Adventure Narrator Syndrome: Difference between revisions

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* Like the ''[[RuneScape]]'' example, in ''[[Chzo Mythos|5 Days A Stranger]]'', examining doors makes [[Player Character|Trilby]] get more and more sarcastic before culminating in a story about how his girlfriend left him for the singer of The Doors, which is what the door reminded him of.
{{quote|'''Trilby:''' "Sorry, I tend to get sidetracked when [[Breaking the Fourth Wall|players]] WON'T STOP LOOKING AT THE BLOODY DOORS."}}
* In [[The Legend of Kyrandia]] Malcolm's Revenge this is taken to hilarious levels with the Malcolm and [[Good Angel, Bad Angel|Gunther's]] running commentary on the players decisions. Especially Malcolm's [[Overly Long Gag|twenty-four different responses]] to eating a [[Does Not Like Spam|Fish Cream Sandwich]].
** In ''[[Loom (video game)|Loom]]'', the PC (Bobbin) complains aloud about things that are green (and voices his preference for the color white).
*** Guess what color the Big Bad's city is? (hint: it's not orange)
** ''[[The Secret of Monkey Island]]'': the rubber chicken with a pulley in the middle.
*** In the later [[Telltale Games]] game, ''[[Tales of Monkey Island]]'', Guybrush is locked in a swordfight on his ship with pirate-hunter, Morgan LeFay. Clicking repeatedly on the ship's mast will cause Guybrush to loudly proclaim, "It's the mast!" and Morgan will, in a increasingly annoyed tune, answer every time that she already knows that, until she only emits an annoyed grunt. {{spoiler|This even unlocks a trophy in the [[Play Station 3]] port.}}
*** {{spoiler|1=In the 5th chapter of the game, Guybrush can utter the same proclamation on LeChuck's ship if he looks at the mast before taking the Cursed Cutlass of Kaflu. The response? Both LeChuck and Elaine pause at look at him with a very clear "WTF?!" expression for about five seconds.}}
** In the [[Monkey Island 2: LeChuck's Revenge|second game]], Guybrush gets shushed by the librarian in the Phatt Island library whenever he talks to himself, even though he's not loud and ''there are no other people there''.
* In ''[[The Longest Journey]]'', April occasionally lampshades how absurd she must sound when talking to herself, and occasionally seems aware of the player's presence.
** On top of that, there are moments when April responds, and an NPC responds back, like in Sam and Max. The most memorable example being describing the old man on the docks, whereupon he responds that his hearing is fine.
* Done with flair in ''[[Edna and Harvey The Breakout]] ''. Edna and Harvey (her talking rabbit) have a fully voiced individual response for nearly ''every'' combination. One time Edna says “This doesn’t work”, only to state how unimaginative this reaction was.
* ''[[Star Trek: 25th Anniversary (video game)]]'' and ''Star Trek: [[Judgment Rites]]'' usually had the player controlling an entire away team of Kirk, Spock, McCoy, and a disposable redshirt. Despite the option of various characters stopping the others from doing things the game doesn't want you to do, Kirk still resorts to self narration.
** The big exception to this is when you inevitably get frustrated and start trying to phaser everything, Spock or McCoy will chastise you for getting frustrated and trying to phaser everything.
 
=== Arcade Game ===
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=== Wide Open Sandbox ===
=== Other Game Genres ===
* In [[The Legend of Kyrandia]] Malcolm's Revenge this is taken to hilarious levels with the Malcolm and [[Good Angel, Bad Angel|Gunther's]] running commentary on the players decisions. Especially Malcolm's [[Overly Long Gag|twenty-four different responses]] to eating a [[Does Not Like Spam|Fish Cream Sandwich]].
** In ''[[Loom (video game)|Loom]]'', the PC (Bobbin) complains aloud about things that are green (and voices his preference for the color white).
*** Guess what color the Big Bad's city is? (hint: it's not orange)
** ''[[The Secret of Monkey Island]]'': the rubber chicken with a pulley in the middle.
*** In the later [[Telltale Games]] game, ''[[Tales of Monkey Island]]'', Guybrush is locked in a swordfight on his ship with pirate-hunter, Morgan LeFay. Clicking repeatedly on the ship's mast will cause Guybrush to loudly proclaim, "It's the mast!" and Morgan will, in a increasingly annoyed tune, answer every time that she already knows that, until she only emits an annoyed grunt. {{spoiler|This even unlocks a trophy in the [[Play Station 3]] port.}}
*** {{spoiler|1=In the 5th chapter of the game, Guybrush can utter the same proclamation on LeChuck's ship if he looks at the mast before taking the Cursed Cutlass of Kaflu. The response? Both LeChuck and Elaine pause at look at him with a very clear "WTF?!" expression for about five seconds.}}
** In the [[Monkey Island 2: LeChuck's Revenge|second game]], Guybrush gets shushed by the librarian in the Phatt Island library whenever he talks to himself, even though he's not loud and ''there are no other people there''.
 
* In ''[[The Longest Journey]]'', April occasionally lampshades how absurd she must sound when talking to herself, and occasionally seems aware of the player's presence.
** On top of that, there are moments when April responds, and an NPC responds back, like in Sam and Max. The most memorable example being describing the old man on the docks, whereupon he responds that his hearing is fine.
* Done with flair in ''[[Edna and Harvey The Breakout]] ''. Edna and Harvey (her talking rabbit) have a fully voiced individual response for nearly ''every'' combination. One time Edna says “This doesn’t work”, only to state how unimaginative this reaction was.
* In the ''[[Tomb Raider]]'' series, when requested to use an item or medipack that she can't use in the current situation, Lara flatly responds "No."
** And in Tomb Raider Legend she shrugs her shoulders, which is just as strange.
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** This was probably in response to Yahtzee's complaint (in general, not Yahtzee specifically) against puzzle games that say "that doesn't work" with combinations where ''yes it motherfucking does!'' but the game doesn't want you to do that to make progress. It doesn't totally solve the problem, but at least it acknowledges that yes, that could be done, if it were the solution to a puzzle. Of course sometimes Mona doesn't even bother to give any excuses for why not and just flat out refuses to do it.
* ''[[Simon the Sorcerer]]'' had a few of these lines, depending on the objects you wanted to use together. Use Crowbar on any person: "Very tempting and very illegal."
 
* ''[[Star Trek: 25th Anniversary (video game)]]'' and ''Star Trek: [[Judgment Rites]]'' usually had the player controlling an entire away team of Kirk, Spock, McCoy, and a disposable redshirt. Despite the option of various characters stopping the others from doing things the game doesn't want you to do, Kirk still resorts to self narration.
** The big exception to this is when you inevitably get frustrated and start trying to phaser everything, Spock or McCoy will chastise you for getting frustrated and trying to phaser everything.
* In ''[[Star Wars]] Obi-Wan'', it almost seems like Obi's catchphrase is practically, "I'm not sure" in a godawful Ewan McGregor impression.
* In ''Call of Cthulhu: [[Dark Corners of the Earth]]'', Jack Walters (the protagonist) talks to himself a lot. The weird thing is that he always sounds very calm, even when seriously scary things are happening.