a pleasant ending.
* ''[[Alan Wake]]'' has one level where you have to outrun the darkness (sorry, The Darkness, it's a personification) across a dam as it rips up things around you. Why it (sorry, It) doesn't just destroy the dam ''ahead'' of you is not adequately explained.
* Fear3's new co-op mode, aptly titled [F$%^ING RUN!!!] is a 4-player survival shooter game where you have to barge deep into enemy territory to escape an encroaching wall of smoke and screaming faces. The designers wanted to create a unique, horror-based multiplayer shooter that fit with F3ar's horror-based gameplay... and it is awesome.