Adventure Guild: Difference between revisions

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Competition or open war between rival guilds is a common plot point.
 
One more thing: Although the main characters are described as a guild, they usually don't have a common skill set. [[Fighter, Mage, Thief|Fighters, mages, and thieves]] (and others) can all work for the same guild, but won't learn skills from each other. After all, that would make them similar, and [[What Measure Is a Non Unique]]? (There are occasionally organizations that cater to these types, but then we get into politics.)
 
See also [[Weird Trade Union]], [[Murder, Inc.]], [[Thieves' Guild]]. Compare [[The Order]], which has a more rigid structure and better-defined purpose.
{{examples}}
 
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* The latter ''[[Mega Man Battle Network (Video Game)|Mega Man Battle Network]]'' games have bulletin boards full of [[Sidequest|Side Quests]] to do. Which ones can be done is typically limited by a ranking system.
* ''[[Avernum]]'' has a bulletin board in every town that supplies you with jobs and quests.
* The old ''[http://en.[wikipedia.org/wiki/Eamon_:Eamon (computer_game)computer game)|Eamon]]'' computer game had the Guild of Free Adventurers, the place where you always started your adventures and where you returned when you finished. It had a number of functions you could access while there. May be the [[Trope Maker]]
* Your party in the ''[[Etrian Odyssey (Video Game)|Etrian Odyssey]]'' games is one of these.
* This is the primary mechanism to get missions in ''[[Wing Commander (Video Game)|Wing Commander]] Privateer''.
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[[Category:Organization Index]]
[[Category:Adventure Guild]]
[[Category:Trope]]