Adventure Guild: Difference between revisions

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* ''[[The Elder Scrolls]]'' games have something like this, but those are more function-specific and function more like actual medieval guilds than the odd job clearinghouses that epitomize this trope.
* The Adventurer's guild in the ''[[Quest for Glory]]'' series, although they typically only granted you the low level stuff, big things had to be done by convincing people you were the one to do them.
* The Trouble Center in ''[[Paper Mario: theThe Thousand -Year Door]]''
* The PSP game Legend of Heroes features one of these.
* ''[[Final Fantasy XIV]]''
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* Occurs in some ''[[Dungeons and Dragons|D&D]]'' settings:
** Adventurer's Guilds are common in ''[[Eberron]]''. The city of Sharn has two competing ones, the Clifftop and Deathsgate guild.
* [[Shadowrun|Shadowrunners]]ners and “[[Mr. Smith|Mister Johnson]]” in ''Shadowrun''. In the Genesis and SNES games, your entire party except you was hired temporarily, and random missions were handed out by Johnsons to make money.
 
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